Dracotail Deck #773265 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Lukias x3, Fallen of the White Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Dracotail/Magistus boss (Arthalion, Gulamel, Secreterion, Zoroa Verethragna) from the Extra Deck via Dracotail Ketu/Rahu/Mululu and the Dracotail starters.; Synchro and Link board presence (Vahram, Zoroa Conflagrant Calamity, Hieratic Seal, Artemis) once a fusion lands.
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Lukias or Fuwalos), use Lukias/Faimena to reach a Fusion Monster, and keep Ash Blossom or Ghost Belle up against the first interruption.
  • Turn 2 (going second): Use the hand traps (Ash Blossom x2, Ghost Belle, Nibiru, Maxx C) to stop the opponent's starter, then rebuild the Dracotail fusion line from the GY and Deck.
  • Recovery: Dracotail recursion from the GY and banish zone (Faimena, Lukias, Urgula, Phryxul) returns a starter and a Fusion Summon route after a board wipe.
  • After siding: None: the list runs 0 side cards, so there is no post-side plan.

Why it scores here

This list is illegal in OCG: three Dracotail Lukias and three Dracotail Arthalion exceed the Semi-Limited limit of 2, and Triple Tactics Talent and Borreload Savage Dragon are Forbidden. Per the legality gate it receives no normal Final Contextual score, and the 40 above is a capped theoretical estimate. The structural read is about 55: the Dracotail starters give a high chance of a starter in hand (P(at least one archetype-core card) is about 0.97, Inferred), the Ash Blossom, Ghost Belle and Nibiru hand traps supply interruption, and the Fusion finishers close well. Brick risk, the 36% exact-name purity and the empty side deck pull the score down. No combos, guides, tournament link or win-rate data exist, so the floor, median and matchup dimensions are Provisional and lower the confidence to Low. The score comes from the system's consistency, interaction and closing power, not from averaging card scores, and Dracotail's popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) = 0.97 across 19 copies; 3-copy starters ~0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 singleton slots, several narrow cards (Triple Tactics, Crossout Designator, Horn, Sting), ~3% proxy full-brick (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling inferred from Fusion finishers Arthalion 3000 ATK, Gulamel, Secreterion (Inferred)
D4 Combo Floor & Median Output 48 No combo boards; median and floor unmeasured, held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 58 8 hand-trap cards and recursion from GY (Faimena, Lukias, Urgula) give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY/banish via Dracotail monsters; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 66 9 negation-text and 12 removal-text cards; Ash Blossom and Ghost Belle layer interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Hand traps and going-second removal (Mululu, Sting) help, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss Fusion/Synchro monsters at 2800-3000 ATK plus direct-attack-free board pressure (Verified stat, Inferred read)
D10 Main Deck Efficiency & Flexibility 45 Exact-name purity 36.4%; 35 off-archetype copies across Magistus, generic and other sub-archetypes (Verified)
D11 Extra Deck Efficiency & Coverage 50 15-card Extra Deck is full with 8 Fusion, 4 Synchro, 2 Link, 1 Xyz; 3 Arthalion is over the limit (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype meta-share and tournament link absent (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-archetype Fusion/Synchro sequencing with several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange weights applied; Combo signals noted only, not blended. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-8); no_side_deck (-2). Final formula: Illegal cap: theoretical structural-only estimate (Structural 55 minus modifiers -10 = 45, capped to 40). Normal 0.80*Structural + 0.20*TournamentReliability not applied because the list is illegal.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density gives a high chance of a starter in opening hand
  • Eight hand-trap cards provide several interruption lines
  • Fusion finishers (Arthalion, Gulamel, Secreterion) give strong end-boards
  • Dracotail recursion from GY supports rebuilding after disruption

Weaknesses

  • Illegal list: over copy limit on Lukias and Arthalion; Forbidden Triple Tactics Talent and Borreload Savage Dragon
  • Only 36% exact-name purity with heavy Magistus/generic splash
  • Empty side deck: no post-side adaptation
  • Narrow utility slots (Crossout, Horn, Sting) raise brick risk

Critical choke points

  • Single Fusion Summon route through Dracotail Ketu/Rahu/Mululu
  • Forbidden Borreload Savage Dragon and Triple Tactics Talent cannot be played in OCG
Priority Remove Add Reason
1 Triple Tactics Talent and Borreload Savage Dragon Legal Dracotail or Magistus Fusion/Synchro replacements Both are Forbidden in OCG; the list cannot be played as built
2 1 Dracotail Lukias and 1 Dracotail Arthalion Other Dracotail staples or hand traps within copy limit Each is over its Semi-Limited limit of 2
3 Narrow utility slots (Crossout Designator, Dracotail Horn) Side deck of 15 for post-side adaptation Current side deck is empty; post-side plan is missing

Evidence & confidence

  • Verified: Legality: Illegal (4 violations: 2 copy-limit, 2 Forbidden); Main 40, Extra 15, Side 0 (within OCG size rules); Archetype usage: Ketu, Sting, Flame, Rahu, Mululu core inclusion 85-90%
  • Inferred: Starter probability P(at least one of 19 core) = 0.97; Brick and interaction reads from card text; Going-second hand-trap estimate 0.76
  • Provisional: Meta Power (null, no dated metagame); Matchup and format fit; Median and floor (no combo boards)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power Provisional without a dated metagame sample Side deck empty; no post-side data Deck title is null

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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