Phantom Knights Deck #773202 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Skull Meister x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Goblin Biker Clatter Sploder x1
- Goblin Biker Dugg Charger x1
- Materiactor Zeptwing x1
- Mulcharmy Purulia x3
- Skull Meister x3
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Silent Boots x2
- The Phantom Knights of Torn Scales x3
- Tour Guide From the Underworld x3
- Ghost Ogre & Snow Rabbit x3
- Cosmic Cyclone x2
- Forbidden Chalice x3
- Goblin Biker Grand Breakout x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Full-Armored Xyz x1
- Materiactor Critical x1
- Phantom Knights' Fog Blade x2
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Requiem Xyz Dragon x1
- Evilswarm Ophion x1
- Full Armored Dark Knight Lancer x1
- Full Armored Utopic Ray Lancer x1
- Goblin Biker Big Gabonga x1
- Leviair the Sea Dragon x1
- Materiactor Exagard x1
- Number F0: Utopic Future Zexal x1
- Shamanite Shamanknight x1
- The Phantom Knights of Break Sword x1
- The Phantom Knights of Malevolent Scythe x1
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Xyz engine, Hand-summon engine
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz Monsters from the 15-card Extra Deck (Dark Requiem, Arc Rebellion, Full Armored Dark Knight, Break Sword) reached through Phantom Knights hand and GY summons plus Rank-Up-Magic; Hand-trap and negation interaction (Ghost Ogre, Skull Meister, Fog Blade, Materiactor Critical) to protect the Xyz line
- Turn 1 (going first): Open a Phantom Knights hand-summonable starter (Decayed Cloak, Doomed Soleret, Silent Boots) or Torn Scales, search or summon a second Phantom Knights body, and Xyz Summon a 2000-3000 ATK Xyz from the Extra Deck
- Turn 2 (going second): Hold Ghost Ogre or Skull Meister as hand traps to answer the opponent's first board, then rebuild through GY summons of Phantom Knights and Rank-Up-Magic
- Recovery: Recycle Phantom Knights from GY and banishment (Ancient Cloak, Silent Boots, Decayed Cloak effects) into searches and hand summons to rebuild the engine after a disruption
- After siding: No Side Deck is registered, so there is no post-side plan in the evidence
Why it scores here
The deck reliably opens a Phantom Knights starter: the archetype core of 13 copies gives P(at least one in a 5-card opening hand) of about 0.88, and the 8 hand-summonable copies (Decayed Cloak, Doomed Soleret, Silent Boots) give about 0.69 (Inferred, hypergeometric). It converts that starter into Xyz pressure through a 15-card single-copy Extra Deck, which earns the closing-power and Extra-coverage credit. Interaction is layered across two hand traps, a Quick-Play negation and Fog Blade, which lifts the end-board and going-second scores. Points are held back by the empty Side Deck, the off-archetype share of only 34.5% exact-name purity, and the complete absence of recorded boards, so the ceiling and median could not be measured. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 archetype core card in 5) ~0.88; P(>=1 of the 8 hand-summonable starters in 5) ~0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 10 single-copy main-deck slots and generic spells like Forbidden Chalice and Cosmic Cyclone create some dead draws; hand traps offer partial bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from card text only (Rank-Up-Magic chains, Xyz Armor Fortress, Full Armored Dark Knight Lancer); no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos_evidence and no power distribution, so the median is unknown and held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple hand-summon routes and GY/banish recursion mean several independent lines after one removal (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | GY/banish recursion from Cloak, Boots, and Ancient Cloak supports grind, but the Rank-Up-Magic chain consumes resources (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ghost Ogre, Skull Meister, Fog Blade, Umbrage Veil, Cosmic Cyclone, and Materiactor Critical give layered interaction; 13 negation and 24 removal text hits (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Six hand-trap copies give P(>=1 in a 6-card going-second hand) ~0.65; Dark Rebellion and Arc Rebellion Xyz are board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Xyz bodies at 2000-3000 ATK plus Full Armored Dark Knight Lancer and Arc Rebellion Xyz give strong closing power (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 21 distinct main-deck cards with 8 three-copy staples and 10 single-copy tech and flex slots; compactness is moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Xyz, each one copy, with 2000-3000 ATK bodies and a mix of Phantom Knights and off-archetype Xyz; flexible but not all reliably reachable (Inferred) |
| D12 | Side Deck Adaptability | 25 | Side Deck is empty (0 of 15 slots), so there is no post-side adaptation in the evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable and no dated metagame sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Rank-Up-Magic chains, multiple hand-summon conditions, and Xyz summons create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Empty Side Deck / weak post-side plan (-3); Off-archetype engine dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*62 + 0.20*54 - 5 = 55.4, rounded to 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core of 13 copies gives high starter access (P >= 1 in 5 ~0.88)
- Three hand traps or negates (Ghost Ogre, Skull Meister, Fog Blade) plus Cosmic Cyclone and Materiactor Critical give layered interaction
- Single-copy Xyz pool of 15 provides high-ATK closers and varied board breakers
- Multiple GY and banish recursion routes give independent lines after disruption
Weaknesses
- Empty Side Deck: no post-side adaptation
- Low exact-name purity (34.5%) with several off-archetype engines
- 10 single-copy main-deck slots reduce consistency
- No recorded boards, so the combo ceiling and median cannot be verified
- Pilotability is demanding: Rank-Up-Magic chains and hand-summon conditions
Critical choke points
- Opening-hand Phantom Knights starter (8 hand-summonable copies, P ~0.69)
- Rank-Up-Magic and Xyz Summon legality on the field, which requires a Rank 3 or 4 Xyz base
- Hand-trap access on going second (P ~0.65 for 6 cards)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Phantom Knights' Rank-Up-Magic Launch or 1 Goblin Biker Grand Breakout | A third-party hand-summonable Phantom Knights starter or a second copy of Silent Boots | Raises starter access and lowers the off-archetype share |
| 2 | None | A 3-card Side Deck of hand traps or Xyz-answer cards | A Side Deck is registered as empty, so post-side adaptation has no evidence behind it |
Evidence & confidence
- Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side within limits; All distinct cards are Unlimited; no Limited or Forbidden cards; Archetype usage: 13 core copies run; Doomed Soleret, Decayed Cloak, Torn Scales are core cards
- Inferred: P(>=1 archetype core in 5) ~0.88 and P(>=1 hand-summonable starter in 5) ~0.69; Hand-trap access on going second ~0.65; Interaction density and board-breaking reads from card text
- Provisional: Meta Power is null; Matchup and format fit (D13) are not measured; Median and floor output (D4) unknown
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side behaviour is unevaluated No guides attached for this archetype
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