Primite Deck #773249 — Yu-Gi-Oh! OCG
49 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (49)
- Blue-Eyes Jet Dragon x1
- Bystial Magnamhut x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Dragon's Mind x1
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (16)
- Blue-Eyes Twin Burst Dragon x1
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x2
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Shooting Quasar Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 49 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Twin Burst and Blue-Eyes Tyrant Dragon, reached through Blue-Eyes White Dragon and Sage/Maiden/Majesty searches; Synchro beaters (Cosmic Blazar, Stardust Sifr, Shooting Quasar) and Mulcharmy draw pressure
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Primite Dragon Ether Beryl, search a Tuner or engine piece, and hold Ash Blossom / Infinite Impermanence / Ghost Belle for the opponent's first interaction
- Turn 2 (going second): Use Effect Veiler, Ash Blossom, Ghost Belle, Ghost Ogre and Infinite Impermanence to break the opponent's first board, then re-establish a Blue-Eyes or Synchro line
- Recovery: Recycle Blue-Eyes and Primite searchers through Wishes for Eyes of Blue, Primite Lordly Lode and Synchro Rumble; Mulcharmy draw effects refill the hand
- After siding: No Side Deck is registered, so no post-side plan can be assessed
Why it scores here
The list has a real engine spread: searchers (14 by text), 13 hand traps and 16 negation effects give it a strong interaction layer, and the Extra Deck supplies high-ceiling Blue-Eyes and Synchro finishers. Its consistency is limited by a 10.8% exact-name archetype purity: Blue-Eyes (15 copies), Primite (7) and Mulcharmy (6) are competing engines in one 49-card main, which raises brick and conflict risk. The deck is scored on the system (engine cohesion, interaction density, and conversion potential) and not on an average of its card scores; the popularity of the Primite archetype did not earn points. The deck is Illegal (Ash Blossom at 3 copies against a limit of 2, and 16 Extra Deck cards against a maximum of 15), so it is capped at a low theoretical score, and no recorded boards or side deck exist to verify any of the dimension estimates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in 5-card hand) ~0.83; archetype-core proxy P(>=1 core card) ~0.97; engine starts are plausible but unverified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 13 hand traps and several single-copy engine cards create dead or conflicting hands in a three-archetype main (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Extra Deck ceiling includes Ultimate Spirit, Neo Blue-Eyes and Cosmic Blazar, but no recorded boards exist to confirm conversion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards or median output available; estimate is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant hand traps and two Tuner-search lines give multiple routes after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and Mulcharmy draw effects regenerate resources; no net-advantage data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Multiple negates and removal across hand traps and spells give layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps and negates are strong against a going-second board; 86% hand-trap presence on going second (Inferred from hypergeometric estimate) |
| D9 | Offensive Pressure & Closing Power | 55 | Ultimate Spirit (3500 ATK) and Neo Blue-Eyes (4500 ATK) can close, but Blue-Eyes White Dragon is only 2 copies in the main (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 49 main cards with 24 distinct names and 10.8% exact-name purity; flexible but loosely cohesive (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck is 16 cards, one over the OCG maximum of 15, and mixes three summon types (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so post-side adaptability cannot be assessed (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no metagame sample, and no matchup data (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three-engine decision trees and many quick-effect interactions raise pilot error risk (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: legality_illegal (-20); engine_conflict (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55.1 + 0.20*45 = 53.1, then -23 modifiers = 30. Illegal deck: theoretical/structural-only, capped low.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negate layer (13 hand traps, 16 negation texts)
- Searchers and Mulcharmy draw effects regenerate resources
- High-ceiling Extra Deck finishers across Blue-Eyes and Synchro
Weaknesses
- Illegal in OCG: Ash Blossom over copy limit and Extra Deck over 15 cards
- Three competing engines (Blue-Eyes, Primite, Mulcharmy) with 10.8% exact-name purity
- No Side Deck registered
Critical choke points
- Blue-Eyes White Dragon count of 2 gates the Blue-Eyes Fusion and Ultimate lines
- Single-copy Ultimate Fusion and Roar of the Blue-Eyed Dragons are the only access to some Extra Deck finishers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | None required; reduce to a legal 2 copies | Restores copy-limit legality |
| 2 | One Extra Deck card (the least-used Synchro) | None required | Restores the 15-card Extra Deck maximum |
| 3 | Primite or Mulcharmy filler | Additional Blue-Eyes White Dragon or Blue-Eyes searchers | Reduces engine conflict and improves starter density for the Blue-Eyes finishers (Inferred) |
Evidence & confidence
- Verified: Illegal status: Ash Blossom at 3 copies vs limit 2; Extra Deck 16 vs max 15; Main 49 within 40-60 and Side 0 with no side-size violation; Bystial Magnamhut 1 copy within its Limited status
- Observed: Usage stats: 12 of 21 archetype core cards present; Mausoleum of White and True Light are core inclusions
- Inferred: Starter and brick estimates from hypergeometric draws; Interaction and resilience reads from card text; Going-first and going-second splits from card-text reads
- Provisional: Meta Power is null; no dated metagame sample exists; Matchup and format fit (D13) are provisional
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, game-level, brick/starter rates) No Side Deck registered; post-side plan unassessed Meta Power is Provisional unless a dated metagame sample is supplied
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