Scrap Deck #773183 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Night Train Blue Traveler x3, Scrap Recycler x3. Created Oct 21, 2026 by YGO Mod.

Deck Scrap OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
32± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.7
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Superdreadnought Rail Cannon Gustav Rocket / Juggernaut Liebe / Gustav Max Xyz pressure from the Train engine, with Machine-ATK bodies such as Machina Ruinforce and Therion King Regulus as secondary threats.; Gustav Max direct damage and Number 81 Super Dora board-control pressure; no recorded combos confirm either line.
  • Turn 1 (going first): Open on Night Train Blue Traveler, Urgent Schedule, Exceptional Schedule or Scrap Recycler to reach a Level 10 Machine Train body, then Xyz into a Gustav. The first-turn plan rests on about 0.25 odds per 3-copy card in a 5-card hand (Inferred).
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Harpie's Feather Duster as the hand-trap layer, then rebuild through Night Train and Urgent Schedule into Xyz pressure. Total hand-trap odds in a 6-card hand are about 0.45 (Inferred).
  • Recovery: Recover through Scrap Recycler and Mulcharmy Fuwalos draw effects, Night Train GY recursion, and Infinitrack Tunneller GY recursion, with about 0.81 odds of at least one searcher-text card in hand (Inferred).
  • After siding: No side deck is registered, so no post-side plan exists. A legal build would need to re-cut the three over-limit cards and the two forbidden cards before a side plan can be scored.

Why it scores here

The deck is Illegal in OCG: five cards exceed their copy limits, and two of them (Called by the Grave and Triple Tactics Talent) are Forbidden, so the score is structural-only and capped. The engine reliably opens near 0.81 odds of a searcher-text card but only about 0.25 odds for any given 3-copy starter, so consistency is middling (Inferred). Interaction is the strongest area, with 5 hand traps, 13 negation-text and 18 removal-text cards, but the over-limit Ash Blossom and Droll copies make the stack non-compliant. Closing power comes from the Gustav and Rocket Xyz bodies, while the 28 Level-0 spells and 4% exact-archetype purity show the list is a loose Train/Machine toolbox rather than a focused engine. Popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 3-copy starter in 5-card hand) ≈ 0.25; P(>=1 archetype-core card) ≈ 0.65; P(>=1 searcher-text card) ≈ 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 28 Level-0 spells among 55 Main cards and 17 singletons; Train/Crystron/Kaiju splash creates conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling is text-only read of Train/Gustav Xyz lines (Inferred)
D4 Combo Floor & Median Output 35 No combo boards recorded; median output estimated from starter density and routes (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Searcher density and redundant hand traps give alternate lines, but the engine depends on Night Train and Scrap Recycler (Inferred)
D6 Resource Economy, Recovery & Grind 50 Night Train, Scrap Recycler and Infinitrack Tunneller recursion from GY; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 62 5 hand traps, 13 negation-text and 18 removal-text cards; the over-limit Ash Blossom and Droll copies are a legality issue (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Ash Blossom, Droll and Feather Duster cover going-second boards; no board-breaking data recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Rocket 5000 ATK, Ruinforce 4600, Juggernaut Liebe 4000 and Gustav Max direct damage text (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 55 Main cards with 31 distinct, 4.3% exact-archetype purity, and 67 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 13 distinct Extra cards split 9 Xyz and 6 Link across mixed Train, Infinitrack and Ancient Gear lines (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck registered, so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine Xyz/Link sequencing across 3 archetype families has many decision points (Inferred)

How the score was computed

Strategy profile: Midrange profile used; Toolbox treated as secondary and not blended into weights. Structural ≈ 46.7, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violations (-7); Banlist exposure (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.4, then Illegal cap −12 → 32

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite
  • Multiple Xyz and Link threats with high ATK bodies
  • Recursion from GY for Train and Machine monsters

Weaknesses

  • Illegal copy counts and two Forbidden cards
  • Low exact-archetype purity; the list mixes Train, Crystron, Kaiju and Infinitrack
  • High Level-0 spell count, a likely brick source

Critical choke points

  • Night Train Blue Traveler and Scrap Recycler as Level 10 Machine enablers
  • Urgent Schedule and Exceptional Schedule as the only route to Train-specific threats
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal Main Deck slots (any non-Forbidden staple) Both are Forbidden in OCG, so the deck is illegal until they are removed.
2 One Ash Blossom, one Droll & Lock Bird, and two Gustav Max copies Legal copies of the same cards at their limits Brings the list within Semi-Limited and Limited copy caps.
3 A few Level-0 spells A Side Deck of up to 15 cards Adds post-side adaptability and reduces brick risk.

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within OCG size rules; Five copy-limit violations and two Forbidden cards; Card stats and text from the deck export; Exact-archetype purity 4.3%
  • Inferred: Starter and searcher odds from hypergeometric draws; Consistency and brick estimates; Going-first and going-second plan quality from text
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

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