Blue-Eyes Deck #773241 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes Extra Deck bosses (Ultimate Spirit, Tyrant, Neo Blue-Eyes Ultimate, Jet Dragon) carry the board once summoned; Blue-Eyes Chaos MAX Dragon via Ritual Summon from Chaos Form, and Primite/Mulcharmy off-archetype pressure
  • Turn 1 (going first): Open Sage with Eyes of Blue or Maiden of White as a Tuner starter, use Wishes or Sage to find a Blue-Eyes/Tuner, then build toward a Synchro boss; hand traps are held for the opponent's first Main Phase answer
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler and Infinite Impermanence to blank the opponent's starter, then continue with a Blue-Eyes White Dragon line through the remaining hand
  • Recovery: Recursion from the GY through Ghost Belle, Ghost Ogre, Kaibaman and Maiden of White, plus Blue-Eyes Jet Dragon and True Light for protection
  • After siding: No side deck is registered, so no post-side plan can be scored

Why it scores here

The deck opens a Blue-Eyes starter reliably enough: the Blue-Eyes core group has about a 0.97 chance of at least one copy in a 5-card opening hand, and Sage, Maiden and Wishes give multiple routes to a Tuner (Inferred). Its strength is the interaction layer: 15 hand traps plus Dominus Purge and Majesty give it a strong going-second answer to a single starter. Conversion is uneven. Without recorded boards, the ceiling rests on text (Chaos MAX, Ultimate Spirit, Neo Blue-Eyes), and the median output is weaker because the list runs 27 off-archetype copies (Primite, Mulcharmy, Dominus, Book of) that do not share a single engine. Score is not from popularity: the archetype is widely run, but the list is Illegal (Ash Blossom at 3 copies over the OCG limit of 2) and that caps the final score. The structural read was computed as a weighted sum of the 14 dimensions under the Midrange profile, not as an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Blue-Eyes core card in opening hand of 5) = 0.966; single-card starter odds are 0.24 at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 Tuners and several Normal-only or hand-trap cards that are dead on a given hand; no brick estimate from data (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling from text only: Chaos MAX, Ultimate Spirit and Neo Blue-Eyes are high-output finishers; no combo boards supplied (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is inferred from starter diversity and the off-archetype dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Hand-trap density (15) gives multiple independent answers to a single disruption; P(>=1 hand trap in 6 going second) = 0.855 (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Ghost Belle, Ghost Ogre and Kaibaman and a Blue-Eyes GY loop; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 75 Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Dominus Purge and Infinite Impermanence give layered negation and removal (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage and Blue-Eyes Jet Dragon / Majesty removal break an established board (Inferred)
D9 Offensive Pressure & Closing Power 65 Blue-Eyes Ultimate Spirit (3500), Neo Blue-Eyes (4500) and Chaos MAX (4000) give high closing ATK (Verified, card text)
D10 Main Deck Efficiency & Flexibility 45 Compact in slots but 27 off-archetype copies and only 23.6% exact-name purity dilute the engine (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards in Synchro, Link and Fusion with mostly Blue-Eyes access; 5 of the 15 Extra Deck slots are single copies (Verified)
D12 Side Deck Adaptability 20 No side deck is registered (Side Deck size 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; format fit is Provisional
D14 Pilotability & Error Tolerance 40 Several multi-step Synchro, Ritual and Fusion chains with hand-trap timing decisions; complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-15); No side deck (-3); No combo evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, capped for Illegal legality (Meta provisional); 0.8*57 + 0.2*45 = 54.6, then modifiers -20 gives 34.6 rounded to 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 hand traps give layered answers to going-second starters
  • Blue-Eyes White Dragon plus Extra Deck Blue-Eyes bosses give a high ceiling
  • Recursion through Ghost Belle, Ghost Ogre and Kaibaman

Weaknesses

  • Illegal: Ash Blossom at 3 copies exceeds the OCG limit of 2
  • Low exact-name archetype purity (23.6%) with Primite, Mulcharmy and Dominus cards diluting the engine
  • No side deck and no recorded boards

Critical choke points

  • Blue-Eyes White Dragon in hand or on field: most lines depend on it, and True Light only protects it from targeting
  • Ash Blossom over-limit copy: the deck must cut one copy before it is legal
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited card (e.g. a Blue-Eyes Tuner or a second Effect Veiler) Restores legality; the deck cannot receive a normal score while Illegal
2 1 off-archetype Primite or Mulcharmy copy 1 Blue-Eyes support card Raises exact-name purity and engine coherence
3 none a 15-card side deck Enables a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2; Main 57, Extra 15, Side 0 within OCG size rules; Exact-name archetype purity 23.6%; Card text and ATK/DEF for all listed cards
  • Inferred: P(>=1 core card in 5-card hand) = 0.966; Going-second hand-trap coverage 0.855; Consistency and brick estimates; Interaction and closing read from card text
  • Provisional: Meta and format fit (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck registered no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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