Magical Musket Deck #773173 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Starfire x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Magical Musket OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Magical Musket and Fiendsmith board presence converted by Link and Fusion Extra Deck monsters (Magical Musket Mastermind Caspar, Fiendsmith's Agnumday, Fiendsmith's Lacrima, S:P Little Knight), with Musket monsters recycling Musket spells and traps.; Ecclesia and the Dark Dragon plus Mulcharmy draw and Maxx C card-advantage pressure in longer games.
  • Turn 1 (going first): Open with a Level 3 or 4 Musket or Fiendsmith starter plus Radiant Typhoon Vision or Mulcharmy draw bodies, protect the line with Dominus Purge, Red Reboot, Solemn Judgment or Magical Musket Last Stand, then Link Summon toward a Musket or Fiendsmith finisher.
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Maxx C, Droll and Lock Bird, Red Reboot, Solemn Judgment) to stop the opponent's first engine, then rebuild through Fiendsmith and Musket searchers. Depends on the hand-trap density in the 6-card hand.
  • Recovery: Recycle from the GY through Magical Musketeer Doc, Fiendsmith Engraver, Lacrima the Crimson Tears and Fiendsmith's Tract, and Mulcharmy draw; the deck has enough searchers to rebuild, but the search lines depend on specific names.
  • After siding: Not possible as evidenced: the deck runs an empty Side Deck, so there is no post-side plan. This is a structural gap for a best-of-3 format.

Why it scores here

The deck reliably opens a Magical Musket or Fiendsmith starter: the archetype core (22 copies) has a hypergeometric P(at least one in a 5-card opener) of about 0.93 (Inferred), and the deck runs 7 hand traps plus 11 negation-text cards, so it can interrupt and then rebuild. Converting that starter into a board is weaker: the Extra Deck is split across Link, Fusion, Synchro and XYZ with only 19.4% exact-name Musket purity, and the list runs no Fiendsmith's Rextremende and no Dark Dragon-style finisher, so the engines are partly disconnected. Two Forbidden cards (Albion the Branded Dragon and D/D/D Wave High King Caesar) make the list illegal in OCG, so it is capped and scored as theoretical and structural only. The empty Side Deck removes any post-side plan. Popularity and archetype usage did not earn points (the core is 60% present), and the card scores were not averaged; the score comes from consistency, interaction and the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card opener) about 0.93; P(at least one of the 3-copy starters) about 0.25 per copy group (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Full-brick proxy about 0.07 from the core group; mixed archetype spread (17 generic, 13 exact Musket, 11 Fiendsmith, 6 Mulcharmy, 5 Dominus) raises redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parsed boards; ceiling inferred from Link/Fusion Extra Deck text and Musket Mastermind Caspar and Fiendsmith's Agnumday effects (Inferred)
D4 Combo Floor & Median Output 35 No parsed boards; the median is weak with 36 distinct main cards and 23 singletons, so routes are fragile (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two or more independent starters in the Main Deck (Musket, Fiendsmith, Mulcharmy, Dominus) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery via Doc, Engraver, Lacrima and Tract searches from the Deck; GY recursion present but name-dependent (Inferred)
D7 End-Board & Interaction Quality 70 7 hand traps and 11 negation-text cards plus 18 removal-text cards give broad interaction; Forbidden-card removal means the envelope is weaker than the raw count (Verified count / Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap P(at least one of 7 in a 6-card hand) about 0.58 (Inferred); no going-second board data
D9 Offensive Pressure & Closing Power 45 No end-board ATK or boss evidence; closing relies on Link and Fusion bosses with lower ATK than the Forbidden D/D/D and Albion options it had to drop (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 36 distinct names and 23 singletons; the 40-60 rule is met, but the mix of archetypes lowers coherence (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 45 12 Extra Deck cards across Link (6), Fusion (4), Synchro (1), XYZ (1); two engine-critical cards (Rextremende, Caspar Mastermind) are not all accessible from the Main Deck (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15); no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype share not supplied; scored from list shape only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine list with many decision points and Extra Deck choices; no step-by-step combo data (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Stun secondary for the interaction-heavy build; weights taken from the Midrange profile. Structural ≈ 48, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-2); Engine conflicts (-2); Illegal-list cap (-11). Final formula: 0.80*Structural(48) + 0.20*TournamentReliability(40) + ContextModifiers(-10) = 36.4, capped at 25 because the deck is Illegal (theoretical/structural-only); Meta Power is provisional and excluded

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 7 hand traps, 11 negation-text cards, 18 removal-text cards
  • High probability of a live archetype starter (about 0.93 for the 22-copy core)
  • Multiple independent starters across Musket, Fiendsmith, Mulcharmy and Dominus

Weaknesses

  • Illegal in OCG: Albion the Branded Dragon and D/D/D Wave High King Caesar are Forbidden
  • No Side Deck, so no post-side adaptation in best-of-3
  • Low exact-name purity (19.4%); the engines are partly disconnected
  • No parsed combos, so the floor, median and ceiling are inferred from text only

Critical choke points

  • Forbidden Extra Deck monsters removed from play leave Extra Deck slots that need a legal replacement
  • Opponent's first hand-trap or negation on the starter (Ash Blossom, Droll and Lock Bird, Maxx C) can stall the single-starter line
  • Missing core cards by inclusion (Fiendsmith's Agnumday, Fiendsmith's Sequence, Magical Musketeer Max, Fiendsmith's Rextremende) mean the intended engine is not fully present
Priority Remove Add Reason
1 Albion the Branded Dragon and D/D/D Wave High King Caesar Legal in-format Extra Deck options (e.g. Fiendsmith's Rextremende or Magical Musket Mastermind Caspar if not already run) Makes the list legal and restores an Extra Deck boss route; required before any normal score
2 Off-archetype spread (e.g. Dominus, Ars Magna, Greed copies) Core Musket or Fiendsmith searchers and starters Raises exact-name purity and engine coherence
3 Some singleton tech cards A 10–15 card Side Deck Gives a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Legality status Illegal: Albion the Branded Dragon and D/D/D Wave High King Caesar are Forbidden with 0 legal copies; Main Deck 55 cards and Extra Deck 12 cards, within the OCG size rules; Archetype core group: 22 copies, P(open >=1) about 0.93; Side Deck is empty (0 cards); Exact-name archetype purity 19.4%
  • Observed: Usage statistics: 15 of 25 core cards present (60%)
  • Inferred: Consistency and brick estimates from the hypergeometric probabilities; Interaction quality from 7 hand traps and 11 negation-text cards; Going-second hand-trap estimate about 0.58
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Deck title is null; evaluated from archetype and card list only Side Deck is empty, so post-side scoring is unobservable

More OCG Info

Magical Musket

Magical Musket Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top