Phantom Knights Deck #773202 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Skull Meister x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
55± 8/ 100
Power Score
Structural 62
Reliability 54
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Xyz engine, Hand-summon engine
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Monsters from the 15-card Extra Deck (Dark Requiem, Arc Rebellion, Full Armored Dark Knight, Break Sword) reached through Phantom Knights hand and GY summons plus Rank-Up-Magic; Hand-trap and negation interaction (Ghost Ogre, Skull Meister, Fog Blade, Materiactor Critical) to protect the Xyz line
  • Turn 1 (going first): Open a Phantom Knights hand-summonable starter (Decayed Cloak, Doomed Soleret, Silent Boots) or Torn Scales, search or summon a second Phantom Knights body, and Xyz Summon a 2000-3000 ATK Xyz from the Extra Deck
  • Turn 2 (going second): Hold Ghost Ogre or Skull Meister as hand traps to answer the opponent's first board, then rebuild through GY summons of Phantom Knights and Rank-Up-Magic
  • Recovery: Recycle Phantom Knights from GY and banishment (Ancient Cloak, Silent Boots, Decayed Cloak effects) into searches and hand summons to rebuild the engine after a disruption
  • After siding: No Side Deck is registered, so there is no post-side plan in the evidence

Why it scores here

The deck reliably opens a Phantom Knights starter: the archetype core of 13 copies gives P(at least one in a 5-card opening hand) of about 0.88, and the 8 hand-summonable copies (Decayed Cloak, Doomed Soleret, Silent Boots) give about 0.69 (Inferred, hypergeometric). It converts that starter into Xyz pressure through a 15-card single-copy Extra Deck, which earns the closing-power and Extra-coverage credit. Interaction is layered across two hand traps, a Quick-Play negation and Fog Blade, which lifts the end-board and going-second scores. Points are held back by the empty Side Deck, the off-archetype share of only 34.5% exact-name purity, and the complete absence of recorded boards, so the ceiling and median could not be measured. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype core card in 5) ~0.88; P(>=1 of the 8 hand-summonable starters in 5) ~0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 10 single-copy main-deck slots and generic spells like Forbidden Chalice and Cosmic Cyclone create some dead draws; hand traps offer partial bricks (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only (Rank-Up-Magic chains, Xyz Armor Fortress, Full Armored Dark Knight Lancer); no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence and no power distribution, so the median is unknown and held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple hand-summon routes and GY/banish recursion mean several independent lines after one removal (Inferred)
D6 Resource Economy, Recovery & Grind 65 GY/banish recursion from Cloak, Boots, and Ancient Cloak supports grind, but the Rank-Up-Magic chain consumes resources (Inferred)
D7 End-Board & Interaction Quality 72 Ghost Ogre, Skull Meister, Fog Blade, Umbrage Veil, Cosmic Cyclone, and Materiactor Critical give layered interaction; 13 negation and 24 removal text hits (Inferred from text)
D8 Going-Second & Board-Breaking Power 70 Six hand-trap copies give P(>=1 in a 6-card going-second hand) ~0.65; Dark Rebellion and Arc Rebellion Xyz are board breakers (Inferred)
D9 Offensive Pressure & Closing Power 72 Xyz bodies at 2000-3000 ATK plus Full Armored Dark Knight Lancer and Arc Rebellion Xyz give strong closing power (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 65 21 distinct main-deck cards with 8 three-copy staples and 10 single-copy tech and flex slots; compactness is moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Xyz, each one copy, with 2000-3000 ATK bodies and a mix of Phantom Knights and off-archetype Xyz; flexible but not all reliably reachable (Inferred)
D12 Side Deck Adaptability 25 Side Deck is empty (0 of 15 slots), so there is no post-side adaptation in the evidence (Verified)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Rank-Up-Magic chains, multiple hand-summon conditions, and Xyz summons create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Empty Side Deck / weak post-side plan (-3); Off-archetype engine dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*62 + 0.20*54 - 5 = 55.4, rounded to 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 13 copies gives high starter access (P >= 1 in 5 ~0.88)
  • Three hand traps or negates (Ghost Ogre, Skull Meister, Fog Blade) plus Cosmic Cyclone and Materiactor Critical give layered interaction
  • Single-copy Xyz pool of 15 provides high-ATK closers and varied board breakers
  • Multiple GY and banish recursion routes give independent lines after disruption

Weaknesses

  • Empty Side Deck: no post-side adaptation
  • Low exact-name purity (34.5%) with several off-archetype engines
  • 10 single-copy main-deck slots reduce consistency
  • No recorded boards, so the combo ceiling and median cannot be verified
  • Pilotability is demanding: Rank-Up-Magic chains and hand-summon conditions

Critical choke points

  • Opening-hand Phantom Knights starter (8 hand-summonable copies, P ~0.69)
  • Rank-Up-Magic and Xyz Summon legality on the field, which requires a Rank 3 or 4 Xyz base
  • Hand-trap access on going second (P ~0.65 for 6 cards)
Priority Remove Add Reason
1 1 Phantom Knights' Rank-Up-Magic Launch or 1 Goblin Biker Grand Breakout A third-party hand-summonable Phantom Knights starter or a second copy of Silent Boots Raises starter access and lowers the off-archetype share
2 None A 3-card Side Deck of hand traps or Xyz-answer cards A Side Deck is registered as empty, so post-side adaptation has no evidence behind it

Evidence & confidence

  • Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side within limits; All distinct cards are Unlimited; no Limited or Forbidden cards; Archetype usage: 13 core copies run; Doomed Soleret, Decayed Cloak, Torn Scales are core cards
  • Inferred: P(>=1 archetype core in 5) ~0.88 and P(>=1 hand-summonable starter in 5) ~0.69; Hand-trap access on going second ~0.65; Interaction density and board-breaking reads from card text
  • Provisional: Meta Power is null; Matchup and format fit (D13) are not measured; Median and floor output (D4) unknown
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side behaviour is unevaluated No guides attached for this archetype

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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