Blue-Eyes Deck #773248 — Yu-Gi-Oh! OCG

49 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 58
Reliability 48
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 49 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion beaters (Blue-Eyes Spirit Dragon, Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Twin Burst Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) backed by Blue-Eyes White Dragon; Cosmic Blazar Dragon and Shooting Quasar Dragon as Extra Deck closers; Primite and Mulcharmy supply hand-based pressure
  • Turn 1 (going first): Open on Sage with Eyes of Blue, Maiden of White, or Wishes for Eyes of Blue to reach Tuners and Blue-Eyes monsters, then Synchro or Fusion into a Blue-Eyes beater while holding Ash Blossom or Ghost Belle as protection
  • Turn 2 (going second): Use the six-card hand's hand traps (Infinite Impermanence, Ash Blossom, Ghost Belle, Effect Veiler, Ghost Ogre, Dominus Purge) to answer the opponent's first board, then rebuild through Tuners
  • Recovery: Recursion from the graveyard through Maiden of White, Mausoleum of White, and Blue-Eyes Ultimate Spirit Dragon, plus Ghost Belle and Ash Blossom protecting the engine
  • After siding: Not applicable: side deck is empty (0 cards), so there is no post-side plan in this list

Why it scores here

The deck reliably opens on its Tuner starters: 16 Tuners and a 3-copy core of Sage, Maiden, and Wishes give roughly 0.98 odds of hitting the 26-card archetype core in a 5-card opening hand (Inferred), and the Blue-Eyes Extra Deck beaters are real. Interaction is dense, with 13 hand traps and 16 negation-text cards, which earns the going-second and end-board scores. Conversion is scored on structure only because no recorded boards exist, so the ceiling and median cannot be separated from evidence. Popularity did not earn points: the Blue-Eyes usage core is present (13 of 22 core cards, 59%), but that confirms the list is real rather than strong. The score is also capped by legality, since Ash Blossom is over the OCG copy limit and the Extra Deck holds 16 of 15 allowed cards, and the cards were not averaged into a deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Tuner-heavy starters with 0.98 odds of an archetype-core card in hand; 2-card bootstrap is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram of 10 singles, 3 doubles and 11 triples; 16 Tuners and dead-card risk from off-archetype Primite and Mulcharmy copies (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos, so ceiling is text-only inference from Blue-Eyes Extra Deck access (Inferred)
D4 Combo Floor & Median Output 50 No combo boards supplied; median cannot be measured and is held near mid-range (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Two Ash Blossom and Ghost Belle style hand traps plus graveyard recursion give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion via Maiden of White and Mausoleum offsets heavy Tuner spend, though Mulcharmy and Primite add low-value bodies (Inferred)
D7 End-Board & Interaction Quality 72 13 hand traps and 16 negation-text cards with Dominus Purge and Infinite Impermanence layering (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density is high at 0.86 odds of one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000+ ATK Blue-Eyes closers and 4000 ATK Synchro boss options in the Extra Deck (Verified stat)
D10 Main Deck Efficiency & Flexibility 48 Archetype exact-name purity is 23.1%, with 50 off-archetype copies and an illegal 49-card Main Deck of mixed sub-archetypes (Verified)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 16 cards exceeds the 15 cap, and it spreads across Synchro, Fusion, and Link without a single mandatory core (Verified)
D12 Side Deck Adaptability 40 Side deck is empty, so no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Fusion lines with several Quick Effect windows raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); size_violation (-3); archetype purity (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*48 - 12 = 44; capped at 40 because the list is Illegal (no normal Final score, theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 13 hand traps and 16 negation-text cards cover both turns
  • Tuner-heavy starter access with high odds of finding a Blue-Eyes core piece in hand
  • Several high-ATK Blue-Eyes Extra Deck beaters with recursion and protection text

Weaknesses

  • Illegal as listed: Ash Blossom over copy limit and Extra Deck over 15 cards
  • Low archetype purity (23.1%) with mixed Primite, Mulcharmy, and Dominus cards that dilute the engine
  • No side deck, so no post-side adaptation is possible

Critical choke points

  • Blue-Eyes White Dragon count (2) gates most Blue-Eyes Synchro and Fusion routes
  • Single Tuner Sage and Maiden dependence for the Synchro engine starts
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited hand trap or a Blue-Eyes-supporting card Brings the Main Deck within the OCG copy limit
2 1 Extra Deck card that is a flex Link or Fusion none Brings the Extra Deck to the 15-card maximum
3 Off-archetype Primite and Mulcharmy copies Blue-Eyes or Eyes of Blue staples Raises exact-name purity and makes the engine more consistent

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring over OCG copy limit (3 run, 2 legal); Extra Deck 16 exceeds 15; Usage core: 13 of 22 archetype core cards present (59.1%); Exact-name purity 23.1%; 0 side-deck cards
  • Inferred: Hypergeometric starter, brick, and hand-trap odds; Going-second hand-trap density from text read; Synchro and Fusion route conversion from card text
  • Provisional: Meta Power null; no dated metagame sample; Matchup fit and tournament reliability without tournament link
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second, and matchup signals are Inferred or Unknown Meta Power provisional without a dated metagame sample empty side deck: post-side adaptability cannot be measured

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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