Radiant Typhoon Deck #773219 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Radiant Typhoon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
36± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace link monsters (Zeke, Azalea, Zero, Camellia) and Surgical Striker - H.A.M.P. build a board that the opponent has to answer.; Mulcharmy and Radiant Typhoon Vision card advantage grinds the game long enough to reach a late-game board.
  • Turn 1 (going first): Open with Sky Striker spells and Radiant Typhoon Vision to set up a Link Summon route, holding Ash Blossom and Ghost Belle to protect the first engine piece.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) to stop the opponent's first summon, then convert with Link monsters from the Extra Deck.
  • Recovery: Recur Sky Striker Spells from the GY through Sky Striker Ace - Kagari and Sky Striker Ace - Zero to refill the hand and rebuild the Link route.
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan to evaluate.

Why it scores here

The deck's core engine is the Sky Striker and Radiant Typhoon package: 11 copies of the archetype core give roughly a 69% chance of at least one core card in a 5-card opening hand (Inferred), which keeps the engine reasonably accessible. Its strength is interaction, with nine hand traps and about 21 removal-text cards giving layered answers to a going-second opponent. The Extra Deck of 14 Link monsters and one Xyz provides a broad set of finishers that can build boards. The score does not come from the popularity of the archetype, and no card scores were averaged into the deck score. The deck is Illegal (Ash Blossom at 3 copies against a limit of 2), so the score is capped and is theoretical and structural only. The lack of recorded boards, tournament data and a Side Deck keeps confidence low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core of 11 copies gives P(at least one core card in a 5-card opening hand) ≈ 0.69; starter access is reasonable but relies on Sky Striker spells in the same hand (Inferred).
D2 Opening-Hand Quality & Brick Management 45 Ten singleton slots, 9 hand traps and multiple Normal-Summon-dependent cards raise brick and conflict risk; P(hand contains no hand trap in 6 cards) ≈ 0.32 (Inferred).
D3 Combo Conversion & Ceiling 50 No parseable combo boards; the Link chain (Zeke, Azalea, Zero, Kagari) is read from card text only, so the ceiling is a text-based estimate (Inferred).
D4 Combo Floor & Median Output 45 No recorded boards, so the median output cannot be measured and is estimated from starter diversity only (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Several independent Link routes and redundant hand traps give some recovery after one disruption, but the core remains concentrated in Sky Striker spells (Inferred).
D6 Resource Economy, Recovery & Grind 50 Sky Striker spells recur from the GY and Mulcharmy and Radiant Typhoon Vision supply card advantage, though the Recovery route is not tested in recorded games (Inferred).
D7 End-Board & Interaction Quality 60 Layered interaction: Ash Blossom, Ghost Belle, Ghost Ogre, Droplet, Solemn Judgment, Duster and Lightning Storm cover negation and removal across the turn (Inferred from card text).
D8 Going-Second & Board-Breaking Power 55 Going-second hand trap probability ≈ 0.68 and the Surgical Striker and Link boards are a credible board-breaking answer, though no going-second split is recorded (Inferred).
D9 Offensive Pressure & Closing Power 60 End-board of Surgical Striker H.A.M.P. (2500 ATK) and Link monsters with 1500–2000 ATK and direct-attack text gives real closing power (Inferred from card text).
D10 Main Deck Efficiency & Flexibility 50 A 55-card Main Deck is over the standard 40–60 range but well within the OCG limit; 38 Level 0 Spell and Trap cards make it non-compact, so efficiency is mid-range (Inferred).
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 14 Link and 1 Xyz gives broad coverage and multiple Link routes, with no visible wasted Extra slots (Inferred from the composition).
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is no post-side plan to assess; this is a Provisional score (Provisional).
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample exist, so matchup fit cannot be assessed beyond a neutral placeholder (Provisional).
D14 Pilotability & Error Tolerance 45 Multiple Link Summon routes, hand-trap timing and once-per-turn constraints make the deck demanding to pilot, though the error tolerance is moderate (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*50 + 0.20*40 = 48, then -12 illegal copy-limit modifier = 36 (theoretical, capped for an Illegal list)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) gives repeated interaction on the opponent's turn
  • Link-heavy Extra Deck of 14 Link and 1 Xyz gives many finishers and redundant Link routes
  • Core archetype access of about 69% at least one core card in a 5-card opening hand

Weaknesses

  • Illegal copy-limit violation: Ash Blossom runs 3 copies against a limit of 2
  • No Side Deck registered, so post-side adaptability is unknown
  • Dense 55-card Main Deck with 38 Level 0 Spell and Trap cards, which reduces compactness and raises brick risk

Critical choke points

  • Sky Striker Spells in hand are needed to start most Link routes; if they are missing, the engine does not turn on
  • Ash Blossom at 3 copies is illegal in OCG, so the list cannot be played as built
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-copy-limited slot (e.g. another Sky Striker Spell or a hand trap that is not capped) Brings the list into legal copy limits; the current list cannot be scored normally until the violation is fixed.
2 One Spell or Trap that is not part of the Sky Striker core Main Deck compactness, e.g. reduce the Main Deck toward 40 cards A 55-card Main Deck is non-compact and raises the brick rate.
3 A Side Deck of at least 15 cards A post-side plan is missing, so D12 and the going-second plan cannot be credited.

Evidence & confidence

  • Verified: Legality: Illegal; Ash Blossom & Joyous Spring run 3 copies, legal limit 2 (OCG Semi-Limited); Main Deck 55 cards (within 40–60); Extra 15 cards (within 0–15); Side 0 (within 0–15); Limited cards Droll & Lock Bird, Harpie's Feather Duster, Reinforcement of the Army, S:P Little Knight and Solemn Judgment each run 1 copy (legal)
  • Observed: Usage statistics: 5 of 5 core cards present (Droll & Lock Bird, Radiant Typhoon Vision, Mulcharmy Fuwalos, Mystical Space Typhoon, Ash Blossom)
  • Inferred: P(at least one archetype-core card in 5-card opening hand) ≈ 0.69; P(at least one hand trap in 6-card opening hand going second) ≈ 0.68; Strategy is Midrange with Toolbox and Stun secondary, from the hand-trap and Link composition; Structural score 50 from weighted dimensions (Midrange weights)
  • Provisional: Meta Power is null: no dated metagame sample is supplied; D12 side-deck adaptability and D13 matchup fit are unscored beyond placeholders
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN, so going-first and going-second splits are Inferred No Side Deck registered: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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