Blue-Eyes Deck #773206 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Artifact Lancea x3, Deep-Eyes White Dragon, the Blue Abyss x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Dark Magician, the Pharaoh's Servant x2
- Deep-Eyes White Dragon, the Blue Abyss x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Blue-Eyes White Dragon x3
- Dark Magician x1
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x3
- Kaibaman the Legend x1
- Kewl Tune Rotary x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x1
- Dark Magical Curtain x3
- Hey, Space Trunade! x2
- Mausoleum of White x1
- Roar of the Blue-Eyed Dragons x1
- The Gaze of Timaeus x2
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Gravity Collapse x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (14)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon, the God-Surpassing Servant x1
- Dark Magician of Destruction x1
- Dragon Master Magia x1
- Red-Eyes Dark Dragoon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Stardust Sifr Divine Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.7 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes White Dragon lines into Blue-Eyes Chaos MAX Dragon, Blue-Eyes Tyrant Dragon and Blue-Eyes Ultimate Spirit Dragon, with Blue-Eyes White Dragon searched and summoned through Wishes for Eyes of Blue, Sage with Eyes of Blue and Ghost Ogre & Snow Rabbit.; Stardust Sifr Divine Dragon and Dragon Master Magia as high-ATK closers after Synchro or Fusion access, with Spirit with Eyes of Blue as a Link bridge.
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White to add a Level 1 LIGHT Tuner, then convert into Blue-Eyes White Dragon through the searcher and Special Summon text, with Mulcharmy Fuwalos and Mulcharmy Purulia as draw support.
- Turn 2 (going second): Use the 11 hand traps and negation effects (Ash Blossom & Joyous Spring, Ghost Ogre & Snow Rabbit, Effect Veiler, Droll & Lock Bird, Maxx "C", Solemn Judgment) to disrupt the opponent's first summon, then rebuild the Blue-Eyes board from the Graveyard.
- Recovery: Recover through Graveyard-triggered effects on Maiden of White, Ghost Ogre & Snow Rabbit and Deep-Eyes White Dragon, plus Mulcharmy draw effects to refill the hand after a disruption.
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the Forbidden Red-Eyes Dark Dragoon must be removed before any legal play.
Why it scores here
The deck is Illegal as submitted: Red-Eyes Dark Dragoon (Forbidden) is run as 1 copy, so the score is capped and reported as a theoretical, structural-only read. Its 92.7% chance of at least one archetype-core card in a 5-card opening hand, plus 16 searcher-text cards, suggests the Blue-Eyes engine usually becomes live on turns 1-2 (Inferred). Interaction is dense, with 11 hand traps and 8 negation-text cards, so the deck can answer a first summon when going second (Inferred from card text). Closing power is strong on paper through Blue-Eyes Chaos MAX Dragon, Blue-Eyes Tyrant Dragon and Blue-Eyes Ultimate Spirit Dragon. The deck has no combo recordings, no side deck, and only 27% exact-name archetype purity, so consistency and resilience are weaker than the card pool suggests. Popularity (Blue-Eyes core stats) confirms that the list is real, but it earned no points by itself, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in opening hand of 5) = 0.927 across 22 core copies; 16 searcher-text cards at P(>=1 in hand of 5) = 0.828 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 16 singletons among 31 distinct Main Deck cards, 11 hand traps and 8 negation effects compete for hand slots; one passcode unresolved (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards in combos_evidence; ceiling read from card text only (Blue-Eyes Chaos MAX Dragon, Tyrant, Ultimate Spirit) (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded combo median or power distribution exists; floor estimated from starter count and searcher density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Sage, Maiden of White, Ghost Ogre, Wishes, Kaibaman) and two-plus recursion routes from the GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Mulcharmy draw effects refill the hand; resource cost is high through Extra Deck summons (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 11 hand traps, 8 negation texts, Solemn Judgment and Droll & Lock Bird at Limited/Semi-Limited copy limits; no floodgate present (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap probability 0.749 for 11 hand traps; Blue-Eyes White Phantom Beast destroys all monsters on Special Summon (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 65 | Blue-Eyes Chaos MAX Dragon (4000 ATK, double piercing) and Blue-Eyes Tyrant Dragon (3400 ATK, multi-attack) give high closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56-card Main Deck is within 40-60 limit, but 27.1% exact-name archetype purity and 51 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 Extra Deck cards (3 Link, 6 Synchro, 5 Fusion) with a mixed route set; one slot is occupied by the Forbidden Red-Eyes Dark Dragoon (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards); no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated metagame sample; archetype share unavailable, so the score is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Extra Deck routes and decision points across hand-trap timing; complexity is high (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52.7, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal cap (theoretical/structural-only): 0.80*52.7 + 0.20*45 + (-12 banlist modifier) = 39.2, capped to 35; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Deep Blue-Eyes core with 92.7% opening-hand access to at least one core card
- Dense hand-trap and negation suite (11 hand traps, 8 negation texts)
- High closing power from Blue-Eyes Chaos MAX Dragon and Blue-Eyes Tyrant Dragon
Weaknesses
- Illegal as submitted because Red-Eyes Dark Dragoon is Forbidden
- No side deck
- Low exact-name archetype purity (27.1%) with 51 off-archetype copies
- Sixteen singletons raise brick risk
Critical choke points
- Red-Eyes Dark Dragoon occupies an Extra Deck slot and makes the list illegal
- Blue-Eyes White Dragon access depends on searchers and Sage/Maiden/Ghost Ogre tuner lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon | a legal Extra Deck Fusion or Synchro monster that fits the Blue-Eyes route | The only copy-limit violation; the list cannot be scored normally while it stays in the Extra Deck |
| 2 | one off-archetype Mulcharmy copy | a Side Deck of 15 cards | A Side Deck of 0 cards gives no post-side plan (D12 = 15) |
Evidence & confidence
- Verified: Red-Eyes Dark Dragoon is Forbidden and run at 1 copy (illegal); Main 56, Extra 14, Side 0 are within format size rules; Blue-Eyes Chaos MAX Dragon 4000 ATK and Blue-Eyes Tyrant Dragon 3400 ATK
- Inferred: Opening-hand access to the Blue-Eyes engine (hypergeometric); Going-second disruption density from 11 hand traps; Brick risk from 16 singletons and conflicting hand traps
- Provisional: Meta Power and Matchup Coverage (no dated metagame sample or tournament link)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent 1 passcode (23995346) could not be resolved to a card and was counted as main no win-rate telemetry exists; going-first/second and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no guides attached to the archetype
Couldn't load the combos





