Umbral Horror Deck #773198 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz boss monsters (Number C104: Umbral Horror Masquerade 3000 ATK, Ryzeal Detonator 3000 ATK) reached through Umbral Horror and Mulcharmy card advantage plus Xyz chains; Ryzeal Duo Drive and Mereologic Aggregator as single-threat closers after the board is established
  • Turn 1 (going first): Open on Umbral Horror / V Umbral Horror / Mulcharmy draw engines, use Barian's Seventh Untopia to search Umbral Horror, and hold Ash Blossom or Infinite Impermanence for the first opposing response (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird and Nibiru as hand traps to break the opponent's first board, then rebuild through Mulcharmy draws (Inferred)
  • Recovery: Mulcharmy draw effects and Barian's Hope / Seventh Ascension searches rebuild hand after an interruption; Ryzeal Cross recycles Ryzeal GY monsters (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust to matchups

Why it scores here

The deck's Umbral Horror core is reliably accessible: the hypergeometric estimate gives about a 93% chance of at least one core card in a 5-card opening hand, and the Mulcharmy and Barian's searchers add card flow, so it usually reaches a live engine by turn 2 (Inferred). Its interaction density is the strongest part of the system: 12 hand traps, Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Ghost Ogre and Nibiru, plus Number 104-style negations and Ryzeal Detonator removal, give it real going-second pressure. The score is held down by four cards run over their copy limits (making the list illegal), a main deck that mixes Umbral Horror, Ryzeal, Mulcharmy, Barian's, Seventh and Masquerade pieces (exact-name archetype purity 13.9%), and no side deck. The combo evidence is empty, so ceiling and floor are text-only inference. Popularity and archetype usage were not credited as power, and the score was not derived by averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Umbral core card in 5-card hand) ≈ 0.93; 2-card starter bootstrap is plausible but split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and Xyz-only pieces (Ryzeal, Masquerade, Number) are dead without a live engine, and 6 singletons plus several off-plan 1-copy cards add brick risk; Mulcharmy partly mitigates (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; the Umbral to Masquerade to Number C104 path is text-supported but unverified (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no power distribution; median output is unknown and assumed modest given the split engine (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps, Mulcharmy draws and Barian's searches give several independent answers after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draws, 17 searcher-text cards and Ryzeal Cross recursion sustain card flow over a long game (Inferred)
D7 End-Board & Interaction Quality 74 12 hand traps plus Ryzeal Detonator, Dominus Spark, Cosmic Cyclone and Number-style negations give layered, durable interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 70 Nibiru, Ghost Ogre, Droll & Lock Bird and Dominus Spark challenge an established board when going second (Inferred from text)
D9 Offensive Pressure & Closing Power 66 Several 3000-ATK Xyz boss monsters (C104, Ryzeal Detonator, Divine Arsenal) close games, but no end-board data supports a closing rate (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 38 57 main cards in 25 distinct names, 13 three-copy cards, 4 over-limit copies and only 13.9% exact-name archetype purity point to a bloated, inconsistent main deck (Verified composition)
D11 Extra Deck Efficiency & Coverage 48 15 Xyz monsters across 14 distinct names; core Masquerade and Umbral Xyz are present, but the Ryzeal, Number and Barian's pieces are split across sub-archetypes (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many branching decision points across several sub-archetypes, with hand-trap timing and Xyz material choices, make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile; Meta (D13) retained at weight 5 as provisional. Modifiers: none.


More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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