Fiendsmith Deck #773230 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Magical Musketeer Caspar x3
- Magical Musketeer Doc x1
- Magical Musketeer Starfire x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Unchained Soul of Sharvara x1
- Ash Blossom & Joyous Spring x2
- Dimensional Allotrope Varis x1
- Ghost Ogre & Snow Rabbit x2
- Crossout Designator x1
- Emergency Teleport x3
- Fiendsmith's Sanct x3
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Instant Fusion x1
- Magical Musket - Cross-Domination x2
- Super Polymerization x2
- Triple Tactics Talent x1
- Different Dimension Ground x1
- Dimensional Barrier x1
- Fiendsmith Kyrie x1
- Magical Musket - Desperado x1
- Magical Musket - Last Stand x1
- Mind Mirror Force x3
- Red Reboot x1
- Rivalry of Warlords x1
- Solemn Accusation x2
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Magical Musket Mastermind Caspar x1
- Magical Musketeer Max x1
- Unchained Soul Lord of Yama x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fiendsmith Fusion/Link end boards (Fiendsmith's Rextremende, Fiendsmith's Lacrima) reached through Fiendsmith's Tract and Fiendsmith Engraver, with Mulcharmy and Magical Musket draw/negate lines as the non-engine backbone.; Magical Musket Mastermind Caspar and Magical Musketeer Max Link boards, plus Garura and Sea Monster of Theseus as Extra-Deck bodies.
- Turn 1 (going first): Open Mulcharmy Fuwalos or Purulia for draws, search a Fiendsmith or Musket piece, and hold Solemn Strike, Ash Blossom or Droll & Lock Bird as interaction on the opponent's first summon.
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Maxx "C", Red Reboot, Droll & Lock Bird) to slow the opponent's first board, then convert through Mulcharmy draws into a Musket or Fiendsmith Link.
- Recovery: Mulcharmy draw effects and Fiendsmith Engraver's GY recursion rebuild the hand after a single disruption; Solemn cards cost LP, so recovery depends on the life total.
- After siding: No side deck is registered, so there is no post-side plan to evaluate.
Why it scores here
The deck is illegal as submitted: it runs two Forbidden cards (Triple Tactics Talent and D/D/D Wave High King Caesar), so its score is capped and the evaluation is structural-only. Its strongest dimension is interaction: about a dozen negates, destroys and hand traps (Ash Blossom, Solemn cards, Mind Mirror Force, Red Reboot, Crossout Designator) give it real end-board and going-second value. The Fiendsmith engine is thin, with only about 17% of the main deck being exact Fiendsmith names and the core Sequence and Requiem both absent, so its board-building is weaker than the archetype's standard list. There is no recorded combo data and no side deck, so the floor, median and post-side scores are Inferred from card text alone. Popularity did not earn points: the archetype usage stats confirm the list is real but do not raise the score, and the dimension scores were not averaged from individual card power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 of 9 archetype-core copies in opening 5) ≈ 0.61; Fiendsmith starters are mostly 1-copy, so the engine is inconsistent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 39% of opening hands lack a core-group card; Musket and Mulcharmy draw bodies have 'control no cards' conditions that brick often (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards in combos_evidence; Tract→Engraver→Lacrima conversion is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo floor or median available; the deck's output is assumed to be low-to-mid from its non-engine share (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Many single-card answers and draw effects allow rebuild after one interruption, but the Fiendsmith lines are single-chain (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draws, Engraver GY recursion and Unchained recursion regenerate cards; Solemn costs LP (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Roughly a dozen negate, destroy and hand-trap effects at multiple timings, including Ash Blossom and Solemn variants (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps (Droll, Ash, Ghost Ogre, Maxx C) and Harpie's Feather Duster give board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Rextremende at 3000 ATK, Fiendsmith's Lacrima at 2400 with a -600 ATK aura, and Nibiru at 3000 give reasonable closing power; the Forbidden Caesar is excluded (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards across 35 distinct names; 22 singletons and 20 tech cards dilute the engine, so compactness is weak (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra cards (7 Fusion, 7 Link, 1 Xyz); the Forbidden Caesar is one of them, and the Fiendsmith Fusions depend on Tract and Lacrima (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so there is no post-side adaptability (Verified, zero side count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share is available, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fiendsmith and Musket lines with several conditional triggers and timing decisions (Inferred) |
How the score was computed
Strategy profile: Midrange primary with a Stun secondary; the rubric's Midrange profile is applied directly. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-4). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52; minus context modifiers (-10) = 42; capped at 30 because the list is Illegal (theoretical/structural-only). Meta Power is provisional and excluded.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: Ash Blossom, Solemn variants, Mind Mirror Force, Red Reboot, Droll & Lock Bird and Crossout Designator
- Draw engines (Mulcharmy Fuwalos and Purulia) that rebuild card advantage
- Extra Deck with both Fiendsmith Fusions and Magical Musket Links
- Strong end-board bodies: Rextremende, Lacrima and Nibiru
Weaknesses
- Illegal as submitted: two Forbidden cards
- Low exact-archetype purity (17%); the Fiendsmith core (Sequence, Requiem, Desirae) is missing
- No side deck
- Many conditional draw bodies that brick in hand
- High tech count (20) that dilutes the engine
Critical choke points
- Fiendsmith's Tract and Fiendsmith Engraver as the sole Fiendsmith starters
- Every Solemn negate costs 1500 or 1000 LP (Solemn Judgment costs half the LP)
- Limited-status singletons (Lacrima, Engraver, Tract) cannot be replaced by a second copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal Fiendsmith or Musket playable (e.g., a second Mulcharmy or a Fiendsmith monster) | Forbidden in OCG; the deck is Illegal until it is removed. |
| 2 | D/D/D Wave High King Caesar | Fiendsmith's Sequence or Fiendsmith's Requiem (Extra Deck, legal copies 3) | Forbidden in OCG; replacing it with a core Fiendsmith Link restores the archetype engine. |
| 3 | One Solemn Accusation | A Fiendsmith Lacrima or Desirae-line card | Lowers the LP tax on repeated Solemn negates and raises archetype purity. |
Evidence & confidence
- Verified: Deck is Illegal: two Forbidden cards run (Triple Tactics Talent, D/D/D Wave High King Caesar); Main 55 and Extra 15 are within OCG size rules; Side 0; Usage stats: Fiendsmith core Sequence, Requiem and Desirae absent from this list; Copy limits for Limited and Semi-Limited cards are respected
- Inferred: Engine consistency: P(core in hand) ≈ 0.61; brick rate ≈ 0.39; Interaction quality rated high from negate and destroy text density; Going-second hand trap value
- Provisional: Meta Power and format fit are unknown without a dated meta sample; Tournament reliability
- Data gaps: no combos supplied (combo floor, median and ceiling are text-only inference) no tournament link (archetype meta-share and per-pilot record absent) no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered, so post-side adaptability cannot be scored
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