Temple of the Kings Deck #773258 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Anubis the Last Judge x3, Nibiru, the Primal Being x3, The Man with the Mark x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Anubis the Last Judge x3
- Droll & Lock Bird x1
- Lord of the Heavenly Prison x2
- Merciless Scorpion of Serket x1
- Nibiru, the Primal Being x3
- The Man with the Mark x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Hop Ear Squadron x3
- Dark Ruler No More x3
- Defense of the Temple x1
- Harpie's Feather Duster x1
- Lightning Storm x3
- Pot of Prosperity x1
- Temple of the Kings x2
- Treasures of the Kings x3
- Triple Tactics Thrust x3
- Apophis the Serpent x3
- Apophis the Swamp Deity x3
- Evenly Matched x3
- Infinite Impermanence x2
- Solemn Accusation x2
- Statue of Anguish Pattern x2
- Verdict of Anubis x1
Extra Deck (15)
- Divine Scorpion Beast of Serket x1
- Divine Serpent Apophis x2
- Aussa the Earth Charmer, Immovable x1
- I:P Masquerena x1
- Link Spider x1
- Mekk-Knight Crusadia Avramax x1
- S:P Little Knight x1
- Silhouhatte Rabbit x2
- Virtual World Kyubi - Shenshen x1
- Silvera, Wolf Tamer of the White Forest x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Time Thief Redoer x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Apophis / Temple of the Kings engine: Temple and Apophis traps build the board, then Anubis the Last Judge, Merciless Scorpion of Serket and Apophis fusion/Special Summon routes convert into 2500-3000 ATK boss monsters.; Extra Deck boss monsters (Divine Scorpion Beast of Serket, Mekk-Knight Crusadia Avramax, Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON) once Extra-Deck material is available.
- Turn 1 (going first): Search Treasures of the Kings / The Man with the Mark / Apophis traps toward Temple of the Kings, then Special Summon Apophis or Anubis while holding hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) for opponent responses.
- Turn 2 (going second): Use the 15 hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Infinite Impermanence, Nibiru, Evenly Matched) to interrupt the opponent's first Extra Deck or search line, then rebuild through the Temple and Apophis searchers.
- Recovery: Recover through Apophis trap recursion (Divine Serpent Apophis is not in this list, but Apophis the Serpent sends a card to the GY to add an Embodiment) and the 18 searcher-text cards to refill hand after an interruption.
- After siding: Not evaluable: the deck has no Side Deck, so there is no recorded or constructed post-side plan.
Why it scores here
The deck is scored as a system, not as an average of its cards: the Temple of the Kings and Apophis engine is supported by 20 archetype-core copies, a 0.91 hypergeometric chance of opening at least one core card in a 5-card hand, and 18 searcher-text cards that help rebuild after disruption. Its interaction density is strong, with 15 hand traps and 17 negation-text cards that give it real answers at both going-first and going-second, and the 0.87 six-card-hand estimate for at least one hand trap supports the going-second score. Floor and median output, and combo ceiling, could not be measured because the export contains no parseable boards, so those scores are Inferred from card text only and are kept near the middle. Popularity did not earn points: the core archetype cards appear in most of the archetype's lists, which only shows the list is real, and the deck has no tournament link. The deck is Illegal in OCG because Ash Blossom & Joyous Spring is run three times against a limit of two, so its score is capped at 35 and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 archetype-core card in 5-card hand) ≈ 0.91 across 20 core copies; starter access is strong but no start-to-finish line was observed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 13 of 24 distinct main cards run three copies, with 33 level-0 spell/trap cards and 17 Normal-type cards, so some hands are redundant and some are dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable recorded boards (combos_evidence.total_combos = 0); ceiling read from card text only, including Apophis and Anubis summon routes (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no median power index or power distribution exists; floor is unknown (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 15 hand traps, 18 searcher-text cards and 23 removal-text cards give multiple independent interruption routes, although starter diversity was not measured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 18 searcher-text cards and recursion from Apophis trap GY effects support refilling; no resource_signature data is available (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 17 negation-text cards and 23 removal-text cards, including Lightning Storm, Dark Ruler No More and Evenly Matched, give layered end-board interaction; no interaction_density_avg data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap coverage of 0.87 for at least one hand trap in a 6-card hand, plus Droll & Lock Bird and Infinite Impermanence, supports breaking boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss monsters at 2800-3000 ATK (Anubis, Avramax, Divine Arsenal AA-ZEUS, Divine Serpent Apophis) supply closing power; no end-board or win-rate data (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 main-deck cards (inside the OCG 40-60 range) with 15 exact-name Temple/Apophis copies and 59 off-archetype copies; purity is 15.7%, so the engine is spread across sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across Link, Fusion, Synchro and XYZ with 13 distinct names; the mix is flexible but no Extra-Deck access data (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 of up to 15 cards), so no post-side adaptation exists and the score is at the floor for this dimension (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype meta-share is unavailable, so this score is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several Extra Deck summon routes, Temple/Apophis trap sequencing and once-per-turn restrictions raise the decision count, so pilotability is moderate-to-low (Inferred) |
How the score was computed
Strategy profile: Midrange primary (with Toolbox-style interaction as secondary), D13 kept as Provisional. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-10); No side deck (-2); Banlist exposure (0). Final formula: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 35) — Illegal-deck cap applied; Meta Provisional (0.80*56 + 0.20*45 = 53.8, then modifiers -12 = 41.8, capped to 35)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is accessible: 20 archetype-core copies give a 0.91 chance of opening at least one core card in 5 cards.
- Layered interaction: 15 hand traps and 17 negation-text cards cover both turn orders.
- Redundant searchers: 18 searcher-text cards help refill hand after disruption.
- Boss monsters at 2800-3000 ATK give closing power.
Weaknesses
- Illegal in OCG: Ash Blossom & Joyous Spring is run 3 times against a limit of 2.
- No side deck, so there is no post-side adaptation.
- Low archetype purity (15.7% exact-name), so the engine is spread across sub-archetypes and off-archetype filler.
- No recorded boards, so the combo floor, median and ceiling are unmeasured.
Critical choke points
- Temple of the Kings / Apophis trap sequencing is the main conversion route; losing the Temple or the Apophis traps removes most of the summon paths.
- Extra-Deck boss access depends on Serket and Apophis fusion materials, which are not all present (Divine Serpent Apophis and Link Spider are missing from the core list).
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal Unlimited or Limited-slot tech card of the same function (hand trap or negation) | The deck is Illegal at 3 copies against a limit of 2; this is the only copy-limit violation and it is the single change that restores legality. |
| 2 | None | A 10-15 card side deck with Harpie's Feather Duster-style or Lightning Storm-style answers and matchup-specific traps | Without a side deck the deck has no post-side plan for best-of-3 play, which is the main gap in dimension D12. |
| 3 | 1-2 off-archetype Normal-type or level-0 filler cards | Additional Temple of the Kings or Apophis engine cards (e.g., Divine Serpent Apophis) | Purity is 15.7%, so increasing exact-name engine density should improve D1 consistency and D10 efficiency. |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2.; Main 55 and Extra 15 are within OCG size rules; Side 0 is legal but empty.; Archetype purity 15.7% exact-name; 20 archetype-core copies in main.
- Observed: No recorded boards exist, so no combo observation is available.; Usage statistics: 9 of 13 archetype core cards present (69.2%).
- Inferred: P(≥1 core card in 5-card hand) ≈ 0.91 (hypergeometric).; Going-second hand-trap coverage ≈ 0.87.; Interaction density and brick risk are estimated from card text.
- Provisional: Meta Power (null) and matchup/format fit (D13) because no dated metagame sample or tournament link exists.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN. Meta Power is Provisional unless a dated metagame sample is supplied. No side deck (0 side cards), so post-side performance cannot be scored. Deck title is null; identification relies on archetype and deck id only.
Couldn't load the combos





