Elfnote Deck #773259 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Fiendsmith Engraver x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Droll & Lock Bird x1
- Elfnote Fortuna x1
- Elfnote Lucina x1
- Elfnote Regina x3
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Lacrima the Crimson Tears x1
- Lava Golem x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Elfnote Power Patron x2
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x2
- Ghost Ogre & Snow Rabbit x2
- Ars Magna "Citrinitas" x1
- Fiendsmith's Tract x1
- Forbidden Droplet x2
- Prohibited Power Patron Portal - Terminus x1
- Theorealize x2
- Theorealize Past Lull x1
- Ars Magna "Philosophorum" x1
- Elfnotes: Rhapsodia of Madness x1
- Infinite Impermanence x2
Extra Deck (15)
- Artmage Diactorus x1
- Fiendsmith's Desirae x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Armades, Keeper of Boundaries x1
- Chaos Angel x1
- Elfnote June Pride x1
- Elfnote Seraphim Strelitzia x1
- Junora the Power Patron of Tuning x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.5 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Elfnote and Power Patron Link/Synchro boards built from the Elfnote and Ars Magna searchers, closing with Synchro and Link beaters such as Elfnote June Pride and Vidolium; Fiendsmith Fusion and Link pressure through Fiendsmith's Tract, Fiendsmith Engraver and Fiendsmith's Desirae, which is only partly supported by the list
- Turn 1 (going first): Open a searcher or starter (Elfnote Regina, Medius, Mulcharmy) and convert it through Elfnote summons and Power Patron Link material, using the searchers to find the Limited Elfnote and Fiendsmith staples
- Turn 2 (going second): Use the 14 hand traps and 15 negation or removal effects (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre and similar) to break the opponent's board, then rebuild through Mulcharmy draw and Synchro summons
- Recovery: Recover from interruption with the Mulcharmy and Junoldo draw engines and the Theorealize and Medius recursion, but the deck can only use the copies it legally runs
- After siding: None. The side deck is empty (0 cards), so there is no post-side plan in the submitted list
Why it scores here
This is an Illegal OCG list (Ash Blossom is run 3 copies against a limit of 2, and Fiendsmith Engraver 3 against a limit of 1), so the score is capped and reflects structure only. The archetype core is reliably reachable: P(at least one archetype-core card in a 5-card opening hand) is about 0.92 (Inferred), and the searcher text group is about 0.93. The deck's real strength is interaction: 14 hand traps and 15 negation or removal effects give it a strong going-second plan. The score does not come from Elfnote's popularity (91% usage on the core card) or from averaging card scores. The list only runs about 16% exact-name Elfnote cards, spread across Fiendsmith, Ars Magna, Mulcharmy, Power Patron and Medius, so engine coherence is weaker than the archetype label suggests. No combos, tournament data or side deck were supplied, so the median and ceiling are unmeasured and the score sits in a low-confidence band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype core present in about 0.92 of opening hands (hypergeometric, Main Deck only); exact-name Elfnote purity is only 15.7%, and the engine is split across related sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 33 distinct Main Deck cards with several 3-copy searchers and hand traps, and a mixed engine that brings some dead or conflicting starters into the opening hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so the ceiling is text-only inference from Synchro and Link beaters with Power Patron and Ars Magna support (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unknown; the 14 hand traps and multi-archetype engines make the typical output uncertain (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Mulcharmy and Junoldo draw engines plus Theorealize and Medius recursion give continuation after disruption, but with only 14 hand traps and no sideboard the redundancy is partial (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy and Junoldo draw, and Theorealize and Medius recursion, offset spending; resource economy is moderate (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 15 negation or removal effects plus 14 hand traps give layered interaction, but the Ash Blossom over-limit caps how many copies are legal (Inferred semantic read, verified copy counts) |
| D8 | Going-Second & Board-Breaking Power | 68 | P(at least one hand trap in a 6-card going-second hand) is about 0.84 (hypergeometric), which supports breaking an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Vidolium (5000 ATK) and Synchro and Link beaters give closing power, but there is no recorded end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main Deck cards with 33 distinct cards and a 3-copy limit breach; compact enough, but the illegal copy counts and off-archetype spread lower efficiency (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots split 6 Link, 7 Synchro, 2 Fusion; access to Fiendsmith and Power Patron Extra Deck monsters is broad but unsupported by recorded boards (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype usage data alone cannot establish matchup fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many engines, Pendulum and Link and Synchro interactions, and 30+ decision points make the list demanding for the intended player (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violations (Illegal list) (-8); Banlist exposure of key cards (0). Final formula: Uncapped: 0.80*Structural(53.5) + 0.20*TournamentReliability(45) + Modifiers(-8) = 43.8; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power is provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype access is high (about 0.92 for at least one core card in a 5-card opening hand, Inferred)
- Layered interaction: 14 hand traps and 15 negation or removal effects
- Strong going-second hand-trap coverage (about 0.84 for at least one in a 6-card hand, Inferred)
- Broad Extra Deck coverage across Link, Synchro and Fusion
Weaknesses
- Illegal list: Ash Blossom is over the copy limit and Fiendsmith Engraver is over the copy limit
- Low exact-name engine purity (15.7%) across several sub-archetypes
- Empty side deck, so there is no post-side plan
- No recorded combos, so the floor, median and ceiling are unmeasured
Critical choke points
- Engine depends on the Elfnote and Power Patron searchers; losing those removes most of the Link and Synchro route
- Fiendsmith Engraver and Fiendsmith's Tract are Limited and share a single legal copy each, so Fiendsmith access is fragile
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Fiendsmith Engraver (3 run, 1 legal) | A legal non-Fiendsmith searcher or a second Elfnote starter | Fixes the copy-limit violation so the list becomes legal; the deck is currently not playable as submitted |
| 2 | One copy of Ash Blossom & Joyous Spring (3 run, 2 legal) | A hand trap or tech card that is not Semi-Limited | Fixes the second copy-limit violation and keeps the hand-trap count near 14 |
| 3 | Nothing (the side deck is empty) | A 10 to 15 card side deck covering the main opposing threats | Gives a post-side plan for best-of-3 play, which is currently absent |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs 2 legal; Fiendsmith Engraver 3 copies vs 1 legal (Illegal); Main Deck 55 cards and Extra Deck 15 cards are within OCG size rules; Side deck is empty (0 cards); Archetype usage: Elfnote core cards at 84 to 91% inclusion
- Observed: Archetype usage stats show Elfnote, Mulcharmy and Regina are common in this archetype
- Inferred: Opening-hand access to an archetype-core card is about 0.92 (hypergeometric); Going-second hand-trap presence is about 0.84 (hypergeometric); Interaction density is high based on negation and removal text; Consistency and brick rate estimates
- Provisional: Meta Power and matchup fit: no dated metagame sample supplied
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first and going-second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Side deck is empty, so post-side adaptability cannot be measured Deck title is null
Couldn't load the combos





