Primite Deck #773242 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Blue-Eyes Jet Dragon x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Kaibaman the Legend x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Book of Eclipse x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Spellbound x3
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Primite Dragon Nether Berzelius x1
- Cyberse Contract Witch x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Azure-Eyes Silver Dragon x1
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x2
- Lightstorm Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 46 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes White Dragon and Blue-Eyes Ultimate Spirit Dragon / Neo Blue-Eyes Ultimate Dragon pressure, backed by Blue-Eyes Tyrant Dragon and Ultimate Fusion; Blue-Eyes Chaos MAX Dragon via Ritual Summon (no Chaos Form in the list, so this route is unverified)
- Turn 1 (going first): Open on Sage with Eyes of Blue, Maiden of White, Kaibaman or Wishes for Eyes of Blue to reach Blue-Eyes White Dragon, then extend into a Blue-Eyes synchro or fusion while holding one hand trap
- Turn 2 (going second): Use the six-card hand to present a hand trap (Ash Blossom, Infinite Impermanence, Ghost Ogre, Ghost Belle, Effect Veiler, Dominus Purge) against the opponent's starter, then rebuild a Blue-Eyes board from the Deck
- Recovery: Recover through Blue-Eyes White Dragon from the GY via Kaibaman the Legend and Maiden of White, and through Mulcharmy draw effects when the board is empty
- After siding: Not evaluable: the side deck is empty (0 cards), so no post-side plan exists in the export
Why it scores here
The deck can reliably reach Blue-Eyes White Dragon: the archetype-core group gives about a 94% chance of at least one core card in a five-card opening hand (Inferred), and three copies each of Sage with Eyes of Blue and Maiden of White provide redundant searches and summons. Its interaction is broad, with 15 hand traps and 19 removal-text cards, which earns the end-board and going-second scores without any board data to confirm them. Its closing power comes from Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Chaos MAX Dragon. Brick risk is high and the synchro and fusion lines are multi-step, so consistency and pilotability are held down. The score is capped at 35 because the list is illegal: Ash Blossom & Joyous Spring is run three times against an OCG limit of two. Popularity did not earn points: archetype usage stats confirm the list is real but do not raise the score, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.94; Blue-Eyes White Dragon x3 plus two 3-copy searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 15 hand traps and 15 tech cards compete for the same hand slots; 10 of 26 distinct main-deck cards run a single copy (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon and Neo Blue-Eyes Ultimate Dragon give a high ceiling; Chaos MAX is unsupported because Chaos Form is absent; no parseable boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median output is only a text-based estimate with no power distribution (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several hand traps and Blue-Eyes recursion from the GY give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 14 searcher-text cards and Blue-Eyes White Dragon recursion through Kaibaman and Maiden of White support rebuilding (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 19 removal-text cards, Dominus Purge, Infinite Impermanence, Ash Blossom, Ghost Belle and Nibiru give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Dominus Purge, Majesty of the White Dragons, Ultimate Fusion and Neo Blue-Eyes provide board-breaking after going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Blue-Eyes White Dragon at 3000 ATK, Neo Blue-Eyes at 4500 and Chaos MAX at 4000 provide high closing power (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 57 main-deck cards with 11.1% exact-name purity, 27 generic cards and 64 off-archetype copies lower coherence (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 58 | All 15 Extra Deck slots are filled with a mix of Blue-Eyes, Primite, Hieratic and Cyber cards, with several single-copy flex slots (Verified count, Inferred read) |
| D12 | Side Deck Adaptability | 10 | The side deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament share or dated meta sample exists, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Synchro and fusion lines need multiple steps and many decisions, and the hand-trap timing is demanding (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: banlist_exposure (-6); empty_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 46.8 uncapped; illegal-deck cap applied, final 35
Couldn't load the combos





