Firewall Deck #773227 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Achichi @Ignister x2
- Droll & Lock Bird x1
- Knightmare Corruptor Iblee x1
- Mathmech Addition x1
- Mathmech Circular x1
- Mathmech Multiplication x1
- Micro Coder x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Pikari @Ignister x3
- Wizard @Ignister x1
- PSY-Frame Driver x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Mathmech Diameter x1
- Mathmech Sigma x1
- PSY-Framegear Gamma x1
- A.I. Connect x1
- A.I. Meet You x1
- Cynet Mining x2
- Harpie's Feather Duster x1
- Ignister A.I.Land x1
- Salamangreat Sanctuary x1
- Cynet Conflict x1
- Evenly Matched x3
- Infinite Impermanence x3
- Mathmech Superfactorial x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Dark Infant @Ignister x1
- Decode Talker Heatsoul x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- G Golem Crystal Heart x1
- Salamangreat Balelynx x1
- Transcode Talker x1
- Enigmaster Packbit x1
- Firewall Saber Dragon x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.6 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link/Synchro/Xyz Cyberse board (Firewall Dragon Darkfluid, Accesscode Talker, Primathmech Alembertian) built from Ignister, Mathmech and Code Talker starters (Inferred); Hand-trap-protected pressure: disrupt the opponent's engine, then convert the Extra Deck summon (Inferred)
- Turn 1 (going first): Open a Cyberse starter (Pikari, Backup, Mulcharmy, Effect Veiler), search a Cynet/A.I. piece, and Link or Synchro into a Link-3+ board with protection from Ash Blossom or Ghost Ogre (Inferred)
- Turn 2 (going second): Use the six-card hand's hand traps (Infinite Impermanence, Effect Veiler, Nibiru, Droll & Lock Bird, Ghost Ogre) to stop the opponent's first board, then rebuild through the Extra Deck (Inferred)
- Recovery: Recurse Level 4 Cyberse monsters from the GY through Mathmech Circular, Backup and Achichi, and re-summon through the Link monsters (Inferred)
- After siding: Not evaluable: the side deck is empty (0 cards), so no post-side plan exists
Why it scores here
This OCG Firewall list is a multi-engine Cyberse build: Ignister, Mathmech, Code Talker and Firewall pieces share a Link/Synchro/Xyz Extra Deck, and the 22-copy archetype core opens at least one copy in 93% of five-card hands (Inferred from the hypergeometric table). Its interaction suite (19 hand traps, 17 negation-text cards, two Solemn cards, Harpie's Feather Duster) gives it the strongest dimension, so it scores well on end-board interaction and going-second disruption. Combo ceiling and median output are scored from card text only because the deck has no recorded boards, which keeps the ceiling and floor scores moderate and Inferred. The list is Illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the score is capped, is theoretical and structural only, and does not reflect a legal tournament build. Popularity and archetype usage stats confirmed the list is real but did not add power, and the dimension scores were not averaged from individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in 5-card opening hand) ~0.93 across 22 core copies; searcher text group ~0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap-heavy hands risk dead non-engine cards; 33 distinct main-deck cards with 9 triple-copy slots and no side to fix bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards (combos_evidence total 0); ceiling read from text only: Link-3+ summon chains with Firewall Dragon Darkfluid and Accesscode Talker (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median cannot be measured; the deck relies on multiple starters and a moderate floor (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 11 searchers, 19 hand traps and multiple starter families give several independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (Cynet Mining, A.I. Connect, Backup, Achichi) and GY recursion sustain the engine; netCardAdvantage not available (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 19 hand traps, 2 Solemn cards, Harpie's Feather Duster, Infinite Impermanence and Evenly Matched give layered, durable interaction (Inferred from text plus role flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second value comes from hand traps and Droll & Lock Bird against an established board, with Effect Veiler and Ghost Ogre as flexible answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing relies on Link-4/5 boss monsters (Firewall Dragon Darkfluid ATK 3000, Accesscode Talker ATK 2300) but has no direct-damage or piercing package (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards with 33 distinct names; exact-name archetype purity is 2.9% and 68 copies are off-archetype, so the sub-archetype spread is wide (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots with 10 Link, 2 Synchro, 2 Xyz and 1 Fusion; most Link monsters are routed through Cyberse access (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck (side_count 0); no post-side plan exists (Verified from legality data) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame sample and no tournament link, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Cyberse chains with several engines and hand-trap timing create many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.6, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal: copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.7, then Illegal copy-limit modifier -12 = 40 (structural-only, not a legal-deck score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 19 hand traps, 2 Solemn cards and Harpie's Feather Duster
- Large archetype-core presence (22 copies, ~0.93 open rate)
- Multiple searchers and GY recursion keep the engine alive
Weaknesses
- Illegal copy-limit violation (3x Ash Blossom & Joyous Spring vs OCG limit of 2)
- Very wide sub-archetype spread (2.9% exact-name purity; 68 off-archetype copies)
- No side deck, so no post-side adaptation
Critical choke points
- Cyberse Link/Synchro/Xyz chains depend on a small number of Link-3+ starters and boss monsters
- Ash Blossom is the single over-limit card: once the list is legal, one copy is removed and the interaction count falls
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal card or a non-Semi-Limited slot | Brings the list to the OCG copy limit so it can be evaluated as a legal deck. |
| 2 | Off-archetype tech slots | Core Ignister or Mathmech engine pieces | Raises archetype purity and reduces brick risk without changing the interaction suite. |
| 3 | None | A side deck of 5-15 cards | Adds post-side adaptability, which is currently 0 and caps D12 and tournament reliability. |
Evidence & confidence
- Verified: Deck is Illegal: 3 copies of Ash Blossom & Joyous Spring vs OCG limit 2; Main 55 / Extra 15 / Side 0, within OCG size rules; Archetype core 22 copies with p_open_at_least_one_hand5 = 0.9318; Exact-name archetype purity 2.9%, 68 off-archetype copies
- Observed: No recorded boards (combos_evidence total 0); No tournament link (tournament_context unavailable)
- Inferred: Combo primary strategy from Link/Synchro/Xyz Cyberse engine and text; Interaction density high from role-tag counts and card text; Going-second value from hand-trap and negation text; Consistency estimate from hypergeometric draw table
- Provisional: Meta Power null; format fit (D13) 45 without dated metagame data
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample deck title is null and no side deck supplied
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