Darklord Deck #773276 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion or Link boss (Darklord Eveningstar, Darklord Morningstar, Underworld Goddess) established after hand-trap protection of the starter line; Darklord Ixchel / Gulgolet recursion-driven beatdown
  • Turn 1 (going first): Open a Darklord starter (Djehuty / Gulgolet / Banishment), protect with Ash Blossom or Ghost Belle, then Darklord Dance into a Fusion boss
  • Turn 2 (going second): Hand-trap the opponent's starter (Ash Blossom, Herald, Ghost Belle, Droll & Lock Bird), then rebuild through GY recursion (Darklord Contact, Fallen Angel in Darkness)
  • Recovery: Recover from the GY via Darklord Contact, Fallen Angel in Darkness and Banishment of the Darklords; Forbidden Droplet and Forbidden Crown as backup negation
  • After siding: No side deck registered; post-side plan cannot be evaluated

Why it scores here

The deck's score comes from the system, not from card averages or from Darklord's popularity. Its strongest feature is interaction density: roughly a dozen hand traps and negation spells (Ash Blossom, Herald, Ghost Belle, Droll & Lock Bird, Solemn Judgment, Forbidden Droplet/Chalice/Crown) give it a credible going-second plan, which lifts D7 and D8. Opening access to the Darklord core is reasonable (about 0.92 probability of at least one core card in the opening hand of five, Inferred), but only 32.9% of the main deck is exact-name Darklord, with 47 off-archetype copies, so the engine is diluted and bricks are a real risk (D2, D10). Closing power is credible through 3000-ATK fusion and link bosses, but no recorded boards exist, so the ceiling and median are text-only inferences. The deck is Illegal: three cards exceed their copy limits (Ash Blossom, Herald of Orange Light, Super Polymerization), so it receives no normal Final Contextual score and is capped to a structural-only read. Popularity of the archetype did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core Darklord card in opening 5) ≈ 0.92 for the 21-copy core group; 3-copy singletons ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 About 47 off-archetype copies and 13 hand traps increase dead-card risk in openers; no full-brick data (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling read from text of Darklord Dance into Eveningstar/Morningstar/Ixchel (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output not measurable and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion via Darklord Contact, Fallen Angel in Darkness and Banishment, plus multiple negation routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY and Ixchel draw effects offset spending; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 78 Dense hand traps and negation spells across Quick Effect and Spell/Trap activations; strong layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 70 Hand traps are strongest on the going-second turn; board-breaking via Forbidden Crown and Droplet (Inferred)
D9 Offensive Pressure & Closing Power 68 3000-ATK Eveningstar and Morningstar, 2500-ATK Ixchel, 3000-ATK Underworld Goddess available in Extra Deck (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 27 distinct; 12 singletons and only 32.9% exact-name archetype purity reduce coherence (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 13 distinct cards mixes Fusion and Link bosses; two copies each of the strongest Darklord fusions (Verified composition)
D12 Side Deck Adaptability 15 No side deck registered (Side Deck size 0); post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Many branching decision points and multiple Quick Effect windows raise pilot skill requirements (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Toolbox. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); off_archetype_dilution (-3); illegal_cap (-9). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap applied (structural-only, copy-limit violations)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered interaction: about 13 hand traps plus negation spells
  • Strong going-second posture from hand-trap density
  • Credible Extra Deck closing power with 3000-ATK bosses
  • Recursion routes (Darklord Contact, Fallen Angel in Darkness, Banishment) support resilience

Weaknesses

  • Deck is Illegal: three cards over copy limits
  • Low exact-name archetype purity (32.9%) dilutes the engine
  • No side deck registered
  • No recorded boards, so combo floor and median are unmeasured

Critical choke points

  • Single Darklord starter per hand (about 0.25 per 3-copy singleton in opening 5)
  • Hand-trap dependence on going second
Priority Remove Add Reason
1 One copy of Herald of Orange Light (and one of Ash Blossom, one of Super Polymerization) Legal-copy slots (e.g., Darklord staples or a second non-restricted hand trap) Clears the copy-limit violations so the list can be scored normally
2 Off-archetype staples with low synergy (Triple Tactics Thrust, Forbidden Chalice) Exact-name Darklord cards Raises archetype purity and engine consistency (D1, D10)
3 None A registered 15-card side deck Enables post-side evaluation (D12) and matchup adaptation

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 within OCG size rules; Three copy-limit violations (Ash Blossom, Herald of Orange Light, Super Polymerization); Exact-name archetype purity 32.9%, 23 of 70 archetype-related copies; Card stats and text for listed cards
  • Observed: Usage stats: Darklord core inclusion (Djehuty 92.6%, Morningstar 88.9%)
  • Inferred: P(at least one core card in opening 5) ≈ 0.92; Interaction density and going-second posture; Brick and dilution risk; Structural score 56 from weighted dimensions
  • Provisional: Meta Power (null); D13 matchup and format fit (neutral placeholder); D12 side adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side evaluation impossible Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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