Dark Magician Deck #773207 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Artifact Lancea x3, Deep-Eyes White Dragon, the Blue Abyss x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Dark Magician, the Pharaoh's Servant x2
- Deep-Eyes White Dragon, the Blue Abyss x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Blue-Eyes White Dragon x3
- Dark Magician x1
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x3
- Kaibaman the Legend x1
- Kewl Tune Rotary x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x1
- Dark Magical Curtain x3
- Hey, Space Trunade! x2
- Mausoleum of White x1
- Roar of the Blue-Eyed Dragons x1
- The Gaze of Timaeus x2
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Gravity Collapse x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (14)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon, the God-Surpassing Servant x1
- Dark Magician of Destruction x1
- Dragon Master Magia x1
- Red-Eyes Dark Dragoon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 29/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 42 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Ultimate Dragon, Blue-Eyes Chaos MAX Dragon and Blue-Eyes Ultimate Spirit Dragon, reached through Blue-Eyes White Dragon searches and Blue-Eyes Extra Deck summons (Inferred from card text); Blue-Eyes Tyrant Dragon and Blue-Eyes Spirit Dragon as Extra Deck pressure (Inferred)
- Turn 1 (going first): Normal Summon a tuner (Sage with Eyes of Blue, Maiden of White or Ghost Ogre & Snow Rabbit), search or fetch Blue-Eyes White Dragon, then go to a Synchro or Fusion extender (Inferred)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Effect Veiler, Ghost Ogre) for the opponent's first summon or activation, then rebuild through Blue-Eyes searchers (Inferred)
- Recovery: Blue-Eyes White Dragon recursion via Maiden of White, Ghost Ogre and Deep-Eyes from the GY; Wishes for Eyes of Blue banish-equip (Inferred)
- After siding: None: the deck runs no side deck (side_count 0 of max 15), so there is no post-side plan
Why it scores here
This list is illegal as built: Red-Eyes Dark Dragoon is a Forbidden card run at one copy, so the score is theoretical and structural only and is capped low. The functional engine is Blue-Eyes, not Dark Magician: the exact archetype name covers only 4.3% of copies, and the deck runs dense Blue-Eyes searchers and tuners (Sage, Maiden of White, Ghost Ogre, Deep-Eyes, Wishes) that can reach Blue-Eyes White Dragon and several high-ATK Extra Deck finishers. Interaction is the strongest part of the system: 11 hand traps plus Solemn Judgment, Droll & Lock Bird and Maxx "C" give good going-second coverage. No combo boards, tournament link, or guides exist, so floor, median and ceiling are unmeasured and scored only from card text. Popularity did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 searcher-text card in opening 5) ≈ 0.83; core Blue-Eyes starters present at 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Many tuners with weak non-Blue-Eyes draws and a 67-copy off-archetype spread raise brick risk; no hand-level data (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling from card text only (Blue-Eyes Ultimate Dragon 4500 ATK, Chaos MAX 4000 ATK) (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No combo boards, so median output is unmeasured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion and multiple Blue-Eyes White Dragon routes help, but single-card choke points remain (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion via Maiden, Ghost Ogre and Deep-Eyes offsets spend, but no resource signature exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 11 hand traps, 8 negation texts and 27 removal texts give broad interaction (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand traps and Solemn help against an established board; no split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Blue-Eyes Ultimate Dragon, Chaos MAX and Blue-Eyes Ultimate Spirit reach high ATK with piercing or multi-attack text (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 56 main cards across 31 distinct names with 4 sub-archetypes and 4.3% exact-archetype purity lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 14 mixes Fusion, Synchro and Link with one open slot; Blue-Eyes finishers are present (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (side 0), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Blue-Eyes summon chains and many interaction timings demand precise play (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal: Forbidden card over copy limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) with Illegal cap applied as a -12 modifier: theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Blue-Eyes searcher and tuner package (3x Blue-Eyes White Dragon, Sage, Maiden of White, Ghost Ogre, Deep-Eyes, Wishes) (Verified card text)
- 11 hand traps plus Solemn Judgment, Droll & Lock Bird and Maxx "C" give strong going-second interaction (Verified flags, Inferred quality)
- Extra Deck reaches high-ATK Blue-Eyes finishers (Ultimate Dragon 4500, Chaos MAX 4000, Ultimate Spirit 3500) (Verified stats)
Weaknesses
- Illegal as built: Red-Eyes Dark Dragoon is Forbidden and run at 1 copy (Verified)
- Archetype identity is incoherent: exact 'Dark Magician' purity 4.3%, with Blue-Eyes, Mulcharmy, Eyes of Blue and Prophecy packages competing for slots (Verified composition)
- No side deck, so no post-side plan (Verified)
- Mulcharmy Fuwalos and Purulia (5 copies) draw on 'if you control no cards', which conflicts with the Blue-Eyes plan of holding a board (Inferred)
Critical choke points
- Red-Eyes Dark Dragoon must be removed before any legal evaluation can hold (Verified)
- Blue-Eyes White Dragon (3 copies) is the common ancestor of most Extra Deck finishers; losing it to a single removal or negation collapses several lines (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon (1 copy, Extra Deck) | a legal Blue-Eyes or Dragon Fusion/Synchro extender in the open Extra slot (Extra count 14 of 15) | Restores legality; the deck has one free Extra slot, so no other card needs to leave |
| 2 | Mulcharmy Fuwalos x3 and Mulcharmy Purulia x2 | Blue-Eyes-consistent main deck cards | Off-archetype draw engines conflict with holding a board; 5 slots are better used on the core Blue-Eyes engine (Inferred) |
| 3 | none | a side deck (up to 15 cards) covering the most-played opposing boards | Side count is 0, so the deck has no post-side plan for best-of-3 play (Verified) |
Evidence & confidence
- Verified: Red-Eyes Dark Dragoon is Forbidden and run at 1 copy (legal copies 0): deck is Illegal; Main 56 is within 40-60; Extra 14 is within 0-15; Side 0 is within 0-15; Exact archetype purity is 4.3%; off-archetype copies 67
- Inferred: Blue-Eyes, not Dark Magician, is the functional engine, from copy counts and card text; Searcher-text group P(>=1 in opening 5) ≈ 0.83 (hypergeometric); Interaction density is high from 11 hand traps and 8 negation texts (text-tagged)
- Provisional: Meta Power is null; D13 matchup fit is provisional
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent 1 passcode in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN; going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and archetype label 'Dark Magician' conflicts with the Blue-Eyes-led contents no side deck and no guides attached
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