Ancient Gears Deck #773240 — Yu-Gi-Oh! OCG
52 Main, 14 Extra, incl. Ancient Gear Statue x3, Ancient Gear Advance x3, Exceptional Schedule x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Ancient Gear Box x1
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x2
- Ancient Gear Golem x1
- Ancient Gear Statue x3
- Ancient Gear Tanker x1
- Ancient Gear Wyvern x2
- Convex Knight x1
- Droll & Lock Bird x1
- Heavy Freight Train Derricrane x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Night Train Blue Traveler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Ancient Gear Advance x3
- Ancient Gear Catapult x1
- Ancient Gear Fortress x2
- Ancient Gear Fusion x1
- Crossout Designator x1
- Exceptional Schedule x3
- Flashforce Sword x3
- Forbidden Droplet x3
- Geartown x2
- Rank-Up-Magic Argent Chaos Force x1
- Ultimate Sky x3
- Urgent Schedule x2
- Ancient Gear Duel x1
- Dominus Purge x3
Extra Deck (14)
- Chaos Ancient Gear Giant x1
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x1
- Qliphort Genius x1
- CXyz Hope Chaos Barian Dragon x1
- Cyber Dragon Nova x1
- Gaming Gamer GG x1
- Gear Gigant X x1
- Gigantic "Champion" Sargas x1
- Gimmick Puppet Fantasix Machinix x1
- Number C107: Neo Galaxy-Eyes Tachyon Dragon x1
- Springans Merrymaker x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 53 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Ancient Gear Golem and Ancient Gear monsters (Ultimate Ancient Gear Golem, Chaos Ancient Gear Giant) attack through a no-S/T lock, backed by Superdreadnought Rail Cannon Gustav Max and Gustav Rocket for large boards; Xyz beatsticks (Gustav Max, Cyber Dragon Nova, Gimmick Puppet) and piercing or direct damage from Ancient Gear monsters
- Turn 1 (going first): Open a starter (Ancient Gear Statue, Wyvern, Tanker, Commander, Box or Dark Golem), chain Summons into Golem or Fusion, and protect the line with Ancient Gear Fortress and Ancient Gear Duel; hand traps on the opponent's first search
- Turn 2 (going second): Use Ash Blossom, Maxx C, Droll and Dominus Purge to break the opponent's first combo, then rebuild through Ancient Gear Box, Dark Golem and Geartown recursion
- Recovery: Ancient Gear Catapult and Ancient Gear Tanker recur from the GY, Geartown revives an Ancient Gear monster, and Night Train Blue Traveler or Exceptional Schedule rebuilds from the Deck
- After siding: No side deck is registered, so there is no post-side plan; the deck plays unchanged across best-of-3
Why it scores here
The deck reliably opens a functional Ancient Gear starter: 22 archetype-core copies give P(at least one in a 5-card opening hand) of about 0.94, and 18 searcher-text cards give about 0.89 (Inferred from hypergeometric estimates). Its starters are redundant across several Levels and roles, so one dead hand is rarer than one missing key card. Conversion and closing are the strengths: the Extra Deck carries 4400 to 5000 ATK monsters, and Ancient Gear Golem's attack restriction plus Ancient Gear Fortress protection give a plausible board. Interaction is layered across negations and hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Dominus Purge, Ultimate Sky, Crossout Designator), so the deck can survive one disruption, though roughly 67 of its copies sit outside the Ancient Gears archetype and dilute the engine. Score comes from consistency, recovery and interaction on the system as a whole, not from averaging card scores; Ancient Gears' popularity earned no points, and the lack of a side deck, the absence of combo records and the missing tournament context hold it back.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype-core card in 5-card hand) approx 0.94 and P(searcher text) approx 0.89; single-copy Golem and Tanker reduce consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Brick risk from 16 singleton slots and 67 off-archetype copies; full-brick rate not computed, so estimate only (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling read from card text: Ultimate Ancient Gear Golem, Chaos Ancient Gear Giant and Gustav Rocket provide 4400 to 5000 ATK boss monsters; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so median output cannot be measured; reached by text inference only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent Summon routes (Statue, Wyvern, Tanker, Commander, Box, Dark Golem) and Catapult/Geartown recursion; 4 hand traps add disruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Recovery through Catapult, Tanker and Geartown from the GY, and Box/Dark Golem/Wyvern searchers from the Deck (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density from 15 negation-text and 14 removal-text cards across Ash Blossom, Maxx C, Dominus Purge, Ultimate Sky and Crossout Designator (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap coverage: P(at least one of 4 hand traps in 6 cards) approx 0.39; Ancient Gear Golem and Chaos Giant shut down Spell/Trap responses (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra Deck attackers at 3000 to 5000 ATK with piercing and direct damage text; Gustav Max adds 2000 direct damage per detach (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 53 main cards in the 40-60 range, 31 distinct main cards, 67 off-archetype copies; compactness is limited by tech and Train/Mulcharmy splash (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra cards: 10 Xyz, 2 Fusion, 2 Link; Xyz density is high with an uneven Level mix and only two Fusion routes to the Golem (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck registered (Side Deck size 0), so no post-side plan can be scored (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit cannot be measured and is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several engines (Golem, Fusion, Xyz, Link) and many chain decisions raise pilot error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary; weights used as stated in the Midrange profile. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-2); engine_conflicts_off_archetype (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 59.35, TR 48, pre-modifier 57.1, modifiers -4 => 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 22 archetype-core copies give high opening-hand starter access (Inferred from hypergeometric estimate)
- Layered interaction: 4 hand traps plus negation and removal text (Inferred from card text)
- Strong Extra Deck closers at 3000 to 5000 ATK (Verified stats)
Weaknesses
- No side deck: no post-side plan at all (Verified)
- 67 off-archetype copies dilute the engine (Verified count)
- No recorded combo boards, so ceiling and floor are text-only (Verified gap)
Critical choke points
- Ancient Gear Golem is a single copy and is the main attack-lock and fusion material; losing it to a single removal leaves the attack restriction gone (Inferred)
- Non-archetype hand traps (Ash, Maxx C, Droll) are one-of or two-of and spend the same hand that needs starters (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Dominus Purge | One more Ancient Gear starter (Ancient Gear Golem or Ancient Gear Box copy) | Cuts an off-archetype trap that rarely fits the engine and raises the archetype-core share (Inferred) |
| 2 | One Flashforce Sword | Side deck (create one of 15 cards) | Registering any side deck gives the deck a post-side plan; the current build has none (Verified gap) |
| 3 | One Exceptional Schedule | Ancient Gear Golem copy if legal, otherwise leave as is | Golem is the key engine card and is a single copy; a second reduces dependence on one card (Inferred) |
Evidence & confidence
- Verified: Main 53, Extra 14, Side 0: legal size for OCG (40-60 main, 0-15 extra); Limited and Semi-Limited copy counts all within legal copies; One passcode (10443957) unresolved and counted as main; Usage stats and card list disagree on several extra-deck cards (Gustav Rocket, Ballista, Qliphort Genius, Ultimate Golem, Chaos Giant) because the usage ref matching is inconsistent
- Inferred: Starter access approx 0.94 for core and approx 0.89 for searchers (hypergeometric); Dimension scores and text-based ceiling and closing reads; Interaction density from text flags
- Provisional: Meta Power (null); Matchup and format fit (D13)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One passcode (10443957) in the list could not be resolved and is counted as a main deck card No win-rate telemetry exists (going-first/second, matchup, brick and OTK rates) Usage statistics disagree with the card list on several Extra Deck cards (Gustav Rocket, Ballista, Qliphort Genius, Ultimate Golem, Chaos Giant), so core coverage 58.3% is unreliable No side deck registered Meta Power provisional without a dated sample
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