Blue-Eyes Deck #773248 — Yu-Gi-Oh! OCG
49 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (49)
- Blue-Eyes Jet Dragon x1
- Bystial Magnamhut x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Dragon's Mind x1
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (16)
- Blue-Eyes Twin Burst Dragon x1
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x2
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Shooting Quasar Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 49 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion beaters (Blue-Eyes Spirit Dragon, Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Twin Burst Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) backed by Blue-Eyes White Dragon; Cosmic Blazar Dragon and Shooting Quasar Dragon as Extra Deck closers; Primite and Mulcharmy supply hand-based pressure
- Turn 1 (going first): Open on Sage with Eyes of Blue, Maiden of White, or Wishes for Eyes of Blue to reach Tuners and Blue-Eyes monsters, then Synchro or Fusion into a Blue-Eyes beater while holding Ash Blossom or Ghost Belle as protection
- Turn 2 (going second): Use the six-card hand's hand traps (Infinite Impermanence, Ash Blossom, Ghost Belle, Effect Veiler, Ghost Ogre, Dominus Purge) to answer the opponent's first board, then rebuild through Tuners
- Recovery: Recursion from the graveyard through Maiden of White, Mausoleum of White, and Blue-Eyes Ultimate Spirit Dragon, plus Ghost Belle and Ash Blossom protecting the engine
- After siding: Not applicable: side deck is empty (0 cards), so there is no post-side plan in this list
Why it scores here
The deck reliably opens on its Tuner starters: 16 Tuners and a 3-copy core of Sage, Maiden, and Wishes give roughly 0.98 odds of hitting the 26-card archetype core in a 5-card opening hand (Inferred), and the Blue-Eyes Extra Deck beaters are real. Interaction is dense, with 13 hand traps and 16 negation-text cards, which earns the going-second and end-board scores. Conversion is scored on structure only because no recorded boards exist, so the ceiling and median cannot be separated from evidence. Popularity did not earn points: the Blue-Eyes usage core is present (13 of 22 core cards, 59%), but that confirms the list is real rather than strong. The score is also capped by legality, since Ash Blossom is over the OCG copy limit and the Extra Deck holds 16 of 15 allowed cards, and the cards were not averaged into a deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Tuner-heavy starters with 0.98 odds of an archetype-core card in hand; 2-card bootstrap is plausible but not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram of 10 singles, 3 doubles and 11 triples; 16 Tuners and dead-card risk from off-archetype Primite and Mulcharmy copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos, so ceiling is text-only inference from Blue-Eyes Extra Deck access (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo boards supplied; median cannot be measured and is held near mid-range (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Two Ash Blossom and Ghost Belle style hand traps plus graveyard recursion give several independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Recursion via Maiden of White and Mausoleum offsets heavy Tuner spend, though Mulcharmy and Primite add low-value bodies (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 13 hand traps and 16 negation-text cards with Dominus Purge and Infinite Impermanence layering (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap density is high at 0.86 odds of one hand trap in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000+ ATK Blue-Eyes closers and 4000 ATK Synchro boss options in the Extra Deck (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 48 | Archetype exact-name purity is 23.1%, with 50 off-archetype copies and an illegal 49-card Main Deck of mixed sub-archetypes (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck of 16 cards exceeds the 15 cap, and it spreads across Synchro, Fusion, and Link without a single mandatory core (Verified) |
| D12 | Side Deck Adaptability | 40 | Side deck is empty, so no adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and Fusion lines with several Quick Effect windows raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); size_violation (-3); archetype purity (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*48 - 12 = 44; capped at 40 because the list is Illegal (no normal Final score, theoretical/structural read only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package: 13 hand traps and 16 negation-text cards cover both turns
- Tuner-heavy starter access with high odds of finding a Blue-Eyes core piece in hand
- Several high-ATK Blue-Eyes Extra Deck beaters with recursion and protection text
Weaknesses
- Illegal as listed: Ash Blossom over copy limit and Extra Deck over 15 cards
- Low archetype purity (23.1%) with mixed Primite, Mulcharmy, and Dominus cards that dilute the engine
- No side deck, so no post-side adaptation is possible
Critical choke points
- Blue-Eyes White Dragon count (2) gates most Blue-Eyes Synchro and Fusion routes
- Single Tuner Sage and Maiden dependence for the Synchro engine starts
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Semi-Limited hand trap or a Blue-Eyes-supporting card | Brings the Main Deck within the OCG copy limit |
| 2 | 1 Extra Deck card that is a flex Link or Fusion | none | Brings the Extra Deck to the 15-card maximum |
| 3 | Off-archetype Primite and Mulcharmy copies | Blue-Eyes or Eyes of Blue staples | Raises exact-name purity and makes the engine more consistent |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring over OCG copy limit (3 run, 2 legal); Extra Deck 16 exceeds 15; Usage core: 13 of 22 archetype core cards present (59.1%); Exact-name purity 23.1%; 0 side-deck cards
- Inferred: Hypergeometric starter, brick, and hand-trap odds; Going-second hand-trap density from text read; Synchro and Fusion route conversion from card text
- Provisional: Meta Power null; no dated metagame sample; Matchup fit and tournament reliability without tournament link
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second, and matchup signals are Inferred or Unknown Meta Power provisional without a dated metagame sample empty side deck: post-side adaptability cannot be measured
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