Primite Deck #773246 — Yu-Gi-Oh! OCG

42 Main, 14 Extra, incl. Kashtira Fenrir x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 42 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro/Fusion/Link boards built around Blue-Eyes and Primite bosses (Blue-Eyes Spirit Dragon, Cosmic Blazar Dragon, Stardust Sifr, Neo Blue-Eyes Ultimate, Albion, Mirrorjade); Blue-Eyes Tyrant Dragon and Blue-Eyes Ultimate Spirit Dragon as single-card bosses; Stardust Sifr as a late-game engine
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White to bring out Tuner bodies, search Primite or Blue-Eyes pieces with Primite Lordly Lode, Dragon Ether Beryl or Wishes, then link or synchro into a board
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence, Nibiru or Droll & Lock Bird to answer the opponent's first summon, then rebuild from the Extra Deck with Roar of the Blue-Eyed Dragons or Majesty of the White Dragons
  • Recovery: Recover through Blue-Eyes and Primite searchers from Deck, GY and banish zones, and reuse Tuner bodies from the GY
  • After siding: Not evaluable: Side Deck size is 0, so no post-side plan exists in the submitted list

Why it scores here

This list reliably opens a Tuner-based starter most turns: the archetype-core group is about 98% present in a 5-card opening hand and 3-copy starters reach about 32% per hand. Its interaction layer is broad, with 13 hand traps and 14 removal-text cards, which raises resilience and going-second board-breaking. Its Extra Deck supplies several large bosses (Blue-Eyes Spirit, Cosmic Blazar, Stardust Sifr, Neo Blue-Eyes), so closing power is credible on paper. The score is not an average of card scores, and popularity did not earn points: the usage-stat core covers only 52% of the archetype's standard cards and no combo or tournament data exists. The list is Illegal (3 Forbidden Kashtira Fenrir, 3 Ash Blossom against a limit of 2), so the Final score is capped at 25 and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 3-copy starter in 5-card hand) ≈ 0.32; archetype-core group ≈ 0.98 present in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many conditional starters and hand traps that are dead outside specific lines; 13 hand traps, 14 tech cards (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read only from card text on Blue-Eyes and Primite bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and only estimated from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent hand-trap responses (Ash, Veiler, Impermanence, Droll, Nibiru) provide alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 18 searcher-text cards and Pot of Prosperity help rebuild, but spend cost is uncounted (Inferred)
D7 End-Board & Interaction Quality 68 Text-based negation and removal density is high (10 negation, 14 removal tags); no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage ≈ 0.91 in a 6-card hand plus Nibiru and Blue-Eyes Tyrant; no split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Large Extra Deck bosses with ATK 3000–4500 but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 42 Main cards across 20 distinct names; several level-0 spells and traps dilute the starter density (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards across 12 distinct names mixing Fusion, Synchro and Link; some pieces are flex (Inferred)
D12 Side Deck Adaptability 20 No Side Deck in the submitted list, so no adaptability is measurable (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 35 No dated metagame or tournament link; only archetype usage stats available (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple summon routes and hand-trap timing decisions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: No metagame: 0.80*Structural(55) + 0.20*TournamentReliability(48) = 54; modifiers -12 gives 42; Illegal-list cap sets the reported score to 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad hand-trap and negation coverage (13 hand traps, 10 negation-text cards)
  • Multiple large Extra Deck bosses with independent Synchro, Fusion and Link routes
  • High archetype-core presence in opening hands

Weaknesses

  • Illegal list: 3 Forbidden Kashtira Fenrir and 3 Ash Blossom against a limit of 2
  • No Side Deck, so no post-side plan
  • Many conditional starters create brick and dead-card risk

Critical choke points

  • Dependence on Tuner starters (Sage, Maiden, Veiler) that must be live on turn 1
  • Forbidden Kashtira Fenrir slots: removing them changes the opening-hand composition
  • Reliance on a few Extra Deck bosses for closing power
Priority Remove Add Reason
1 Kashtira Fenrir x3 (Forbidden) a legal Blue-Eyes or Primite engine card Forbidden cards make the list illegal; the Forbidden slots must be replaced before any normal score applies
2 Ash Blossom & Joyous Spring, one copy (3 to 2) a legal non-hand-trap card Semi-Limited limit is 2 copies in OCG; the third copy is over limit
3 No side cards currently a 15-card Side Deck with answers to common boards Post-side adaptability (D12) is 20 because the list has no Side Deck

Evidence & confidence

  • Verified: Main count 42 and Extra count 14, both within size rules; Kashtira Fenrir is Forbidden and run 3 times; Ash Blossom is Semi-Limited (2 legal) and run 3 times; Archetype-core group present in 98% of 5-card hands (computed)
  • Observed: Archetype usage stats: 52% of standard core cards present
  • Inferred: Starter reliability and brick estimates from hypergeometric draws and card text; Interaction density from text tags; Going-second hand-trap coverage ≈ 0.91
  • Provisional: Meta Power (no dated metagame sample); Format fit (D13)
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup, brick or OTK rates no Side Deck in the list, so post-side is unmeasurable Meta Power is Provisional without a dated metagame sample

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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