Umbral Horror Deck #773204 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Garbage Golem x3, Gorgonic Umbral Horror x3, K9-17 Izuna x3. Created Oct 21, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Number-monster Xyz pressure (Masquerade / Number 39 / Utopia lines) converting the Umbral Horror and Barian's search engine into a large board that the Extra Deck Xyz finishes.; Hand-trap and Tech interaction (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) that stops the opponent's engine while the Xyz line develops.
  • Turn 1 (going first): Open a Umbral Horror starter or a Searcher-text monster (Thousand/Shining Umbral Horror, V Umbral Horror, Mulcharmy, Gorgonic) to add the next Umbral Horror and reach an Xyz Summon from the Extra Deck.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Infinite Impermanence) to disrupt the opponent's first board, then rebuild the Xyz line from the Deck.
  • Recovery: Recover with Barian's Seventh Untopia and Seventh Ascension searches, and Gorgonic or V Umbral Horror from the Graveyard or hand to re-enable the Xyz engine.
  • After siding: No Side Deck is registered in this export, so no post-side plan can be evaluated; the Overall score is limited by this gap.

Why it scores here

The deck's engine is a 22-copy Umbral Horror / Barian's / Masquerade core that opens at least one core card in 93% of going-first 5-card hands (Inferred), so the plan is reliably reachable, but each individual starter has only about a 25% chance of appearing in the opening hand. Interaction is the deck's strongest area: 13 hand traps and 19 removal or negation texts give it a high going-second board-breaking profile (Inferred from card text). No combo boards were recorded, so the ceiling and median scores come from text reading and are low-confidence. The deck is Illegal in OCG because three cards exceed their copy limits, so the Final score is capped and is theoretical only. Popularity and archetype usage were not counted as power, and the 13 dimension scores were not averaged from the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 core starter in 5-card hand) ≈ 0.93 for the 22-copy archetype core, but ≈ 0.25 for any single 3-copy starter (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Estimated full-brick proxy ≈ 0.07 with 13 hand traps and 19 tech or removal cards; no conflicting Normal Summon problem flagged (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is read from card text as a Number-Xyz chain with Masquerade and Gorgonic/V recursion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; scored conservatively below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Belle, Ghost Ogre and Infinite Impermanence give multiple hand-trap routes after a single interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Xyz overlay and Seventh/Barian search text give moderate recovery, with no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high from 13 hand traps plus Harpie's Feather Duster, Lightning Storm and Droll & Lock Bird (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Hand-trap-heavy going-second profile with ≈ 0.82 chance of at least one hand trap in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 62 Number Xyz bosses reach 3000 ATK (Number C104, Masquerade V) with destruction and piercing text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 main cards across 24 distinct names, with 36 cards at 3 copies and 12 off-archetype copies of Mulcharmy, K9 and Seventh (Inferred composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots, all Xyz, 13 distinct names; the Number/Masquerade lines overlap well but the sub-archetype split is wide (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck in this export, so post-side adaptability cannot be assessed and is scored at the floor (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching Quick Effect and hand-trap decisions across 13 interaction cards; high pilot skill required (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); no side deck (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*45 - 12 ≈ 42.6, then capped at 35 because the list is Illegal (theoretical/structural-only)


More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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