Magical Musket Deck #773173 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Magical Musketeer Caspar x3
- Magical Musketeer Doc x1
- Magical Musketeer Starfire x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Santa Claws x2
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Fiendsmith's Sanct x2
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x1
- Magical Musket - Cross-Domination x1
- Mistaken Arrest x2
- Mystical Space Typhoon x1
- Pot of Sloth x1
- Radiant Typhoon Vision x3
- The Fallen & The Virtuous x2
- Triple Tactics Thrust x1
- Appointer of the Red Lotus x1
- Ars Magna "Philosophorum" x1
- Dimensional Barrier x1
- Dominus Purge x3
- Dominus Spark x2
- Fiendsmith Kyrie x1
- Magical Musket - Crooked Crown x1
- Magical Musket - Desperado x1
- Magical Musket - Last Stand x1
- Red Reboot x1
- Solemn Judgment x1
Extra Deck (12)
- Albion the Branded Dragon x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Necroquip Princess x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Magical Musket Mastermind Caspar x1
- Magical Musketeer Max x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Magical Musket and Fiendsmith board presence converted by Link and Fusion Extra Deck monsters (Magical Musket Mastermind Caspar, Fiendsmith's Agnumday, Fiendsmith's Lacrima, S:P Little Knight), with Musket monsters recycling Musket spells and traps.; Ecclesia and the Dark Dragon plus Mulcharmy draw and Maxx C card-advantage pressure in longer games.
- Turn 1 (going first): Open with a Level 3 or 4 Musket or Fiendsmith starter plus Radiant Typhoon Vision or Mulcharmy draw bodies, protect the line with Dominus Purge, Red Reboot, Solemn Judgment or Magical Musket Last Stand, then Link Summon toward a Musket or Fiendsmith finisher.
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Maxx C, Droll and Lock Bird, Red Reboot, Solemn Judgment) to stop the opponent's first engine, then rebuild through Fiendsmith and Musket searchers. Depends on the hand-trap density in the 6-card hand.
- Recovery: Recycle from the GY through Magical Musketeer Doc, Fiendsmith Engraver, Lacrima the Crimson Tears and Fiendsmith's Tract, and Mulcharmy draw; the deck has enough searchers to rebuild, but the search lines depend on specific names.
- After siding: Not possible as evidenced: the deck runs an empty Side Deck, so there is no post-side plan. This is a structural gap for a best-of-3 format.
Why it scores here
The deck reliably opens a Magical Musket or Fiendsmith starter: the archetype core (22 copies) has a hypergeometric P(at least one in a 5-card opener) of about 0.93 (Inferred), and the deck runs 7 hand traps plus 11 negation-text cards, so it can interrupt and then rebuild. Converting that starter into a board is weaker: the Extra Deck is split across Link, Fusion, Synchro and XYZ with only 19.4% exact-name Musket purity, and the list runs no Fiendsmith's Rextremende and no Dark Dragon-style finisher, so the engines are partly disconnected. Two Forbidden cards (Albion the Branded Dragon and D/D/D Wave High King Caesar) make the list illegal in OCG, so it is capped and scored as theoretical and structural only. The empty Side Deck removes any post-side plan. Popularity and archetype usage did not earn points (the core is 60% present), and the card scores were not averaged; the score comes from consistency, interaction and the system.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in a 5-card opener) about 0.93; P(at least one of the 3-copy starters) about 0.25 per copy group (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Full-brick proxy about 0.07 from the core group; mixed archetype spread (17 generic, 13 exact Musket, 11 Fiendsmith, 6 Mulcharmy, 5 Dominus) raises redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parsed boards; ceiling inferred from Link/Fusion Extra Deck text and Musket Mastermind Caspar and Fiendsmith's Agnumday effects (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No parsed boards; the median is weak with 36 distinct main cards and 23 singletons, so routes are fragile (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two or more independent starters in the Main Deck (Musket, Fiendsmith, Mulcharmy, Dominus) give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery via Doc, Engraver, Lacrima and Tract searches from the Deck; GY recursion present but name-dependent (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 7 hand traps and 11 negation-text cards plus 18 removal-text cards give broad interaction; Forbidden-card removal means the envelope is weaker than the raw count (Verified count / Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap P(at least one of 7 in a 6-card hand) about 0.58 (Inferred); no going-second board data |
| D9 | Offensive Pressure & Closing Power | 45 | No end-board ATK or boss evidence; closing relies on Link and Fusion bosses with lower ATK than the Forbidden D/D/D and Albion options it had to drop (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards with 36 distinct names and 23 singletons; the 40-60 rule is met, but the mix of archetypes lowers coherence (Verified count / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 12 Extra Deck cards across Link (6), Fusion (4), Synchro (1), XYZ (1); two engine-critical cards (Rextremende, Caspar Mastermind) are not all accessible from the Main Deck (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 of 15); no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample; archetype share not supplied; scored from list shape only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-engine list with many decision points and Extra Deck choices; no step-by-step combo data (Inferred) |
How the score was computed
Strategy profile: Midrange primary with a Stun secondary for the interaction-heavy build; weights taken from the Midrange profile. Structural ≈ 48, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-2); Engine conflicts (-2); Illegal-list cap (-11). Final formula: 0.80*Structural(48) + 0.20*TournamentReliability(40) + ContextModifiers(-10) = 36.4, capped at 25 because the deck is Illegal (theoretical/structural-only); Meta Power is provisional and excluded
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 7 hand traps, 11 negation-text cards, 18 removal-text cards
- High probability of a live archetype starter (about 0.93 for the 22-copy core)
- Multiple independent starters across Musket, Fiendsmith, Mulcharmy and Dominus
Weaknesses
- Illegal in OCG: Albion the Branded Dragon and D/D/D Wave High King Caesar are Forbidden
- No Side Deck, so no post-side adaptation in best-of-3
- Low exact-name purity (19.4%); the engines are partly disconnected
- No parsed combos, so the floor, median and ceiling are inferred from text only
Critical choke points
- Forbidden Extra Deck monsters removed from play leave Extra Deck slots that need a legal replacement
- Opponent's first hand-trap or negation on the starter (Ash Blossom, Droll and Lock Bird, Maxx C) can stall the single-starter line
- Missing core cards by inclusion (Fiendsmith's Agnumday, Fiendsmith's Sequence, Magical Musketeer Max, Fiendsmith's Rextremende) mean the intended engine is not fully present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon and D/D/D Wave High King Caesar | Legal in-format Extra Deck options (e.g. Fiendsmith's Rextremende or Magical Musket Mastermind Caspar if not already run) | Makes the list legal and restores an Extra Deck boss route; required before any normal score |
| 2 | Off-archetype spread (e.g. Dominus, Ars Magna, Greed copies) | Core Musket or Fiendsmith searchers and starters | Raises exact-name purity and engine coherence |
| 3 | Some singleton tech cards | A 10–15 card Side Deck | Gives a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Legality status Illegal: Albion the Branded Dragon and D/D/D Wave High King Caesar are Forbidden with 0 legal copies; Main Deck 55 cards and Extra Deck 12 cards, within the OCG size rules; Archetype core group: 22 copies, P(open >=1) about 0.93; Side Deck is empty (0 cards); Exact-name archetype purity 19.4%
- Observed: Usage statistics: 15 of 25 core cards present (60%)
- Inferred: Consistency and brick estimates from the hypergeometric probabilities; Interaction quality from 7 hand traps and 11 negation-text cards; Going-second hand-trap estimate about 0.58
- Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Deck title is null; evaluated from archetype and card list only Side Deck is empty, so post-side scoring is unobservable
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