Dragunity Deck #773199 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dragunity Senatus x3, Ash Blossom & Joyous Spring x3, Dragunity Couse x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 54
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 54
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boss beatdown: Dragunity Knight - Ascalon (3300 ATK) and Dragunity Knight - Areadbhair (3300 ATK), backed by Dragunity Knight - Vajrayana and Accel Synchro Stardust Dragon; Hot Red Dragon Archfiend's once-per-turn board wipe followed by a Synchro attack
  • Turn 1 (going first): Open a Tuner plus archetype starter (Dragunity Remus, Couse, Phalanx, or Senatus), search Dragon Ravine or Dragunity Glow, then Synchro into a 3000+ ATK boss while holding Ash Blossom and Droll for the opponent's first answer
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll and Lock Bird) to stop the opponent's first board, then rebuild through Dragunity Legatus or Senatus and a Synchro
  • Recovery: Recover from the GY with Dragunity Glow, Legatus and Remus, which are banish-based GY revivals, and rebuild the Synchro boss from the Deck through Dragon Ravine
  • After siding: Not assessable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck reliably opens a Synchro plan only about half the time: P(at least one archetype core card in a 5-card opening hand) is about 0.51, and a searcher is present in about 0.69 of opening hands, so the engine is accessible through search rather than by starter density (Inferred). Its strongest area is end-board interaction: several Synchro monsters negate or remove, and the 3300-ATK bosses close the game, which earns the D7 and D9 scores on the system rather than from any single card. The deck has no recorded boards, no sideboard, and no tournament or win-rate data, so the median and post-side scores rest on text inference and carry low confidence. Popularity and archetype usage stats only confirm that the list is a real, accessible build; they did not add points. The score was not built by averaging individual card power. It is capped at 40 because the list runs three copies of Ash Blossom and Joyous Spring against a limit of two, so this is a structural-only read of an illegal list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core card in a 5-card opening hand) is about 0.51 and P(at least one searcher) is about 0.69; core is 5 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 48 18 zero-level non-monster cards and 9 tech/hand-trap slots raise dead-draw risk; no full-brick estimate is supplied (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable combos; the 3300-ATK Synchro bosses and Vajrayana's ATK doubling set a text-only ceiling (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unmeasured; estimated from starter diversity and Tuner density (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossoms, Infinite Impermanence, Droll and Effect Veiler give several interruption answers, and the GY revive lines recur (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw and search are present through Cards of Consonance, Mulcharmy Fuwalos, Dragon Ravine and Dragunity Glow (Inferred)
D7 End-Board & Interaction Quality 74 Stardust Dragon, Areadbhair, Areus and Hot Red Dragon Archfiend give negates and removal; Oubliette adds a Trap-side negate (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is about 0.71 for at least one of 7 hand traps; Synchro removal covers the board (Inferred)
D9 Offensive Pressure & Closing Power 70 Ascalon and Areadbhair both reach 3300 ATK, with Vajrayana doubling ATK; the closing power is strong on paper (Verified card text)
D10 Main Deck Efficiency & Flexibility 58 40 main-deck cards with 21 distinct, 65.5% exact-name Dragunity purity and 18 zero-level cards; cards are compact but level-0 heavy (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Synchro Extra cards with 9 distinct, and the boss suite requires specific Tuner and non-Tuner pairings (Verified composition)
D12 Side Deck Adaptability 20 The deck runs an empty side deck, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, so meta share and matchup data are absent; this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Synchro chains, timing-sensitive hand traps and several zone-dependent effects require dense decision-making (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary used as a qualitative context check only, not blended into the weights. Structural ≈ 56, Going First ≈ 54, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: copy-limit violation (Ash Blossom 3 vs 2 legal) (-5); no side deck (-3); banlist exposure (Limited and Semi-Limited cards) (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*56 + 0.20*48 = 54.4; context modifiers total -10 give 44.4; the Illegal cap (copy-limit violation) sets the reported score to 40 as a theoretical/structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Synchro boss suite: Ascalon and Areadbhair at 3300 ATK, with Vajrayana's ATK doubling
  • Layered interaction: Ash, Droll, Infinite Impermanence, Effect Veiler, Oubliette, plus Synchro negates
  • Searchers (Dragon Ravine, Dragunity Glow, Terraforming) raise engine access above the core-card odds alone

Weaknesses

  • Illegal copy count: three Ash Blossoms against a limit of two
  • No side deck, so there is no post-side adaptation
  • Zero-level non-monster slots (18) raise brick risk
  • Core card Dragunity Lord - Georgius is absent (60% usage inclusion) and Mulcharmy Fuwalos is at 1 copy against a typical 3

Critical choke points

  • Hand-trap dependence on the going-second side: hand traps are the only answer to an early board
  • The Synchro boss needs a specific Tuner plus non-Tuner pairing; losing the Tuner to a single answer stops the line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 copy of Dragunity Lord - Georgius (usage-stat core, 60% inclusion, absent from this list) Makes the list legal under the OCG copy limit and restores a usage-stat core card; the deck is Illegal as built
2 A side deck of up to 15 cards The current zero-card side deck gives no post-side plan (D12)

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; Ash Blossom 3 copies vs 2 legal (Semi-Limited); Restricted cards: Droll and Lock Bird, Monster Reborn and Terraforming at Limited 1 copy each; Archetype purity 65.5% exact name; 36 Dragunity copies; Usage stats: Ash 70%, Droll 70%, Georgius 60% (absent), Mulcharmy Fuwalos 60% (1 copy)
  • Inferred: P(at least one core card in a 5-card hand) about 0.51; P(at least one searcher in a 5-card hand) about 0.69; Going-second hand-trap access about 0.71; Interaction quality from card text (negates and removal in Synchro monsters)
  • Provisional: Meta power and matchup fit (no dated sample, no tournament link); Tournament reliability
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN for this deck Meta power is Provisional unless a dated metagame sample is supplied The deck runs zero side cards, so post-side performance is unassessable Deck title is null in the source record

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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