Azamina Deck #773229 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 45
Reliability 35
Going First 35
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 35
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards from Fiendsmith, Magical Musket and Unchained link/fusion monsters, plus Mulcharmy draw pressure, with no single reliable Azamina line; Fiendsmith's Rextremende / Sea Monster / Nibiru board pressure if the opening hand finds an enabler
  • Turn 1 (going first): Open a Mulcharmy or Fiendsmith starter with hand traps held up; the list has no engine that clearly converts T1 without Azamina core cards
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C and Red Reboot to disrupt the opponent's first board, then rebuild through Musket or Fiendsmith searchers
  • Recovery: Mulcharmy draw effects and searchers (Engraver, Tract, Doc, Max) refill cards, but the lack of a unified engine makes recovery uneven
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The score is driven by the deck as a system, not by its card scores or by Azamina's popularity. Consistency is weakened because the core Azamina engine is absent (0 exact-name copies, 0 of 6 missing top-core cards present) and the 70 off-archetype copies span Magical Musket, Fiendsmith, Mulcharmy, Solemn and others, so starters are not redundant along a single line. Interaction is the strongest area: 16 negation and 20 removal text hits, 8 hand traps, and strong going-second disruption. Conversion is unmeasured because no combos were supplied, so ceiling and median are text-only inference and are scored low. Two Forbidden cards (D/D/D Wave High King Caesar and Triple Tactics Talent) make the list illegal in OCG, and the deck has no Side Deck, so the result is capped low and labelled theoretical. Archetype usage data confirms the real list is far from the standard core, and this did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 Mulcharmy or Musket starter in 5 cards) about 0.25 per 3-copy card; no reliable T1 starter line; (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many generic hand traps and techs (24 generic copies) plus multiple Normal Summon conflicts raise brick risk; no hard garnet estimate beyond composition; (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combos_evidence; ceiling read from card text only, with no recorded line to confirm it; (Inferred)
D4 Combo Floor & Median Output 30 No combos supplied, so median and floor cannot be measured; scored conservatively; (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent disruption and recovery routes (Mulcharmy draws, Musket and Fiendsmith searchers, two negations); no route redundancy confirmed; (Inferred)
D6 Resource Economy, Recovery & Grind 50 Six searcher texts and Mulcharmy draw engines give moderate resource recovery; no ResourceScore data; (Inferred)
D7 End-Board & Interaction Quality 65 16 negation and 20 removal text hits, 8 hand traps, and Dimensional Barrier, Red Reboot and Solemn variants give layered interaction; (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 8 hand traps at 0.63 P(>=1 in going-second hand 6) give strong going-second disruption; no board-breaker count beyond text; (Inferred)
D9 Offensive Pressure & Closing Power 50 Fiendsmith's Rextremende 3000 ATK, Sea Monster, Nibiru 3000 ATK and Link threats give closing options, but no end-board ATK data; (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards in 35 distinct titles; 30 level-0 spells and traps and 22 singletons give a diffuse structure with low compactness; (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 7 Link, 7 Fusion and 1 XYZ Extra Deck cards are split across three engines; Fiendsmith and Musket Links are usable, but there is no mandatory core; (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all, so post-side adaptability is effectively zero; (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype meta-share absent; scored provisional; (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-engine plan with many decision points and no combo steps supplied; moderate pilot complexity; (Inferred)

How the score was computed

Strategy profile: Midrange primary (about 80%) with Stun secondary weighting for D7. Structural ≈ 45, Going First ≈ 35, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal: Forbidden cards present (-8); No Side Deck (-2); Engine conflict across sub-archetypes (-2); Illegal cap to low band (-6). Final formula: No reliable metagame: 0.80*Structural(45.3) + 0.20*TournamentReliability(35) = 43.2, then context modifiers (total -12, clamped) = 31, then Illegal cap applied = 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 16 negation and 20 removal text hits with 8 hand traps
  • Strong going-second disruption from hand traps at about 0.63 P(>=1 in hand 6)
  • Extra Deck covers Link, Fusion and XYZ across three engines

Weaknesses

  • Illegal in OCG because of two Forbidden cards
  • Core Azamina cards are absent (0 of 6 top-core cards present)
  • Fragmented engines across Musket, Fiendsmith, Mulcharmy and Solemn
  • No Side Deck
  • No combo data to confirm conversion

Critical choke points

  • Starters for each engine are 3 copies or fewer, so P(>=1 starter in 5 cards) is about 0.25
  • Forbidden cards cannot be played, so any list containing them is illegal in OCG
Priority Remove Add Reason
1 D/D/D Wave High King Caesar and Triple Tactics Talent Legal OCG replacements (for example, a second copy of a core engine card or a Side Deck staple) Both cards are Forbidden in OCG; the deck cannot be legal until they are removed
2 Several level-0 spell and trap tech slots Azamina core cards (The Hallowed Azamina, Azamina Mu Rcielago) if the deck is meant to be Azamina Restores a unified archetype engine and raises D1 and D3
3 No Side Deck A 15-card Side Deck of hand traps and answers to the top meta lines Adds post-side adaptability (D12) and a best-of-3 plan

Evidence & confidence

  • Verified: Illegal status: Forbidden D/D/D Wave High King Caesar and Triple Tactics Talent in OCG; Composition: 55 Main, 15 Extra, 0 Side; Extra breakdown Link 7, Fusion 7, XYZ 1; 0 exact-name Azamina copies; 70 off-archetype copies; Usage: Azamina core cards absent (0 of 6 top-core cards present)
  • Observed: No combos observed: combos_evidence total_combos 0
  • Inferred: Starter consistency about 0.25 for 3-copy engine cards (hypergeometric); Interaction quality from card text (16 negation, 20 removal); Going-second disruption from 8 hand traps at about 0.63; Brick risk and conversion from composition and text
  • Provisional: Meta Power (null, no dated meta sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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