Code Talker Deck #773186 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Bystial Baldrake x3, Bystial Druiswurm x3. Created Oct 21, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score
Structural 47
Reliability 30
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 13 violation(s).

Identity & game plan

  • Win condition: Link-monster beatdown and boss pressure from Maliss, Bystial and Link Summons (Maliss Red Ransom, Maliss White Binder, Accesscode Talker at 2300 ATK); Hand-trap and negation driven disruption that trades cards for tempo before the Link boss lands
  • Turn 1 (going first): Open a starter from Maliss, Bystial or Droll & Lock Bird, Link Summon a 2-3 link Maliss or Accesscode Talker, then protect the board with Ash Blossom and Infinite Impermanence (Inferred, no combo data)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Nibiru and Artifact Lancea as hand traps against the opponent's first Summon, then convert the surviving hand into a Link boss (Inferred)
  • Recovery: Recover from the graveyard through Maliss Chessy Cat and Bystial Baldrake, banished Maliss monsters and Dotscaper (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play is not supported by this list as built (Verified)

Why it scores here

This list is Illegal: nine copy-limit breaches and four Forbidden cards (Called by the Grave, Dimension Shifter, Link Decoder, Splash Mage, Knightmare Gryphon) mean it has no valid format identity, so its score is capped at 25 and labelled structural-only. Structurally it is a toolbox of three or four Link sub-archetypes (Maliss 17, Bystial 7, Knightmare 2, Charmer 1, Code Talker 1 exact copy) with no single engine, so the 10 Maliss/Bystial-core copies yield only about a 65% chance of at least one core card in an opening five (Inferred). Its disruption (18 hand-trap cards, 16 negation texts, 33 removal texts) gives it a real going-second plan that is worth keeping, but it has no recorded combos, no side deck and no tournament data, so the floor and median cannot be measured and are inferred only. Popularity and the Code Talker label do not add points: exact-name purity is 1.4 percent, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy card in opening 5) = 0.2529; P(>=1 archetype-core card in 5) = 0.6488 across 10 copies, but the core is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 About 35 generic and 18 hand-trap cards with no shared bridge, so some hands are dead against an engine-less opening (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is a semantic read of Link boss and recursion text only (Inferred)
D4 Combo Floor & Median Output 35 No median data; floor is inferred from disjoint sub-archetype lines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 18 hand traps and recursion via Chessy Cat, Baldrake and Dotscaper give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and Link-material loops are present, but the Maliss and Bystial lines do not share a resource pool (Inferred)
D7 End-Board & Interaction Quality 60 16 negation texts plus Ash Blossom, Infinite Impermanence and Dominus Impulse give broad layered interaction, though the Limited and Semi-Limited copies are over the limit (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density is strong against a going-second board, with 92 percent chance of at least one hand trap in six cards (Inferred)
D9 Offensive Pressure & Closing Power 55 Link bosses at 2300-2500 ATK (Maliss Red Ransom, White Binder, Accesscode Talker, Firewall Dragon) provide pressure (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 24 distinct Main cards with 69 off-archetype copies and several 3-copy brick-prone slots; list is legal only once copy counts are cut (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 14 Link and 1 Xyz across 15 slots, but 3 of the 15 are Forbidden and must be removed (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so this is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-sub-archetype Link lines with frequent Quick-Effect timing require many decisions (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Control secondary, approximately 80/20 by text read. Structural ≈ 47, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: Illegal cap: 0.80*Structural(47) + 0.20*TournamentReliability(30) + Modifiers(-12) = 31.6, then capped at 25 for Illegal status (Meta provisional)


More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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