Knightmare Deck #773188 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Bystial Baldrake x3, Bystial Druiswurm x3. Created Oct 21, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 21, 2026
20± 10/ 100
Power Score
Structural 51
Reliability 35
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Stun
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 12 violation(s).

Identity & game plan

  • Win condition: Maliss and Knightmare Link Monsters (Red Ransom, White Binder, Hearts Crypter, Accesscode Talker) closing through link-chain pressure and hand-trap interaction (Inferred from card text).; Bystial Druiswurm and Bystial Baldrake Special Summon loops from the GY and banished zones (Inferred from card text).
  • Turn 1 (going first): Open on Maliss starters and search (Maliss Chessy Cat, Maliss MTP-07, Maliss TB-11) toward a 2-monster link. Hold Ash Blossom and Droll & Lock Bird for the opponent's first activation (Inferred).
  • Turn 2 (going second): Six-card hand with 18 hand-trap/tech cards to break the opponent's first combo, then rebuild a Link board from the Maliss archetype core (Inferred).
  • Recovery: Banish-based recursion through Maliss in Underground and Maliss Traps plus Bystial GY Special Summons to rebuild links after a hand-trap exchange (Inferred).
  • After siding: Not applicable: the deck has no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

This OCG Knightmare/Maliss list is illegal: it runs 3 copies of several Limited and Semi-Limited cards, and it runs 5 Forbidden cards including 3 Dimension Shifters. Under the rubric it does not earn a normal final score, so it is capped at 20 and the scoring below is structural and theoretical only. The 14 dimensions were scored on the system: the core (9 Maliss copies, 60.6% to have at least one in a 5-card opening hand), 18 hand traps and 16 negation effects give strong interaction, and the Link Extra Deck (14 Links) gives closing reach. Consistency and floor are held down by the absence of a recorded combo sample, a 2.9% exact archetype-name purity, and a brick-prone spread across three sub-archetypes. No Side Deck exists, so the post-side dimension is near zero. Popularity was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least 1 Maliss core card in 5-card opening hand) = 0.606 (Inferred); 3-copy starters 0.253 each; Maliss core split across 3 sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 hand-trap/tech cards and 3 Dimension Shifters (Forbidden) create redundant, situationally dead hand cards; brick rate estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is a text-only read of Maliss/Knightmare link chains and Bystial GY summons (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo distribution; median output not measured, so kept below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two Maliss sub-routes and multiple hand traps give some redundancy; the Forbidden removals and copy limits remove part of the backup (Inferred)
D6 Resource Economy, Recovery & Grind 45 Maliss Trap banish recursion and Bystial GY summons regenerate resources; no grind or float data (Inferred)
D7 End-Board & Interaction Quality 70 16 negation-text and 33 removal-text cards; 18 hand traps; Ash Blossom and Droll are over the copy limit (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand6 P(at least 1 hand trap) = 0.920 (Inferred); no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 60 Link closers at 2300-2500 ATK (Red Ransom, White Binder, Hearts Crypter, Firewall Dragon) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main, 24 distinct main; 23 tech cards and 28 Effect Monsters dilute the core; 3-copy Forbidden and over-limit cards count against legality (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots, 14 Links and 1 XYZ; Ryzeal Detonator is Limited; S:P Little Knight (usage 77.8%) and I:P Masquerena (66.7%) are missing (Verified usage, Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step link and banish sequences with hand-trap timing decisions; moderate pilot demand (Inferred)

How the score was computed

Strategy profile: balanced. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal list cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.8, then modifiers -12 (banlist exposure), then capped to 20 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy hand-trap and negation density (18 hand traps, 16 negation-text cards) gives strong going-second interaction.
  • Link-based closers at 2300-2500 ATK with a 14-Link Extra Deck.
  • Maliss core (9 copies) gives 60.6% opening-hand access to at least one core card.

Weaknesses

  • Illegal list: copy-limit violations and five Forbidden cards.
  • No Side Deck, so there is no best-of-3 adaptation.
  • Low exact-archetype purity (2.9%) and spread across Maliss, Bystial and Artifact sub-routes.

Critical choke points

  • The deck needs a Maliss monster and a Maliss Link to start most lines; a hand without one is a brick (Inferred).
Priority Remove Add Reason
1 Dimension Shifter (x3), Called by the Grave, Link Decoder, Splash Mage, Knightmare Gryphon Legal substitutes from the same archetype within copy limits Cannot be legally played in OCG; the list must be legal before a normal score can be given.
2 Excess copies of Allure of Darkness, Bystial Druiswurm, Crossout Designator, Droll & Lock Bird (above their legal copy count) One legal copy each, with the difference in other Maliss or Bystial cards Copy-limit violations are the main reason the list is Illegal.
3 Empty Side Deck A Side Deck of up to 15 cards (e.g. hand traps and Crossout-style answers) Post-side adaptability cannot be assessed with no Side Deck.

Evidence & confidence

  • Verified: Legality: 55 Main / 15 Extra / 0 Side; 12 copy/banlist violations; 5 Forbidden cards in the list.; Usage stats: S:P Little Knight 77.8% and I:P Masquerena 66.7% inclusion; both absent from this list.
  • Inferred: Maliss core opening-hand access (0.606) and hand-trap coverage (0.920 going-second).; Interaction density from 16 negation-text and 33 removal-text cards.; Brick rate and consistency from the split across three sub-archetypes.
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry; going-first and going-second splits are Inferred. No Side Deck (0 cards); post-side plan cannot be evaluated. Meta Power is Provisional without a dated metagame sample.

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
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