Kashtira Deck #773224 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Psychic Processor x2
- Scareclaw Kashtira x1
- Tearlaments Kashtira x1
- Ash Blossom & Joyous Spring x3
- Chaos Distill x2
- Dimensional Fissure x2
- Emergency Teleport x2
- Kashtira Birth x2
- Kashtiratheosis x3
- Metamorphosis x1
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x2
- Super Polymerization x3
- Terraforming x1
- Triple Tactics Thrust x2
- Evenly Matched x3
- Infinite Impermanence x3
- Kashtira Preparations x1
- Macro Cosmos x1
Extra Deck (15)
- Axon Kicker Oracle x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- The Last Warrior from Another Planet x1
- Black Luster Soldier - Soldier of Chaos x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- S:P Little Knight x1
- Swordsoul Supreme Sovereign - Chengying x1
- Kashtira Shangri-Ira x3
- Kerzebs, the Gaoled Glutton x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Kashtira boss monsters (Kashtira Shangri-Ira, Kashtira Ogre, Kashtira Unicorn, Tearlaments Kashtira) overwhelming the board, with Extra Deck Xyz and Fusion finishers as secondary threats; Axon Kicker Oracle and Garura board pressure via Fusion/Link extra-deck access
- Turn 1 (going first): Open a Kashtira starter (Riseheart, Ogre, Unicorn or Fenrir) and use Kashtiratheosis or Kashtira Birth to reach a Level 7 boss; the Forbidden and over-limit Fenrir/Unicorn/Polymerization slots make this line illegal as built
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched and Nibiru to interrupt the opponent's first combo, then rebuild a Kashtira board from the GY or banish zone
- Recovery: Kashtira Preparations, Kashtira Birth and Psychic Processor return banished or GY Kashtira monsters to the field; Mulcharmy Fuwalos and Purulia refill hand
- After siding: None. The deck has zero side-deck cards, so there is no defined post-side plan
Why it scores here
This list is Illegal in OCG: Kashtira Fenrir is Forbidden and was run three times, Kashtira Unicorn and Super Polymerization exceed their Limited and Semi-Limited caps, and Ash Blossom is over its Semi-Limited cap, so the score is a structural read capped low and not a normal Final Contextual score. On the system, the deck reliably opens a Kashtira starter about 60% of the time when the nine-copy core is considered, and the 12 hand traps give strong going-second interruption (about 79% of six-card hands show at least one). The engine is only partly coherent: 30% exact-name Kashtira purity with 35 generic and several off-archetype Mulcharmy, Red-Eyes and Swordsoul slots dilutes the line. No combo evidence was supplied, so ceiling and median are text-based inference, and the deck has no side plan. Popularity from the guide does not earn points, and the score was not built by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in opening 5) ~0.25 each, core Kashtira group 9 copies gives P(open) ~0.61; Fenrir restricted to 0 legal copies weakens the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 hand traps and 20 searcher-text cards help hand quality, but 35 generic and 22 tech cards add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards in combos_evidence; ceiling read from card text only, Shangri-Ira and Kashtira boss routes (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median or power distribution supplied; floor is a text-only estimate with high uncertainty (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru and several Kashtira revival lines provide independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 20 searcher-text cards, Pot of Prosperity and Chaos Distill give recursion and grind; Kashtira Birth and Psychic Processor return banished monsters (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 27 removal-text and 7 negation-text cards, Scareclaw and Shangri-Ira layering; banish-based protection is durable but Fenrir is unavailable (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap density and Shangri-Ira board-presence give a going-second board answer, but no matchup data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Ogre 2800, Unicorn 2500, Axon Kicker Oracle 2900 and Tearlaments 2300 give strong attackers; closing reach is unverified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 main, 26 distinct, 8 singletons, 22 tech and only 30% exact-archetype purity; compactness is weak for a Kashtira shell (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra slots, 3 Shangri-Ira as the core, and about 12 off-archetype Fusion, Link and Xyz cards; limited coherence (Verified count, Inferred coherence) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (side_count 0), so post-side adaptation is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; guide calls Kashtira top tier but this is unverified context (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Kashtira summon lines with banish and GY-recovery decisions need moderate-to-high skill (Inferred) |
How the score was computed
Strategy profile: Balanced (default; primary Midrange blended with Toolbox, not separately weighted). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No side deck / post-side plan (-4). Final formula: Illegal cap: theoretical/structural-only. Uncapped 0.80*55 + 0.20*40 = 52, minus modifiers (-12) = 40, then capped to 25 for illegal list. Meta Power provisional/null.
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