Magistus Deck #773267 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Lukias x3, Fallen of the White Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Magistus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
22± 6/ 100
Power Score
Structural 45
Reliability 40
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion and Synchro boards from Dracotail and Magistus Extra Deck monsters (Dracotail Arthalion, Zoroa Verethragna, Vahram, Zoroa Conflagrant Calamity) that out-stat and remove the opponent's field.; Dracotail Gulamel and Secreterion Dragon as recursive or board-control finishers once the Dracotail engine is online.
  • Turn 1 (going first): Open with a Dracotail or Magistus starter (Dracotail Faimena, Spenta, Crowley, Ketu Dracotail) to search or Fusion Summon, then convert into a Fusion or Synchro boss while protecting the line with hand traps (Ash Blossom, Ghost Belle, Maxx C).
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Nibiru, Maxx C) to break the opponent's starter, then rebuild a board through Dracotail recursion and Fusion Summons from the Extra Deck.
  • Recovery: Recover through Dracotail graveyard recursion (Urgula, Phryxul, Faimena) and the monsters' send-to-GY-as-material effects, which return Spell/Trap and monster resources to the deck.
  • After siding: No side deck is registered in the export (side count 0), so no post-side plan can be evaluated.

Why it scores here

The deck scores low mainly because it is illegal in OCG: it runs three copies of Dracotail Lukias and Dracotail Arthalion (limit two), and two Forbidden cards (Triple Tactics Talent and Borreload Savage Dragon). Under the rubric it cannot receive a normal final score, so the structural read is kept as a theoretical reference only. Structurally the 40/15 list is compact with good engine density: Magistus and Dracotail starters plus hand traps give a reasonable chance of a live opening, and the Extra Deck offers several Fusion and Synchro bosses. The system is held back by its archetype split (only 11 exact Magistus cards, with 20 Dracotail copies), its lack of a side deck, and the absence of recorded boards, so its ceiling and median output cannot be measured. Popularity of the archetype and the usage-stat core coverage (5 of 10 core cards present) were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the three-copy starters in 5 cards) ≈ 0.34 each; archetype core group P(≥1 in opening hand) ≈ 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and tech density (8 hand traps, 10 tech) reduces dead hands, but 5 of 10 core cards are missing from the list (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is a text-only read of Fusion and Synchro chains from Dracotail and Magistus monsters (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; the chain is likely inconsistent across starters (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Dracotail recursion and multiple starters give some redundancy, but there is a single Dracotail-to-Fusion route (Inferred)
D6 Resource Economy, Recovery & Grind 45 Graveyard recursion (Urgula, Phryxul, Faimena) regenerates resources, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 60 Nine negation-text cards and 12 removal-text cards give broad interaction; no recorded end-board data (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second value is carried by hand traps and Fusion bosses; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 45 End-board Fusion and Synchro attackers (ATK 2800-3000) can close, but no recorded win data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Main Deck 40 (within the 40-60 range) with 25 distinct cards and a mostly consistent core; the three-copy overrun reduces efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck 15 (at the limit) with 13 distinct cards covering Fusion, Synchro, Xyz and Link routes (Verified)
D12 Side Deck Adaptability 20 No side deck is present (Verified)
D13 Matchup Coverage & Format Fit 25 Archetype meta share is unavailable and no dated metagame sample was supplied (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion chains with several Quick Effects and a single starter route are moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80/20 blend of profile weights). Structural ≈ 45, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); illegal_cap (-14). Final formula: Illegal deck: uncapped 0.80*Structural(45) + 0.20*TournamentReliability(40) + modifiers(-8) = 36, then capped to 22 for illegal copy-limit and Forbidden-card violations (theoretical/structural-only). Meta Power provisional, excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 40-card Main Deck within OCG size limits
  • Eight hand traps and a broad interaction suite (negation and removal text)
  • Extra Deck covers Fusion, Synchro, Xyz and Link routes with strong bosses

Weaknesses

  • Illegal under OCG copy limits and Forbidden list
  • Archetype split across Dracotail (20 copies) and Magistus (11 exact-name copies)
  • No side deck registered
  • No recorded boards, so ceiling and median are unmeasured

Critical choke points

  • Dracotail Fusion route depends on a small set of Fusion starters
  • Forbidden Triple Tactics Talent and Borreload Savage Dragon must be removed before the list is playable
Priority Remove Add Reason
1 Triple Tactics Talent (1) A legal OCG tech or hand trap Forbidden card; the list cannot be played until it is removed
2 Borreload Savage Dragon (1 Extra) A legal Synchro boss from the Magistus or Dracotail line Forbidden card in the Extra Deck
3 1 copy each of Dracotail Lukias and Dracotail Arthalion Legal-limit replacements or a second copy of a core starter Semi-Limited copy limit exceeded (3 copies vs 2 allowed)

Evidence & confidence

  • Verified: Main Deck 40 and Extra Deck 15 within OCG size rules; Triple Tactics Talent and Borreload Savage Dragon are Forbidden; Dracotail Lukias and Dracotail Arthalion are over their Semi-Limited limit
  • Observed: Archetype usage core: 5 of 10 core cards present
  • Inferred: Opening-hand starter probability near 0.34 per three-copy card; Brick estimate ≈ 0.22 for the archetype core group; Interaction density from role-hint counts
  • Provisional: Meta Power (no dated metagame sample supplied)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered (side count 0) no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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