Lunalight Deck #773247 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers from the Extra Deck (Liger, Leo, Sabre, Panther, Perfume) via Lunalight Fusion and Polymerization, then convert the 3000+ ATK boards with second attacks (text-read, Inferred); Recursion-based Lunalight Special Summons from the GY and banish zones, plus Mulcharmy draw pressure (text-read, Inferred)
  • Turn 1 (going first): Open on a Lunalight searcher (Gold Leo, Yellow Marten, Kaleido Chick or Perfume Dancer text) to reach a Fusion Summon via Lunalight Fusion or Polymerization, keeping hand traps for the opponent's response (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Nibiru, Emerald Bird and Dominus Impulse as the first answer to the opponent's search or summon, then rebuild a Fusion route from the GY (Inferred)
  • Recovery: Lunalight recursion from the GY through Silver Hound, Black Sheep, Yellow Marten and Perfume Dancer text, plus Luna Light Perfume to re-search (text-read, Inferred)
  • After siding: Not available: the deck has no Side Deck, so no post-side plan exists in the list (Verified)

Why it scores here

The deck reliably opens a Lunalight line: the 29-copy core has about a 0.98 chance of at least one card in a 5-card opening hand (Inferred hypergeometric estimate), and 19 searcher-text cards add redundancy. Its interaction layer is broad, with 10 hand-trap-tagged cards, 15 negation-text cards and 18 removal-text cards, which supports Stun-style resilience on the system. Its closing power comes from Fusion Extra Deck bodies such as Liger Dancer (3800 ATK, second attack) and Sabre Dancer (3000 ATK), and the Extra Deck is filled to 15 with Link and Xyz support. The score is not earned from popularity: the usage stats show the Lunalight core is standard, but that confirms the list is real rather than strong. The list is Illegal (Ash Blossom and Dominus Impulse at 3 copies against a limit of 2), so the Illegal cap applies and the score is capped at 35, labelled structural-only; no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in a 5-card opening hand) = 0.98 across 29 core copies; 2-card bootstrap via searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 62 19 searcher-text and 15 tech cards add redundancy, but several dead-on-board hand traps and 39 off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion route via Lunalight Fusion or Polymerization reaches 3000+ ATK Dancers; no recorded boards, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 50 No combos evidence available; the median output is unknown and set at the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent interruption answers (Ash, Droll, Nibiru, Emerald Bird, Silver Hound) and GY recursion give resilience (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion and Perfume Dancer text recover resources; Mulcharmy draw effects add grind, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 10 hand-trap-tagged cards, 15 negation-text and 18 removal-text cards give layered interaction; no interaction telemetry (Inferred)
D8 Going-Second & Board-Breaking Power 68 Opponent's 6-card hand has about a 0.72 chance of at least one hand trap (going second, Inferred); no going-second win-rate data
D9 Offensive Pressure & Closing Power 75 Liger Dancer (3800 ATK, second attack) and Sabre Dancer (3000 ATK) convert board advantage; closing is strong on paper (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 55 main cards sit inside the size window, but only 44.3% are exact Lunalight and 28 distinct cards leave the build diffuse (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck filled 15/15: 9 Fusion, 4 Link, 2 Xyz, with the mandatory Fusion route covered (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is run, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is absent, so the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion chains and many hand-trap timing decisions raise the error burden (Inferred from text, complexity)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-6); No post-side plan (-2). Final formula: No reliable metagame: 0.80*Structural(62, D13 dropped and renormalised over 97) + 0.20*TournamentReliability(55) + modifiers(-8) = 50.6, then capped at 35 because the list is Illegal (structural-only theoretical read); Meta Power null (Provisional)


More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top