Primite Deck #773249 — Yu-Gi-Oh! OCG

49 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 49 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Twin Burst and Blue-Eyes Tyrant Dragon, reached through Blue-Eyes White Dragon and Sage/Maiden/Majesty searches; Synchro beaters (Cosmic Blazar, Stardust Sifr, Shooting Quasar) and Mulcharmy draw pressure
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Primite Dragon Ether Beryl, search a Tuner or engine piece, and hold Ash Blossom / Infinite Impermanence / Ghost Belle for the opponent's first interaction
  • Turn 2 (going second): Use Effect Veiler, Ash Blossom, Ghost Belle, Ghost Ogre and Infinite Impermanence to break the opponent's first board, then re-establish a Blue-Eyes or Synchro line
  • Recovery: Recycle Blue-Eyes and Primite searchers through Wishes for Eyes of Blue, Primite Lordly Lode and Synchro Rumble; Mulcharmy draw effects refill the hand
  • After siding: No Side Deck is registered, so no post-side plan can be assessed

Why it scores here

The list has a real engine spread: searchers (14 by text), 13 hand traps and 16 negation effects give it a strong interaction layer, and the Extra Deck supplies high-ceiling Blue-Eyes and Synchro finishers. Its consistency is limited by a 10.8% exact-name archetype purity: Blue-Eyes (15 copies), Primite (7) and Mulcharmy (6) are competing engines in one 49-card main, which raises brick and conflict risk. The deck is scored on the system (engine cohesion, interaction density, and conversion potential) and not on an average of its card scores; the popularity of the Primite archetype did not earn points. The deck is Illegal (Ash Blossom at 3 copies against a limit of 2, and 16 Extra Deck cards against a maximum of 15), so it is capped at a low theoretical score, and no recorded boards or side deck exist to verify any of the dimension estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5-card hand) ~0.83; archetype-core proxy P(>=1 core card) ~0.97; engine starts are plausible but unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and several single-copy engine cards create dead or conflicting hands in a three-archetype main (Inferred)
D3 Combo Conversion & Ceiling 60 Extra Deck ceiling includes Ultimate Spirit, Neo Blue-Eyes and Cosmic Blazar, but no recorded boards exist to confirm conversion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards or median output available; estimate is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps and two Tuner-search lines give multiple routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Mulcharmy draw effects regenerate resources; no net-advantage data exists (Inferred)
D7 End-Board & Interaction Quality 75 Multiple negates and removal across hand traps and spells give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 70 Hand traps and negates are strong against a going-second board; 86% hand-trap presence on going second (Inferred from hypergeometric estimate)
D9 Offensive Pressure & Closing Power 55 Ultimate Spirit (3500 ATK) and Neo Blue-Eyes (4500 ATK) can close, but Blue-Eyes White Dragon is only 2 copies in the main (Inferred)
D10 Main Deck Efficiency & Flexibility 50 49 main cards with 24 distinct names and 10.8% exact-name purity; flexible but loosely cohesive (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 16 cards, one over the OCG maximum of 15, and mixes three summon types (Verified count, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability cannot be assessed (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link, no metagame sample, and no matchup data (Provisional)
D14 Pilotability & Error Tolerance 35 Three-engine decision trees and many quick-effect interactions raise pilot error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: legality_illegal (-20); engine_conflict (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55.1 + 0.20*45 = 53.1, then -23 modifiers = 30. Illegal deck: theoretical/structural-only, capped low.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate layer (13 hand traps, 16 negation texts)
  • Searchers and Mulcharmy draw effects regenerate resources
  • High-ceiling Extra Deck finishers across Blue-Eyes and Synchro

Weaknesses

  • Illegal in OCG: Ash Blossom over copy limit and Extra Deck over 15 cards
  • Three competing engines (Blue-Eyes, Primite, Mulcharmy) with 10.8% exact-name purity
  • No Side Deck registered

Critical choke points

  • Blue-Eyes White Dragon count of 2 gates the Blue-Eyes Fusion and Ultimate lines
  • Single-copy Ultimate Fusion and Roar of the Blue-Eyed Dragons are the only access to some Extra Deck finishers
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring None required; reduce to a legal 2 copies Restores copy-limit legality
2 One Extra Deck card (the least-used Synchro) None required Restores the 15-card Extra Deck maximum
3 Primite or Mulcharmy filler Additional Blue-Eyes White Dragon or Blue-Eyes searchers Reduces engine conflict and improves starter density for the Blue-Eyes finishers (Inferred)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom at 3 copies vs limit 2; Extra Deck 16 vs max 15; Main 49 within 40-60 and Side 0 with no side-size violation; Bystial Magnamhut 1 copy within its Limited status
  • Observed: Usage stats: 12 of 21 archetype core cards present; Mausoleum of White and True Light are core inclusions
  • Inferred: Starter and brick estimates from hypergeometric draws; Interaction and resilience reads from card text; Going-first and going-second splits from card-text reads
  • Provisional: Meta Power is null; no dated metagame sample exists; Matchup and format fit (D13) are provisional
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, game-level, brick/starter rates) No Side Deck registered; post-side plan unassessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top