Elfnote Deck #773259 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Fiendsmith Engraver x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.5
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Elfnote and Power Patron Link/Synchro boards built from the Elfnote and Ars Magna searchers, closing with Synchro and Link beaters such as Elfnote June Pride and Vidolium; Fiendsmith Fusion and Link pressure through Fiendsmith's Tract, Fiendsmith Engraver and Fiendsmith's Desirae, which is only partly supported by the list
  • Turn 1 (going first): Open a searcher or starter (Elfnote Regina, Medius, Mulcharmy) and convert it through Elfnote summons and Power Patron Link material, using the searchers to find the Limited Elfnote and Fiendsmith staples
  • Turn 2 (going second): Use the 14 hand traps and 15 negation or removal effects (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre and similar) to break the opponent's board, then rebuild through Mulcharmy draw and Synchro summons
  • Recovery: Recover from interruption with the Mulcharmy and Junoldo draw engines and the Theorealize and Medius recursion, but the deck can only use the copies it legally runs
  • After siding: None. The side deck is empty (0 cards), so there is no post-side plan in the submitted list

Why it scores here

This is an Illegal OCG list (Ash Blossom is run 3 copies against a limit of 2, and Fiendsmith Engraver 3 against a limit of 1), so the score is capped and reflects structure only. The archetype core is reliably reachable: P(at least one archetype-core card in a 5-card opening hand) is about 0.92 (Inferred), and the searcher text group is about 0.93. The deck's real strength is interaction: 14 hand traps and 15 negation or removal effects give it a strong going-second plan. The score does not come from Elfnote's popularity (91% usage on the core card) or from averaging card scores. The list only runs about 16% exact-name Elfnote cards, spread across Fiendsmith, Ars Magna, Mulcharmy, Power Patron and Medius, so engine coherence is weaker than the archetype label suggests. No combos, tournament data or side deck were supplied, so the median and ceiling are unmeasured and the score sits in a low-confidence band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core present in about 0.92 of opening hands (hypergeometric, Main Deck only); exact-name Elfnote purity is only 15.7%, and the engine is split across related sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 33 distinct Main Deck cards with several 3-copy searchers and hand traps, and a mixed engine that brings some dead or conflicting starters into the opening hand (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling is text-only inference from Synchro and Link beaters with Power Patron and Ars Magna support (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unknown; the 14 hand traps and multi-archetype engines make the typical output uncertain (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Mulcharmy and Junoldo draw engines plus Theorealize and Medius recursion give continuation after disruption, but with only 14 hand traps and no sideboard the redundancy is partial (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy and Junoldo draw, and Theorealize and Medius recursion, offset spending; resource economy is moderate (Inferred)
D7 End-Board & Interaction Quality 72 15 negation or removal effects plus 14 hand traps give layered interaction, but the Ash Blossom over-limit caps how many copies are legal (Inferred semantic read, verified copy counts)
D8 Going-Second & Board-Breaking Power 68 P(at least one hand trap in a 6-card going-second hand) is about 0.84 (hypergeometric), which supports breaking an established board (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium (5000 ATK) and Synchro and Link beaters give closing power, but there is no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards with 33 distinct cards and a 3-copy limit breach; compact enough, but the illegal copy counts and off-archetype spread lower efficiency (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots split 6 Link, 7 Synchro, 2 Fusion; access to Fiendsmith and Power Patron Extra Deck monsters is broad but unsupported by recorded boards (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype usage data alone cannot establish matchup fit (Provisional)
D14 Pilotability & Error Tolerance 35 Many engines, Pendulum and Link and Synchro interactions, and 30+ decision points make the list demanding for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violations (Illegal list) (-8); Banlist exposure of key cards (0). Final formula: Uncapped: 0.80*Structural(53.5) + 0.20*TournamentReliability(45) + Modifiers(-8) = 43.8; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype access is high (about 0.92 for at least one core card in a 5-card opening hand, Inferred)
  • Layered interaction: 14 hand traps and 15 negation or removal effects
  • Strong going-second hand-trap coverage (about 0.84 for at least one in a 6-card hand, Inferred)
  • Broad Extra Deck coverage across Link, Synchro and Fusion

Weaknesses

  • Illegal list: Ash Blossom is over the copy limit and Fiendsmith Engraver is over the copy limit
  • Low exact-name engine purity (15.7%) across several sub-archetypes
  • Empty side deck, so there is no post-side plan
  • No recorded combos, so the floor, median and ceiling are unmeasured

Critical choke points

  • Engine depends on the Elfnote and Power Patron searchers; losing those removes most of the Link and Synchro route
  • Fiendsmith Engraver and Fiendsmith's Tract are Limited and share a single legal copy each, so Fiendsmith access is fragile
Priority Remove Add Reason
1 One copy of Fiendsmith Engraver (3 run, 1 legal) A legal non-Fiendsmith searcher or a second Elfnote starter Fixes the copy-limit violation so the list becomes legal; the deck is currently not playable as submitted
2 One copy of Ash Blossom & Joyous Spring (3 run, 2 legal) A hand trap or tech card that is not Semi-Limited Fixes the second copy-limit violation and keeps the hand-trap count near 14
3 Nothing (the side deck is empty) A 10 to 15 card side deck covering the main opposing threats Gives a post-side plan for best-of-3 play, which is currently absent

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs 2 legal; Fiendsmith Engraver 3 copies vs 1 legal (Illegal); Main Deck 55 cards and Extra Deck 15 cards are within OCG size rules; Side deck is empty (0 cards); Archetype usage: Elfnote core cards at 84 to 91% inclusion
  • Observed: Archetype usage stats show Elfnote, Mulcharmy and Regina are common in this archetype
  • Inferred: Opening-hand access to an archetype-core card is about 0.92 (hypergeometric); Going-second hand-trap presence is about 0.84 (hypergeometric); Interaction density is high based on negation and removal text; Consistency and brick rate estimates
  • Provisional: Meta Power and matchup fit: no dated metagame sample supplied
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first and going-second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Side deck is empty, so post-side adaptability cannot be measured Deck title is null

More OCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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