Fiendsmith Deck #773230 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Fusion/Link end boards (Fiendsmith's Rextremende, Fiendsmith's Lacrima) reached through Fiendsmith's Tract and Fiendsmith Engraver, with Mulcharmy and Magical Musket draw/negate lines as the non-engine backbone.; Magical Musket Mastermind Caspar and Magical Musketeer Max Link boards, plus Garura and Sea Monster of Theseus as Extra-Deck bodies.
  • Turn 1 (going first): Open Mulcharmy Fuwalos or Purulia for draws, search a Fiendsmith or Musket piece, and hold Solemn Strike, Ash Blossom or Droll & Lock Bird as interaction on the opponent's first summon.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Maxx "C", Red Reboot, Droll & Lock Bird) to slow the opponent's first board, then convert through Mulcharmy draws into a Musket or Fiendsmith Link.
  • Recovery: Mulcharmy draw effects and Fiendsmith Engraver's GY recursion rebuild the hand after a single disruption; Solemn cards cost LP, so recovery depends on the life total.
  • After siding: No side deck is registered, so there is no post-side plan to evaluate.

Why it scores here

The deck is illegal as submitted: it runs two Forbidden cards (Triple Tactics Talent and D/D/D Wave High King Caesar), so its score is capped and the evaluation is structural-only. Its strongest dimension is interaction: about a dozen negates, destroys and hand traps (Ash Blossom, Solemn cards, Mind Mirror Force, Red Reboot, Crossout Designator) give it real end-board and going-second value. The Fiendsmith engine is thin, with only about 17% of the main deck being exact Fiendsmith names and the core Sequence and Requiem both absent, so its board-building is weaker than the archetype's standard list. There is no recorded combo data and no side deck, so the floor, median and post-side scores are Inferred from card text alone. Popularity did not earn points: the archetype usage stats confirm the list is real but do not raise the score, and the dimension scores were not averaged from individual card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 of 9 archetype-core copies in opening 5) ≈ 0.61; Fiendsmith starters are mostly 1-copy, so the engine is inconsistent (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 39% of opening hands lack a core-group card; Musket and Mulcharmy draw bodies have 'control no cards' conditions that brick often (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; Tract→Engraver→Lacrima conversion is read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No combo floor or median available; the deck's output is assumed to be low-to-mid from its non-engine share (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Many single-card answers and draw effects allow rebuild after one interruption, but the Fiendsmith lines are single-chain (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draws, Engraver GY recursion and Unchained recursion regenerate cards; Solemn costs LP (Inferred)
D7 End-Board & Interaction Quality 80 Roughly a dozen negate, destroy and hand-trap effects at multiple timings, including Ash Blossom and Solemn variants (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps (Droll, Ash, Ghost Ogre, Maxx C) and Harpie's Feather Duster give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 65 Rextremende at 3000 ATK, Fiendsmith's Lacrima at 2400 with a -600 ATK aura, and Nibiru at 3000 give reasonable closing power; the Forbidden Caesar is excluded (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 35 distinct names; 22 singletons and 20 tech cards dilute the engine, so compactness is weak (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra cards (7 Fusion, 7 Link, 1 Xyz); the Forbidden Caesar is one of them, and the Fiendsmith Fusions depend on Tract and Lacrima (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No Side Deck is registered, so there is no post-side adaptability (Verified, zero side count)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share is available, so format fit is Provisional
D14 Pilotability & Error Tolerance 35 Multi-step Fiendsmith and Musket lines with several conditional triggers and timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Stun secondary; the rubric's Midrange profile is applied directly. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-4). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52; minus context modifiers (-10) = 42; capped at 30 because the list is Illegal (theoretical/structural-only). Meta Power is provisional and excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: Ash Blossom, Solemn variants, Mind Mirror Force, Red Reboot, Droll & Lock Bird and Crossout Designator
  • Draw engines (Mulcharmy Fuwalos and Purulia) that rebuild card advantage
  • Extra Deck with both Fiendsmith Fusions and Magical Musket Links
  • Strong end-board bodies: Rextremende, Lacrima and Nibiru

Weaknesses

  • Illegal as submitted: two Forbidden cards
  • Low exact-archetype purity (17%); the Fiendsmith core (Sequence, Requiem, Desirae) is missing
  • No side deck
  • Many conditional draw bodies that brick in hand
  • High tech count (20) that dilutes the engine

Critical choke points

  • Fiendsmith's Tract and Fiendsmith Engraver as the sole Fiendsmith starters
  • Every Solemn negate costs 1500 or 1000 LP (Solemn Judgment costs half the LP)
  • Limited-status singletons (Lacrima, Engraver, Tract) cannot be replaced by a second copy
Priority Remove Add Reason
1 Triple Tactics Talent A legal Fiendsmith or Musket playable (e.g., a second Mulcharmy or a Fiendsmith monster) Forbidden in OCG; the deck is Illegal until it is removed.
2 D/D/D Wave High King Caesar Fiendsmith's Sequence or Fiendsmith's Requiem (Extra Deck, legal copies 3) Forbidden in OCG; replacing it with a core Fiendsmith Link restores the archetype engine.
3 One Solemn Accusation A Fiendsmith Lacrima or Desirae-line card Lowers the LP tax on repeated Solemn negates and raises archetype purity.

Evidence & confidence

  • Verified: Deck is Illegal: two Forbidden cards run (Triple Tactics Talent, D/D/D Wave High King Caesar); Main 55 and Extra 15 are within OCG size rules; Side 0; Usage stats: Fiendsmith core Sequence, Requiem and Desirae absent from this list; Copy limits for Limited and Semi-Limited cards are respected
  • Inferred: Engine consistency: P(core in hand) ≈ 0.61; brick rate ≈ 0.39; Interaction quality rated high from negate and destroy text density; Going-second hand trap value
  • Provisional: Meta Power and format fit are unknown without a dated meta sample; Tournament reliability
  • Data gaps: no combos supplied (combo floor, median and ceiling are text-only inference) no tournament link (archetype meta-share and per-pilot record absent) no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered, so post-side adaptability cannot be scored

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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