Speedroid Deck #773243 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Speedroid Double Yoyo x1
- Speedroid Taketomborg x3
- Speedroid Terrortop x3
- Speedroid Ultra Hound x1
- Speedroid Colonel Clackers x3
- Speedroid Marble Machine x3
- Speedroid Wing Synchron x1
- Ash Blossom & Joyous Spring x3
- Speedroid CarTurbo x2
- Speedroid Darumaknocker x3
- Speedroid Den-Den Daiko Duke x1
- Speedroid Red-Eyed Dice x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Speedroid Scratch x2
- Speedroid Wheel x1
- Dominus Purge x3
- Dragon's Mind x2
- Evenly Matched x3
- Solemn Judgment x1
- Speedroid Clear Wing Wonder x1
- Speedroid Dupligate x1
Extra Deck (15)
- Dragunity Lord - Georgius x1
- Hi-Speedroid Rubber Band Shooter x1
- Clear Wing Synchro Dragon x1
- Crystal Clear Wing Over Synchro Dragon x2
- Crystal Clear Wing Synchro Dragon x1
- Dragunity Knight - Areus x1
- Hi-Speedroid Clear Wing Rider x1
- Hi-Speedroid Hagoita x1
- Hi-Speedroid Kitedrake x1
- Hi-Speedroid Puzzle x1
- Clear Wing Fast Dragon x1
- Dragunity Knight - Luin x1
- Hi-Speedroid Cork Shooter x1
- Hi-Speedroid Glider #2 x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro and Link boards from Speedroid/Clear Wing/Hi-Speedroid starters into 2500-3500 ATK monsters; Crystal Clear Wing and Dragunity Areus attackers with negation/removal support
- Turn 1 (going first): Open a WIND Tuner or Speedroid starter (Terrortop, Taketomborg, Darumaknocker, Marble Machine), search a Speedroid, and build a Synchro summon around Den-Den Daiko Duke or Hi-Speedroid Glider
- Turn 2 (going second): Use Ash Blossom, Evenly Matched, Solemn Judgment, Droll and Dominus Purge to break the opponent's board, then Synchro through the remaining Speedroid engine
- Recovery: Recover Speedroid monsters from the GY via Den-Den Daiko Duke, Dupligate and Cork Shooter, and re-summon a Tuner to restart the engine
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adjust between games
Why it scores here
The deck reliably opens a Speedroid starter in most hands: the 17-copy archetype core gives about 0.86 chance of at least one core card in a 5-card opening hand (hypergeometric, Inferred). Its interaction package (Ash Blossom, Evenly Matched, Solemn Judgment, Droll and Lock Bird, Dominus Purge, Lightning Storm) is dense and is the main reason it scores well on going-second and end-board quality. Its closing power comes from Synchro and Link attackers with 2500 to 3500 ATK. The score is held down by three factors: the list is Illegal (Ash Blossom is run at 3 copies against a Semi-Limited limit of 2), it has no Side Deck, and there are no recorded boards, so the floor and median are unmeasured. Score is derived from the deck as a system; card popularity was not credited and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core Speedroid card in a 5-card opening hand) about 0.86 across 17 core copies; starter copies at 3 each give about 0.25 per single starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 singleton slots and several reactive or tech cards (Lightning Storm, Feather Duster, Solemn, Dominus Purge) can dead-draw without an opponent board; hand-trap density is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from card text: Clear Wing and Hi-Speedroid synchros reach 3000-3500 ATK with negation and removal attached (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; estimate is low confidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Recursion via Dupligate, Den-Den Daiko Duke and Cork Shooter plus 14 negation-text cards give several independent restart lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 11 searcher-text cards (Scratch, Terrortop, Darumaknocker, Marble Machine) and GY recursion support card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Dense layered interaction: 10 hand traps and 25 removal-text cards; 14 negation-text cards, with Ash and Evenly Matched at 3 copies each (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second P(at least one hand trap in 6 cards) about 0.72; Solemn, Droll and Ash blank opposing boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra Deck closers (Crystal Clear Wing 3500 ATK x2, Hi-Speedroid Clear Wing Rider 3500, Dragunity Areus 2900) provide high ATK boss monsters (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main cards, 27 distinct; archetype exact-name purity is only 17.1% with many off-archetype tech cards, lowering compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck slots, 13 Synchro and 2 Link, with coverage across several Synchro bosses (Verified composition) |
| D12 | Side Deck Adaptability | 15 | side_count is 0; no post-side plan exists in the list (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro chains with several Tuner choices and many optional effects; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary, no weight change applied. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Illegal copy-limit cap (-18); Banlist exposure (-6); No Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59 + 0.20*52 - 9 = 48.6, then capped at 30 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine accessibility: about 0.86 chance of at least one archetype core card in the opening 5
- Dense interaction package: 10 hand traps and 14 negation-text cards
- High-ATK Synchro and Link closers
Weaknesses
- Illegal: Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2
- No Side Deck (side_count 0)
- Low archetype exact-name purity (17.1%) with off-archetype tech cards
- No recorded boards, so floor and median are unmeasured
Critical choke points
- Starter access depends on Speedroid Terrortop, Taketomborg or Darumaknocker (about 0.25 each in a 5-card hand)
- Hi-Speedroid and Clear Wing Synchro sequences depend on specific Tuners such as Den-Den Daiko Duke and Cork Shooter
- Going-first hands with no starter will not reach a Synchro boss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal-count card in the same role, or nothing if the list is kept at 2 Ash | The copy limit is the sole cause of the Illegal status, so fixing it is required before any normal score can apply |
| 2 | one off-archetype tech card (for example Lightning Storm or Dragon's Mind) | a Speedroid or Clear Wing card that continues the engine | Raises archetype purity and engine coherence (D10 and D1) |
| 3 | none | a Side Deck of 3 to 6 cards (sideMax is 15) | A Side Deck gives the deck post-side adaptation (D12); it is currently empty |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom 3 copies vs legal 2; Main 55 and Extra 15 are within size rules; Banlist: Droll and Lock Bird, Harpie's Feather Duster and Solemn Judgment are Limited at 1 copy each, which is legal; Card stats for Crystal Clear Wing, Hi-Speedroid Clear Wing Rider, Dragunity Areus and Hi-Speedroid Kitedrake; Usage: 9 of 17 archetype core cards present (52.9%)
- Inferred: Starter and core-card hypergeometric odds; Brick and dead-draw risk from tech and reactive cards; Going-second interaction value from hand-trap density; Pilotability from Synchro chain complexity
- Provisional: Matchup and format fit (no dated meta sample); Floor and median output (no recorded boards)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample No Side Deck: post-side performance unknown
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