Primite Deck #773242 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 57
Reliability 46
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes Ultimate Spirit Dragon / Neo Blue-Eyes Ultimate Dragon pressure, backed by Blue-Eyes Tyrant Dragon and Ultimate Fusion; Blue-Eyes Chaos MAX Dragon via Ritual Summon (no Chaos Form in the list, so this route is unverified)
  • Turn 1 (going first): Open on Sage with Eyes of Blue, Maiden of White, Kaibaman or Wishes for Eyes of Blue to reach Blue-Eyes White Dragon, then extend into a Blue-Eyes synchro or fusion while holding one hand trap
  • Turn 2 (going second): Use the six-card hand to present a hand trap (Ash Blossom, Infinite Impermanence, Ghost Ogre, Ghost Belle, Effect Veiler, Dominus Purge) against the opponent's starter, then rebuild a Blue-Eyes board from the Deck
  • Recovery: Recover through Blue-Eyes White Dragon from the GY via Kaibaman the Legend and Maiden of White, and through Mulcharmy draw effects when the board is empty
  • After siding: Not evaluable: the side deck is empty (0 cards), so no post-side plan exists in the export

Why it scores here

The deck can reliably reach Blue-Eyes White Dragon: the archetype-core group gives about a 94% chance of at least one core card in a five-card opening hand (Inferred), and three copies each of Sage with Eyes of Blue and Maiden of White provide redundant searches and summons. Its interaction is broad, with 15 hand traps and 19 removal-text cards, which earns the end-board and going-second scores without any board data to confirm them. Its closing power comes from Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Chaos MAX Dragon. Brick risk is high and the synchro and fusion lines are multi-step, so consistency and pilotability are held down. The score is capped at 35 because the list is illegal: Ash Blossom & Joyous Spring is run three times against an OCG limit of two. Popularity did not earn points: archetype usage stats confirm the list is real but do not raise the score, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.94; Blue-Eyes White Dragon x3 plus two 3-copy searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 48 15 hand traps and 15 tech cards compete for the same hand slots; 10 of 26 distinct main-deck cards run a single copy (Inferred)
D3 Combo Conversion & Ceiling 68 Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon and Neo Blue-Eyes Ultimate Dragon give a high ceiling; Chaos MAX is unsupported because Chaos Form is absent; no parseable boards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median output is only a text-based estimate with no power distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several hand traps and Blue-Eyes recursion from the GY give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 14 searcher-text cards and Blue-Eyes White Dragon recursion through Kaibaman and Maiden of White support rebuilding (Inferred)
D7 End-Board & Interaction Quality 72 19 removal-text cards, Dominus Purge, Infinite Impermanence, Ash Blossom, Ghost Belle and Nibiru give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 Dominus Purge, Majesty of the White Dragons, Ultimate Fusion and Neo Blue-Eyes provide board-breaking after going second (Inferred)
D9 Offensive Pressure & Closing Power 74 Blue-Eyes White Dragon at 3000 ATK, Neo Blue-Eyes at 4500 and Chaos MAX at 4000 provide high closing power (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 57 main-deck cards with 11.1% exact-name purity, 27 generic cards and 64 off-archetype copies lower coherence (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra Deck slots are filled with a mix of Blue-Eyes, Primite, Hieratic and Cyber cards, with several single-copy flex slots (Verified count, Inferred read)
D12 Side Deck Adaptability 10 The side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament share or dated meta sample exists, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Synchro and fusion lines need multiple steps and many decisions, and the hand-trap timing is demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: banlist_exposure (-6); empty_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 46.8 uncapped; illegal-deck cap applied, final 35


More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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