Code Talker Deck #773226 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Achichi @Ignister x2
- Droll & Lock Bird x1
- Knightmare Corruptor Iblee x1
- Mathmech Addition x1
- Mathmech Circular x1
- Mathmech Multiplication x1
- Micro Coder x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Pikari @Ignister x3
- Wizard @Ignister x1
- PSY-Frame Driver x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Mathmech Diameter x1
- Mathmech Sigma x1
- PSY-Framegear Gamma x1
- A.I. Connect x1
- A.I. Meet You x1
- Cynet Mining x2
- Harpie's Feather Duster x1
- Ignister A.I.Land x1
- Salamangreat Sanctuary x1
- Cynet Conflict x1
- Evenly Matched x3
- Infinite Impermanence x3
- Mathmech Superfactorial x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Dark Infant @Ignister x1
- Decode Talker Heatsoul x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- G Golem Crystal Heart x1
- Salamangreat Balelynx x1
- Transcode Talker x1
- Enigmaster Packbit x1
- Firewall Saber Dragon x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra-Deck Link/Synchro/Xyz boards that reach 2300-3000 ATK attackers (Accesscode Talker, Firewall Dragon Darkfluid, Decode Talker Heatsoul, PSY-Frame Driver) after a hand-trap-protected starter (Inferred); Mulcharmy draw-engine card advantage over a long game (Inferred)
- Turn 1 (going first): Open a Pikari/Backup/Achichi or Cynet Mining starter line to reach a Code Talker or @Ignister link board; hold Ash Blossom, Effect Veiler and Evenly Matched for the opponent's first activation (Inferred)
- Turn 2 (going second): Use the six-card hand to present hand traps (Nibiru, Droll & Lock Bird, Effect Veiler, Ghost Ogre) against the opponent's starter, then rebuild through Mulcharmy draw effects (Inferred)
- Recovery: Mulcharmy Fuwalos/Purulia draw triggers and Backup/Cynet Mining searches refill the hand after a hand-trap exchange (Inferred)
- After siding: None: the deck has no Side Deck, so no post-side adjustment is possible; the plan is limited to the Main Deck (Verified)
Why it scores here
The deck is scored as a system, not as an average of its card powers. Its strongest trait is interaction density: 17 negation-text and 16 removal-text cards plus 19 hand traps give it a dense layer of responses, and the 6-card going-second hand has about a 93% chance of containing at least one hand trap (Inferred). Its engine is split across several sub-archetypes (@Ignister 11, Mulcharmy 8, Mathmech 8, Code Talker only 6 exact-name copies), so starters do not reliably link into one line, and the probability of at least one archetype-core card in a 5-card opening hand is about 83% but with no combo data the conversion is unmeasured. Extra Deck coverage is broad, with 10 Link monsters and several 2300+ ATK attackers, which supports closing power. The score is capped and labelled theoretical because the list is illegal: Ash Blossom is run 3 copies against a 2-copy OCG limit, and there is no side deck. Popularity was not used as evidence, and no meta or tournament data supports a matchup read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 archetype-core card in opening 5) ~ 0.83 across 16 core copies, but the starters are spread over four sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 19 hand traps and 20 singleton slots raise the chance of dead or redundant 5-card hands; no brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is inferred from Extra Deck attackers and link material text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data supplied, so the floor and median are unmeasured and only weakly inferred (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand-trap and negation responses give alternatives after an interruption, but sub-archetype split limits independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy Fuwalos and Purulia draw on opponent summons, and 11 searcher-text cards support card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 17 negation-text, 16 removal-text, 19 hand traps and Solemn/Judgment layering give dense interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | 93% of going-second 6-card hands contain a hand trap; board-breaking relies on Nibiru, Droll and Solemn, which is not a full board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck holds several 2300-3000 ATK attackers (Firewall Dragon Darkfluid 3000, Accesscode Talker 2300, Decode Talker Heatsoul 2300) (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main slots with 33 distinct cards and 22 tech slots; low compactness and heavy hand-trap overlap (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck slots with 10 Link, 2 Synchro, 2 Xyz and 1 Fusion gives broad coverage (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty, so there is no post-side adjustment at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; format fit is Provisional and cannot be judged |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engine branches and quick-effect timing across four sub-archetypes raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers; illegal list, so theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 19 hand traps, 17 negation-text and 16 removal-text cards
- Broad Extra Deck coverage with 10 Link monsters and several 2300+ ATK attackers
- Mulcharmy draw effects give card advantage on long games
Weaknesses
- Illegal as built: Ash Blossom over its copy limit and five Limited cards
- No side deck, so no post-side adjustment
- Four sub-archetypes split the engine; only 6 exact Code Talker copies
- High hand-trap overlap lowers main-deck efficiency
Critical choke points
- Any single Pikari/Backup/Achichi/Cynet Mining starter failing to resolve
- Dependence on Ash Blossom and Effect Veiler to stop the opponent's first activation
- Reliance on Extra Deck Link monsters being summoned in the right order
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal Main Deck card from the archetype core (for example a Code Talker or @Ignister card) | Fixes the copy-limit violation so the list can be scored normally; it is the only blocker for a non-theoretical score |
| 2 | One of the 3-copy hand traps that overlaps with another hand trap | A starter or engine card from the core sub-archetype | Lowers hand-trap overlap and brick risk (Inferred) |
| 3 | None | A 10-15 card Side Deck | A zero-card side deck gives no post-side plan, which caps tournament reliability |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 within the OCG size rules; Ash Blossom & Joyous Spring run 3 copies against a limit of 2; Five Limited cards each run 1 copy (legal); Extra Deck breakdown: 10 Link, 2 Synchro, 2 Xyz, 1 Fusion
- Inferred: Hand-trap density gives about 93% going-second hand coverage; Starter access about 83% from the archetype-core proxy; Engine split across four sub-archetypes reduces coherence; Closing power from 2300-3000 ATK Extra Deck attackers
- Provisional: Meta and matchup fit (no dated sample); Tournament reliability (no post-side or tournament data)
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side behaviour cannot be evaluated
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