Melodious Deck #773250 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. D.D. Crow x3, Mulcharmy Fuwalos x3, Sonata the Melodious Diva x3. Created Oct 21, 2026 by YGO Mod.

Deck Melodious OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Melodious Maestra/Diva boss monsters (Bloom Prima, Flowering Etoile, Bacha, Luce) off a Pendulum/Ostinato starter chain (Inferred from card text; no recorded boards); Link Summon chain via Melodious Link monsters and Ostinato-based Fusion pressure (Inferred)
  • Turn 1 (going first): Open a live starter (Refrain, Couplet, Sonata, Soprano, Ostinato) and build toward a Fusion boss while the hand traps stay available
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Herald, D.D. Crow, Droll) to break the opponent's first engine, then follow with a Melodious starter (Inferred)
  • Recovery: Recover Melodious monsters from the GY through Shopina, Soprano and Couplet effects and rebuild the Fusion line (Inferred from text)
  • After siding: Not available: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a Melodious starter: the archetype core (23 copies) gives P(at least one in a 5-card opening hand) of about 0.94, and the 13 searchers add a second route. Its interaction layer is dense, with 16 hand traps and 19 negation-text cards, which lifts going-second board breaking, and the Fusion bosses (Bloom Prima, Flowering Etoile, Luce) give real closing power. Recovery is supported by GY-recursion text, but there are no recorded boards, so the combo ceiling and median are text-only inferences. The deck is Illegal (Ash Blossom at 3 copies vs 2 allowed, Herald of Orange Light at 3 vs 1), so the score is capped and reported as theoretical and structural only. The score was not produced by averaging card scores and does not use archetype popularity; no meta share was supplied, so Meta Power is null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in 5-card hand) = 0.94; P(searcher text in 5) = 0.75 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 hand traps and 20 tech slots compete with a 43.7% exact-name purity; 11 of 29 distinct main cards are 3-of or 2-of, so bricks are likely (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling read from Fusion boss text (Bloom Prima, Flowering Etoile, Luce) only (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown; zero recorded boards in the evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Two independent interaction layers (hand traps and Melodious GY recursion) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recursion and search text (Soprano, Shopina, Couplet, Concerto, Mutiny) support rebuilding after disruption (Inferred)
D7 End-Board & Interaction Quality 74 19 negation-text and 18 removal-text cards; Lightning Storm, Harpie's Feather Duster and Dark Ruler No More cover the end board (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 70 At least one hand trap in a 6-card going-second hand = 0.88; Ash and Herald reach the opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 66 Luce 3500 ATK, TY-PHON 2900, Flowering Etoile 2800; closing power is real but needs the Fusion line to resolve (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 48 56 main with 29 distinct; 16 hand traps and 20 tech cards are dense non-engine slots (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck: 10 Fusion, 4 Link, 1 Xyz across 11 distinct; mostly on-theme, Xyz is a single flex slot (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 Tournament context unavailable; meta share not supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Pendulum and Link sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: copy-limit violation (illegal cap) (-4); banlist exposure (-3). Final formula: Illegal cap: 0.80*60 + 0.20*52 + modifiers(-7) = 52 before cap; capped to 30 as theoretical/structural-only (no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (23 copies) is very likely to be present in the opening hand
  • Dense interaction: 16 hand traps and 19 negation-text cards
  • Fusion bosses with real stat ceilings (Luce 3500, TY-PHON 2900)
  • Recursion text from the GY supports rebuilding

Weaknesses

  • Illegal list: Ash Blossom and Herald of Orange Light exceed copy limits
  • No side deck, so no post-side adaptation
  • Only 43.7% exact-name Melodious purity; 40 off-archetype copies
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • The Melodious starter chain (Refrain, Couplet, Sonata, Soprano, Ostinato) is the single route to the Fusion line
  • Legal copy counts must be corrected before any normal score can be given
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring a legal non-Semi-Limited-overflow replacement (e.g. a different hand trap) Cuts the Semi-Limited copy count from 3 to 2 so the list passes the copy-limit check
2 2 Herald of Orange Light a legal replacement from the same hand-trap or tech pool Herald of Orange Light is Limited (1 copy allowed); running 3 is the main legality failure
3 none a side deck (0 cards today) A 15-card side would restore the post-side plan (D12 is 10 without one)

Evidence & confidence

  • Verified: Main deck 56, Extra 15, Side 0 counts; Ash Blossom 3 vs 2 and Herald of Orange Light 3 vs 1 copy violations; Limited/Semi-Limited statuses; Extra Deck breakdown: 10 Fusion, 4 Link, 1 Xyz; Copy histogram sums to 56 cards across 29 distinct
  • Observed: Usage: 11 of 17 archetype core cards present (64.7%); core Refrain, Ostinato, Couplet at 100% to 61.5% inclusion
  • Inferred: Opening-hand starter probability 0.94 (core group proxy); Brick rate and hand-trap availability estimates; Combo ceiling and interaction reads from card text
  • Provisional: Meta Power (null, no dated meta sample); Matchup and format fit (no tournament context)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup or brick rate Meta Power is provisional unless a dated metagame sample is supplied deck title is null and no side deck is present

More OCG Info

Melodious

Melodious Breakdown

 
 

 

 

 

 

 

 
 

 

 
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