Infernoble Knight Deck #773221 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dark Flare Swordsman x3, Fighting Flame Swordsman x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Infernoble Knight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 70
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 70
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link/Synchro/Fusion-summon Noble Knight and Flame Swordsman boss monsters (Emperor Charles, Gearfried, Nibiru, Dark Flare Swordsman) after equip-based ATK and searcher-driven setup; Disruption-backed field control with Solemn Judgment, Forbidden Droplet/Crown, Lightning Storm and hand traps into a single-threat board
  • Turn 1 (going first): Open a FIRE Warrior starter (Infernoble Knight Ricciardetto / Oliver / Maugis / Turpin) or Flame Swordsman starter, search with Heritage of the Chalice / Renaud / Roland, equip with Infernoble Arms Almace/Durendal, then Link or Synchro summon a 2600-3000 ATK boss
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Evenly Matched or Solemn to stop the opponent's first engine, then use Nibiru or Lightning Storm to reset the board and rebuild with the Noble Knight engine
  • Recovery: Recycle through the GY with Heritage of the Chalice, Renaud and Infernoble Knight Captain Roland (GY effects), and Forbidden Crown or Droplet as a second wave of negation
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan to score

Why it scores here

The deck opens reliably: P(at least one archetype-core card in a 5-card opening hand) is about 0.98 and P(at least one searcher-text card) is about 0.88 (Inferred), so the engine is usually live by turn 1-2. Its interaction is the strongest part of the system, with 11 hand-trap cards, 16 negation-text cards and 20 removal-text cards, and this makes the endboard and going-second scores credible (Inferred from card text). The deck does not reach a high ceiling in the evidence: there are no recorded combos, so combo conversion is text-only inference, and the mandatory 100%-inclusion core card Fighting Flame Dragon is absent. The list is also illegal (Ash Blossom at 3 copies in OCG, where the limit is 2), has no side deck and carries off-engine cards (Mulcharmy x3, Forbidden, Lightning Storm, Harpie's Feather Duster), so the score is capped on legality. Popularity and archetype usage were not counted as power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype-core in 5-card hand) ≈ 0.98; P(>=1 searcher in hand) ≈ 0.88; 18 of 25 core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Hand quality is mixed: 22 singletons, 3-copy Ash Blossom (illegal), 3-copy Mulcharmy Fuwalos and Dark Flare Swordsman; bricks estimated near 2-3% for core proxy (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from text only (Emperor Charles Link, Captain Roland, Gearfried, Amblowhale) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; judged from starter count and interaction density (Inferred)
D5 Interruption Resilience & Route Redundancy 66 11 hand traps and 16 negation-text cards give multiple independent interaction routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 19 searcher-text cards and Heritage/Renaud/Roland recursion support rebuilds; Noble Arms Museum costs 1200 LP per use (Inferred)
D7 End-Board & Interaction Quality 75 20 removal-text and 16 negation-text cards, plus Solemn Judgment, Forbidden Crown and Lightning Storm, give layered endboard interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density is high (P>=1 hand trap in 6 cards ≈ 0.74); Lightning Storm and Harpie's Duster add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 3000-ATK Link/Synchro/Xyz bosses exist, but Fighting Flame Dragon and Ultimate Flame Swordsman are missing (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 57 Main cards with 22 singletons and off-engine cards (Mulcharmy x3, Forbidden, Cyclone, Harpie); exact archetype purity 2.8% (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards (7 Link, 4 Synchro, 2 Fusion, 2 Xyz) with mandatory core missing (Fighting Flame Dragon, Emperor Charles, Angelica) (Verified count, Inferred)
D12 Side Deck Adaptability 12 Side deck is empty (0 cards), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; neutral placeholder and excluded from structural score (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step equip-to-Link/Synchro lines with LP costs and several once-per-turn choices: moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange, meta-neutral (D13 dropped and renormalized over 95). Structural ≈ 60, Going First ≈ 70, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure: Ash Blossom 3 copies (OCG Semi-Limited limit 2) (-10); Engine conflicts: off-engine Mulcharmy x3, Forbidden, Cyclone, Harpie (-2). Final formula: Meta provisional: Structural = sum(dim*weight)/95 = 60 (D13 dropped). Unclamped Final = 0.80*60 + 0.20*50 + modifiers(-12) = 46. Illegal copy-limit violation caps Final at 35 and the evaluation is theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core starters are nearly always in the opening hand (P≈0.98)
  • Dense interaction: 11 hand traps, 16 negation-text and 20 removal-text cards
  • Searcher density (19 cards) keeps the hand functional and the engine redundant
  • Flexible Extra Deck with 7 Link, 4 Synchro, 2 Fusion and 2 Xyz options

Weaknesses

  • Illegal in OCG: Ash Blossom at 3 copies (limit 2)
  • Missing 100%-inclusion core card Fighting Flame Dragon and several Emperor Charles/Angelica/Captain Roland enablers
  • Off-engine cards (Mulcharmy x3, Forbidden, Cyclone, Harpie) dilute the engine
  • No side deck, so no post-side plan and no answer to matchup-specific threats
  • No recorded combos, so ceiling and floor cannot be measured

Critical choke points

  • Ash Blossom & Joyous Spring over the copy limit (legality, not just strength)
  • Noble Arms Museum's 1200 LP cost limits its repeat use
  • Single-copy Infernoble Arms equips and the Fighting Flame Dragon Extra-Deck route serve as the only non-searcher routes to the boss
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring (the 3rd copy) Any legal single-copy card, e.g. another Infernoble Knight or a hand trap that is not limited Restores copy-limit legality; without it the deck cannot be scored normally
2 Mulcharmy Fuwalos x3 Fighting Flame Dragon x1 (100%-inclusion core missing) and a Noble Knight searcher or enabler Removes the off-engine dead draw and restores the missing core Extra-Deck route
3 Forbidden Droplet x2 or Lightning Storm x1 Infernoble Knight Emperor Charles or Angelica, Princess of Noble Arms (Extra Deck enablers) Improves the boss route and removes engine-conflicting negation cards
4 None (Side Deck is empty) A 10–15-card Side Deck with extra hand traps and targeted negations Gives a post-side plan and an answer to matchup-specific threats; required for D12 to rise above 12

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 counts (Verified); Ash Blossom & Joyous Spring: 3 copies run against an OCG Semi-Limited limit of 2 (Verified); Limited cards are run at one copy each, which is legal (Verified); Card text for resolved cards (Verified); Usage: 18 of 25 core cards present, 72% (Verified)
  • Inferred: Starter opening probability ≈ 0.98 (hypergeometric, Inferred); Searcher and hand-trap coverage numbers (Inferred); Going-first and going-second estimates (Inferred); Interaction density and endboard quality from card text (Inferred)
  • Provisional: Meta Power (no dated metagame sample); Matchup/format fit D13 (no tournament data)
  • Data gaps: No combos supplied, so combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred One passcode (45231177) in CardIDList could not be resolved and is counted as Main Side Deck is empty, so post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top