D/D/D Deck #773213 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, D/D Gryphon x3, D/D Savant Kepler x3. Created Oct 21, 2026 by YGO Mod.

Deck D/D/D OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck D/D/D boss summons (Kali Yuga, Super Doom King Dark Armageddon, Deus Machinex) enabled by Pendulum and Dark Contract searches (text-derived, Inferred); Link and Xyz pressure from D/D/D Gilgamesh, Zeus Ragnarok and Marksman King Tell (Inferred)
  • Turn 1 (going first): Pendulum-set the D/D pair, search with Dark Contract with the Gate or D/D Count Surveyor, then reach a D/D/D boss through Pendulum or Xyz summons (Inferred from card text, untested)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence for the opponent's first engine, then rebuild through D/D Necro Slime and Dark Contract recursion (Inferred, no recorded boards)
  • Recovery: Dark Contract recursion and Swirl Slime or Necro Slime GY summons refill the field from a broken board (Inferred)
  • After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan

Why it scores here

The deck's engine is a D/D/D Pendulum and Dark Contract structure with 26 archetype-core copies, which gives an Inferred 96.6% chance of at least one core card in a 5-card opening hand. Its interaction layer is broad (8 hand-trap-tagged cards and 16 negation-text cards), but the list runs 3 copies each of Ash Blossom and Dominus Impulse against an OCG limit of 2, so it is illegal as built. No recorded boards, combo steps, tournament results or side deck exist, so the ceiling, median and post-side scores are text-only inference. Popularity was not used as evidence of strength, and no card scores were averaged into the deck score. The score is capped at 25 because the list is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype-core group: P(at least one of 26 core copies in 5-card hand) ≈ 0.97; starter reliability is high but untested (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick proxy ≈ 3.4% for the core group; 11 singleton slots and 14 tech cards add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling read from Extra Deck boss text (Kali Yuga, Super Doom King) only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and floor cannot be measured; a score of 35 reflects the uncertainty (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and Dark Contract recursion give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery from Dark Contract with the Gate and GY summons; resource cost is high (Inferred)
D7 End-Board & Interaction Quality 60 16 negation-text cards and 26 removal-text cards give layered interaction; the over-limit copies are a legality issue, not a power boost (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand-trap density at 63% in a going-second 6-card hand is good, but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Two 3500-ATK Extra Deck bosses and a 4000-ATK Fusion boss give closing power if summoned (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 55 main cards with 27 distinct; 11 singletons and 14 tech cards; 70 of 55 copies are off exact archetype name, so coherence is moderate (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots across 14 distinct cards, with Fusion, Synchro, Xyz and Link coverage (Verified)
D12 Side Deck Adaptability 10 No side deck (Side Deck size 0), so no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 Several Pendulum, Xyz and Synchro chains require long decision sequences (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary (about 85:15, mainly for D3/D4). Structural ≈ 48, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (Semi-Limited over-limit) (-12). Final formula: Illegal cap applied: uncapped 0.80*Structural(48) + 0.20*TournamentReliability(40) - 12 banlist modifier ≈ 34, capped to 25 as theoretical/structural-only. Meta Power null (Provisional). Not a normal Final Contextual score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype access is high (≈97% of openings contain a core card, Inferred)
  • Layered interaction: 8 hand traps and 16 negation-text cards
  • Extra Deck flexibility: 15 slots across four summon types

Weaknesses

  • Illegal: 3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse against an OCG limit of 2
  • Low archetype purity (0% exact-name copies); 14 tech cards dilute the engine
  • No side deck and no recorded boards, so the ceiling and median are unmeasured

Critical choke points

  • Dark Contract and Pendulum zone setup: losing the D/D pair in the Pendulum Zone stops most boss routes (Inferred)
  • Ash Blossom and Dominus Impulse over the limit: a legal event would remove one copy each (Verified)
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Nothing required; cut to the legal 2 copies or swap in a non-restricted card Restores legal copy counts (Verified). Without this change the deck cannot receive a normal score.
2 One or two of the singleton tech cards (e.g. Dark Ruler No More, Lightning Storm) A second copy of a core engine card such as Dark Contract with the Gate Raises consistency and reduces dead-card risk (Inferred).
3 None A 15-card side deck for best-of-3 play Enables post-side adaptation; currently 0 side cards (Verified).

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within OCG size rules [40,60]/[0,15]/[0,15]; Ash Blossom & Joyous Spring and Dominus Impulse each at 3 copies against OCG limit 2; Droll & Lock Bird and Harpie's Feather Duster are Limited and run at 1 copy (legal); Usage stats: 25 rows; 13 of 23 core cards present (56.5%)
  • Inferred: Core-group hypergeometric odds: ≈0.97 for one card in a 5-card hand; Interaction density from text flags (8 hand traps, 16 negation, 26 removal); Going-second hand-trap estimate: 0.63 of 6-card hands contain one; Midrange primary and Combo secondary from card text and the Extra Deck mix
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link; archetype meta-share absent)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No side deck: post-side plan cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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