Materiactor Deck #773201 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Skull Meister x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.

Deck Materiactor OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
48± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 62
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.8
Going First 62
Going Second 54
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank 3 Xyz bootstrap from Level 3 Phantom Knights and Goblin monsters, converted into Rank 3/4 Xyz boards (Break Sword, Malevolent Scythe, Dark Rebellion, Ray Lancer) that pressure with 2000-2500 ATK; Hand-trap and spell/trap interaction (Ghost Ogre, Skull Meister, Materiactor Critical, Fog Blade, Forbidden Chalice, Cosmic Cyclone) grinding the opponent's board until the Xyz line converts
  • Turn 1 (going first): Normal Summon a Level 3 Phantom Knights or Goblin monster, use a second Level 3 monster to Xyz Summon a Rank 3 Xyz (Break Sword or Malevolent Scythe), then use Fog Blade or Chalice to clear the opponent's first threat
  • Turn 2 (going second): Hold Ghost Ogre or Skull Meister as hand traps against the opponent's first Spell, Trap or monster effect, then rebuild a Rank 3 Xyz from the Level 3 monsters that remain
  • Recovery: Phantom Knights GY effects (Ancient Cloak, Silent Boots, Doomed Soleret, Requiem) and Goblin Biker Dugg Charger recycle searchable monsters and Spells/Traps from the Deck to rebuild the Xyz line
  • After siding: Not applicable: the Side Deck is empty, so the deck cannot adapt between games of a best-of-3 match

Why it scores here

The deck's consistency comes from its Phantom Knights core (17 of 40 Main Deck cards, 42%) and its 21 Level 3 Main Deck monsters, which make a Rank 3 Xyz bootstrap likely in both going-first and going-second hands (about 0.86 and 0.93 respectively, Inferred). Interaction is real but reactive: 6 hand-trap copies, 13 negation-text copies and 2 Cosmic Cyclone plus 2 Fog Blade give it layered answers. The score is held down by the Extra Deck, where roughly 4 of 15 Xyz (Dark Requiem, Arc Rebellion, Dark Knight Lancer, Ophion) need Level 5, Level 7 or Lswarm materials the list does not run, and by the empty Side Deck, which gives no post-side plan. The Materiactor name is not what drives the deck: only 3 cards are exact Materiactor (5.5% purity), and the scoring reflects the Phantom Knights system, not the archetype's popularity or an average of card scores. No recorded boards or win-rate data exist, so the floor and median are inferred from text only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 Phantom Knights Main monster in 5 cards) ~0.85 and P(>=2 Level 3 Main monsters in 5 cards) ~0.86 from the resolved list; the Rank 3 bootstrap is consistent (Inferred)
D2 Opening-Hand Quality & Brick Management 58 27 Main monsters but only 8 Spells and 5 Traps; Ghost Ogre and Skull Meister are dead in hand without a trigger, and several Phantom Knights effects need specific GY or banished targets (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; the Rank 3 Xyz ceiling (Break Sword, Scythe, Exagard, Torpedo) is inferred from card text and does not include a verified high-power line (Inferred)
D4 Combo Floor & Median Output 48 combos_evidence reports zero parseable boards, so floor and median are text-only inference; the guide describes the deck as weak against the current meta (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several recursion routes (Ancient Cloak, Silent Boots, Doomed Soleret, Requiem, Dugg Charger) and 6 hand-trap copies give the deck alternative lines after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion is high, but Cosmic Cyclone costs 1000 LP and the Phantom Knights GY effects are once-per-turn, so grind is moderate (Inferred)
D7 End-Board & Interaction Quality 66 13 negation-text copies, 2 Fog Blade, 1 Materiactor Critical, 3 Forbidden Chalice, 2 Cosmic Cyclone and 6 hand-trap copies give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Ghost Ogre and Skull Meister are hand traps that can disrupt a going-second board, but the Extra Deck has no reliable board breaker without Lv5/Lv7 materials (Inferred)
D9 Offensive Pressure & Closing Power 44 Live closers are mostly Rank 3 (2000-2100 ATK); Dark Rebellion and Ray Lancer reach 2500 only with 3-4 Level 4 monsters (6 Main copies), and the 3000 ATK Xyz are not reliably summonable (Inferred)
D10 Main Deck Efficiency & Flexibility 66 40 Main cards with 21 distinct names; 17 Phantom Knights cards give real coherence, but 13 non-monster slots are reactive (verified structure, Inferred weight)
D11 Extra Deck Efficiency & Coverage 42 15 Xyz with 1 copy each; Dark Requiem, Arc Rebellion, Dark Knight Lancer and Ophion lack realistic materials in this list (Inferred)
D12 Side Deck Adaptability 10 Side Deck count is 0, so no post-side adaptation is possible (verified)
D13 Matchup Coverage & Format Fit 30 tournament_context is unavailable and the only matchup signal is a Vietnamese guide saying the deck is weak against the current meta; this is Provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Two or three Xyz chains with alternative Xyz summons and conditional hand-trap timing require careful sequencing, but no step is excessively complex (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary not blended into the weights (weights taken from the Midrange profile only). Structural ≈ 54.8, Going First ≈ 62, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Dead or near-dead Extra Deck cards (-3); Archetype mismatch (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null): 0.80*54.8 + 0.20*48 - 5 = 48.4, rounded to 48

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ 0.86 · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Phantom Knights core of 17 Main Deck cards gives a consistent, repeated Level 3 monster base
  • 21 Level 3 Main monsters make the Rank 3 Xyz bootstrap reliable in going-first and going-second hands
  • 13 negation-text copies, 6 hand-trap copies and 2 Fog Blade provide layered interaction
  • Multiple GY and banish recursion routes (Ancient Cloak, Silent Boots, Doomed Soleret, Requiem) give resilience after disruption

Weaknesses

  • Four Extra Deck Xyz lack realistic materials in this list
  • No Side Deck, so no best-of-3 adaptation
  • Materiactor identity is thin (3 cards); the deck is really Phantom Knights plus Goblin
  • Closing power is capped near 2000-2500 ATK, and the 3000 ATK Xyz are not reliably summonable
  • Several interaction cards (Forbidden Chalice, Fog Blade, Cosmic Cyclone) are reactive and cost tempo

Critical choke points

  • Skull Meister and Ghost Ogre are dead in hand without a trigger, so an opening hand of only hand traps stalls the first Xyz
  • A Rank 3 Xyz needs two Level 3 monsters on the field; the opponent clearing the first summoned monster can stop the line
Priority Remove Add Reason
1 Dark Requiem Xyz Dragon A Rank 3 Xyz that the deck can reliably summon (for example, a second Phantom Knights or Goblin Rank 3 from the Extra Deck list) Dark Requiem needs three Level 5 monsters and the Main Deck has none, so it is effectively a dead Extra Deck slot
2 Arc Rebellion Xyz Dragon A Side Deck card that answers the deck's most common matchup threat Arc Rebellion has the same Level 5 material problem, and the empty Side Deck is the largest gap in D12
3 Evilswarm Ophion Additional Side Deck slots (at least 4 to 6) Ophion needs two Lswarm monsters that are not in the deck, so it cannot be summoned from this list

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0: legal size for the OCG format (size_rules 40-60 main, 0-15 extra); All distinct cards are Unlimited; no banlist violations; Copy histogram 10 singles, 3 doubles, 8 triples; Guide 1085 says the deck is currently weak against the meta and is played for fun
  • Inferred: P(>=1 Phantom Knights Main monster in 5) ~0.85 and P(>=2 Level 3 Main monsters in 5) ~0.86 (going first), ~0.93 (going second); Four Extra Deck Xyz (Dark Requiem, Arc Rebellion, Dark Knight Lancer, Ophion) are not summonable from realistic materials; Interaction density is high on paper (13 negation-text copies, 6 hand traps), but its quality is a semantic read of card text
  • Provisional: Meta Power is null: no dated metagame sample is supplied; Matchup fit (D13) is based only on the guide's qualitative statement
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed

More OCG Info

Materiactor

Materiactor Breakdown

 
 

 

 

 

 

 

 
 

 

 
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