Materiactor Deck #773201 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Skull Meister x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Goblin Biker Clatter Sploder x1
- Goblin Biker Dugg Charger x1
- Materiactor Zeptwing x1
- Mulcharmy Purulia x3
- Skull Meister x3
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Silent Boots x2
- The Phantom Knights of Torn Scales x3
- Tour Guide From the Underworld x3
- Ghost Ogre & Snow Rabbit x3
- Cosmic Cyclone x2
- Forbidden Chalice x3
- Goblin Biker Grand Breakout x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Full-Armored Xyz x1
- Materiactor Critical x1
- Phantom Knights' Fog Blade x2
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Requiem Xyz Dragon x1
- Evilswarm Ophion x1
- Full Armored Dark Knight Lancer x1
- Full Armored Utopic Ray Lancer x1
- Goblin Biker Big Gabonga x1
- Leviair the Sea Dragon x1
- Materiactor Exagard x1
- Number F0: Utopic Future Zexal x1
- Shamanite Shamanknight x1
- The Phantom Knights of Break Sword x1
- The Phantom Knights of Malevolent Scythe x1
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.8 |
| Going First | 62 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Rank 3 Xyz bootstrap from Level 3 Phantom Knights and Goblin monsters, converted into Rank 3/4 Xyz boards (Break Sword, Malevolent Scythe, Dark Rebellion, Ray Lancer) that pressure with 2000-2500 ATK; Hand-trap and spell/trap interaction (Ghost Ogre, Skull Meister, Materiactor Critical, Fog Blade, Forbidden Chalice, Cosmic Cyclone) grinding the opponent's board until the Xyz line converts
- Turn 1 (going first): Normal Summon a Level 3 Phantom Knights or Goblin monster, use a second Level 3 monster to Xyz Summon a Rank 3 Xyz (Break Sword or Malevolent Scythe), then use Fog Blade or Chalice to clear the opponent's first threat
- Turn 2 (going second): Hold Ghost Ogre or Skull Meister as hand traps against the opponent's first Spell, Trap or monster effect, then rebuild a Rank 3 Xyz from the Level 3 monsters that remain
- Recovery: Phantom Knights GY effects (Ancient Cloak, Silent Boots, Doomed Soleret, Requiem) and Goblin Biker Dugg Charger recycle searchable monsters and Spells/Traps from the Deck to rebuild the Xyz line
- After siding: Not applicable: the Side Deck is empty, so the deck cannot adapt between games of a best-of-3 match
Why it scores here
The deck's consistency comes from its Phantom Knights core (17 of 40 Main Deck cards, 42%) and its 21 Level 3 Main Deck monsters, which make a Rank 3 Xyz bootstrap likely in both going-first and going-second hands (about 0.86 and 0.93 respectively, Inferred). Interaction is real but reactive: 6 hand-trap copies, 13 negation-text copies and 2 Cosmic Cyclone plus 2 Fog Blade give it layered answers. The score is held down by the Extra Deck, where roughly 4 of 15 Xyz (Dark Requiem, Arc Rebellion, Dark Knight Lancer, Ophion) need Level 5, Level 7 or Lswarm materials the list does not run, and by the empty Side Deck, which gives no post-side plan. The Materiactor name is not what drives the deck: only 3 cards are exact Materiactor (5.5% purity), and the scoring reflects the Phantom Knights system, not the archetype's popularity or an average of card scores. No recorded boards or win-rate data exist, so the floor and median are inferred from text only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 Phantom Knights Main monster in 5 cards) ~0.85 and P(>=2 Level 3 Main monsters in 5 cards) ~0.86 from the resolved list; the Rank 3 bootstrap is consistent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 27 Main monsters but only 8 Spells and 5 Traps; Ghost Ogre and Skull Meister are dead in hand without a trigger, and several Phantom Knights effects need specific GY or banished targets (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; the Rank 3 Xyz ceiling (Break Sword, Scythe, Exagard, Torpedo) is inferred from card text and does not include a verified high-power line (Inferred) |
| D4 | Combo Floor & Median Output | 48 | combos_evidence reports zero parseable boards, so floor and median are text-only inference; the guide describes the deck as weak against the current meta (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several recursion routes (Ancient Cloak, Silent Boots, Doomed Soleret, Requiem, Dugg Charger) and 6 hand-trap copies give the deck alternative lines after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion is high, but Cosmic Cyclone costs 1000 LP and the Phantom Knights GY effects are once-per-turn, so grind is moderate (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 13 negation-text copies, 2 Fog Blade, 1 Materiactor Critical, 3 Forbidden Chalice, 2 Cosmic Cyclone and 6 hand-trap copies give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ghost Ogre and Skull Meister are hand traps that can disrupt a going-second board, but the Extra Deck has no reliable board breaker without Lv5/Lv7 materials (Inferred) |
| D9 | Offensive Pressure & Closing Power | 44 | Live closers are mostly Rank 3 (2000-2100 ATK); Dark Rebellion and Ray Lancer reach 2500 only with 3-4 Level 4 monsters (6 Main copies), and the 3000 ATK Xyz are not reliably summonable (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 40 Main cards with 21 distinct names; 17 Phantom Knights cards give real coherence, but 13 non-monster slots are reactive (verified structure, Inferred weight) |
| D11 | Extra Deck Efficiency & Coverage | 42 | 15 Xyz with 1 copy each; Dark Requiem, Arc Rebellion, Dark Knight Lancer and Ophion lack realistic materials in this list (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck count is 0, so no post-side adaptation is possible (verified) |
| D13 | Matchup Coverage & Format Fit | 30 | tournament_context is unavailable and the only matchup signal is a Vietnamese guide saying the deck is weak against the current meta; this is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Two or three Xyz chains with alternative Xyz summons and conditional hand-trap timing require careful sequencing, but no step is excessively complex (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary not blended into the weights (weights taken from the Midrange profile only). Structural ≈ 54.8, Going First ≈ 62, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Dead or near-dead Extra Deck cards (-3); Archetype mismatch (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null): 0.80*54.8 + 0.20*48 - 5 = 48.4, rounded to 48
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ 0.86 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Phantom Knights core of 17 Main Deck cards gives a consistent, repeated Level 3 monster base
- 21 Level 3 Main monsters make the Rank 3 Xyz bootstrap reliable in going-first and going-second hands
- 13 negation-text copies, 6 hand-trap copies and 2 Fog Blade provide layered interaction
- Multiple GY and banish recursion routes (Ancient Cloak, Silent Boots, Doomed Soleret, Requiem) give resilience after disruption
Weaknesses
- Four Extra Deck Xyz lack realistic materials in this list
- No Side Deck, so no best-of-3 adaptation
- Materiactor identity is thin (3 cards); the deck is really Phantom Knights plus Goblin
- Closing power is capped near 2000-2500 ATK, and the 3000 ATK Xyz are not reliably summonable
- Several interaction cards (Forbidden Chalice, Fog Blade, Cosmic Cyclone) are reactive and cost tempo
Critical choke points
- Skull Meister and Ghost Ogre are dead in hand without a trigger, so an opening hand of only hand traps stalls the first Xyz
- A Rank 3 Xyz needs two Level 3 monsters on the field; the opponent clearing the first summoned monster can stop the line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Requiem Xyz Dragon | A Rank 3 Xyz that the deck can reliably summon (for example, a second Phantom Knights or Goblin Rank 3 from the Extra Deck list) | Dark Requiem needs three Level 5 monsters and the Main Deck has none, so it is effectively a dead Extra Deck slot |
| 2 | Arc Rebellion Xyz Dragon | A Side Deck card that answers the deck's most common matchup threat | Arc Rebellion has the same Level 5 material problem, and the empty Side Deck is the largest gap in D12 |
| 3 | Evilswarm Ophion | Additional Side Deck slots (at least 4 to 6) | Ophion needs two Lswarm monsters that are not in the deck, so it cannot be summoned from this list |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0: legal size for the OCG format (size_rules 40-60 main, 0-15 extra); All distinct cards are Unlimited; no banlist violations; Copy histogram 10 singles, 3 doubles, 8 triples; Guide 1085 says the deck is currently weak against the meta and is played for fun
- Inferred: P(>=1 Phantom Knights Main monster in 5) ~0.85 and P(>=2 Level 3 Main monsters in 5) ~0.86 (going first), ~0.93 (going second); Four Extra Deck Xyz (Dark Requiem, Arc Rebellion, Dark Knight Lancer, Ophion) are not summonable from realistic materials; Interaction density is high on paper (13 negation-text copies, 6 hand traps), but its quality is a semantic read of card text
- Provisional: Meta Power is null: no dated metagame sample is supplied; Matchup fit (D13) is based only on the guide's qualitative statement
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed
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