Secret Six Samurai Deck #773168 — Yu-Gi-Oh! OCG
57 Main, 14 Extra, incl. Anarchist Monk of the Six Samurai x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Fire Flint Lady x1
- Grandmaster of the Six Samurai x1
- Legendary Secret of the Six Samurai x1
- Legendary Six Samurai - Mizuho x1
- Legendary Six Samurai - Shinai x2
- Secret Six Samurai - Hatsume x1
- Secret Six Samurai - Kizaru x2
- The Six Samurai - Kamon x1
- The Six Samurai - Zanji x1
- Anarchist Monk of the Six Samurai x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Secret Six Samurai - Fuma x1
- Secret Six Samurai - Genba x1
- Shien's Squire x1
- Tactical Trainer of the Six Samurai x2
- Asceticism of the Six Samurai x2
- Blustering Winds x1
- Cunning of the Six Samurai x1
- Gateway of the Six x1
- Mystical Space Typhoon x1
- Raigeki x1
- Reinforcement of the Army x1
- Shien's Dojo x3
- Shien's Smoke Signal x2
- Six Samurai United x3
- Six Strike - Double Assault x2
- Snatch Steal x1
- Temple of the Six x1
- Terraforming x1
- The A. Forces x1
- United We Stand x1
- Dark Bribe x1
- Divine Wrath x1
- Double-Edged Sword Technique x1
- Draining Shield x1
- Return of the Six Samurai x1
- Shadow Spell x1
- Six Strike - Sextuple Barrage x1
- Solemn Judgment x1
- Trap Hole x1
Extra Deck (14)
- Secret Six Samurai - Rihan x1
- Accesscode Talker x1
- Arcana Extra Joker x1
- Battle Shogun of the Six Samurai x1
- Angel of Zera x1
- Kuibelt the Blade Dragon x1
- Legendary Lord Six Samurai - Enishi x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x1
- Legendary Six Samurai - Shi En x1
- Leo, the Keeper of the Sacred Tree x1
- Mighty Warrior x1
- Evilswarm Exciton Knight x1
- Shadow of the Six Samurai - Shien x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Six Samurai board of Level 4 and Level 3 monsters converted into Synchro, Xyz and Link beats (Shadow of the Six Samurai - Shien, Legendary Lord Six Samurai - Shi En, Angel of Zera, Arcana Extra Joker); Secret Six Samurai Fusion Rihan and Hatsume recursion, with Six Strike and Double-Edged Sword Technique as burst
- Turn 1 (going first): Open a Six Samurai starter (Anarchist Monk or Tactical Trainer special summons from hand with another Six Samurai), search a Six Samurai with Shien's Smoke Signal or Legendary Secret, then extend into a Synchro or Xyz
- Turn 2 (going second): Play Ash Blossom or Effect Veiler to protect the first starter, then rebuild the board through Secret Six Samurai Kizaru and Hatsume recursion while Solemn Judgment and Dark Bribe answer key interaction
- Recovery: Ash Blossom and Effect Veiler from hand, Shien's Dojo and Six Samurai United counters, and GY-based special summons via Hatsume and Cunning of the Six Samurai
- After siding: Not evaluable: the deck list has zero side-deck cards, so there is no post-side plan
Why it scores here
The deck is scored as a structural system only, because the list is illegal: Ash Blossom & Joyous Spring is run 3 copies against an OCG limit of 2, and that caps the final score. Engine access is reasonable: 18 archetype-core copies give an estimated 86% chance of at least one core card in a 5-card opening hand (Inferred), so the deck usually has a starter, but 58 Six Samurai-family monsters and spells are only 8.5% exact-name purity, so the engine is spread across sub-archetypes. There is no recorded combo data, so the ceiling and median are text-only inference and are scored conservatively. Interaction is dense (Ash Blossom, Effect Veiler, Solemn Judgment, Dark Bribe, Divine Wrath, Trap Hole) and gives the deck a real mid-game answer suite, but it is not treated as board-breaking. Popularity and archetype usage did not earn points: the usage data only confirms the core list is standard, and card scores were not averaged into the deck score. The Final Score uses 0.80 x Structural + 0.20 x Tournament Reliability with Meta Power provisional, minus the illegality penalty.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 archetype-core card in 5-card hand) ~0.86 for 18 core copies; starter density is adequate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Many Six Samurai spells and Normal-Summon-dependent monsters create some dead hands; hand-trap copies are a partial brick buffer (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling is text-only inference from Shi En, Shadow Shien, Arcana Extra Joker and Six Strike loops (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median output is unobserved, scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two independent starters (Anarchist Monk, Tactical Trainer) and recursion via Hatsume and Cunning give some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 42 | Searchers (Smoke Signal, Reinforcement, Gateway of the Six, Terraforming) and GY recursion support resource regrowth (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom, Effect Veiler, Solemn Judgment, Dark Bribe, Divine Wrath and Trap Hole give layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second relies on hand-trap copies and Shi En negation; no board-breaker count beyond Raigeki and Shadow Spell (Inferred) |
| D9 | Offensive Pressure & Closing Power | 38 | Closing power comes from Shadow Shien 2500 ATK and Legendary Lord Shi En 2500 ATK; no endboard ATK measurement exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 57 Main cards with 41 distinct names and 30 singletons; some tech and off-archetype slots dilute consistency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck of 14 covers Synchro, Xyz, Link and Fusion with a full Six Samurai base; a few flex slots exist (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards); no post-side adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame or tournament link; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Six Samurai sequencing and Synchro/Xyz/Link decisions raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (approx. 4:1 without the Toolbox weight shift, not reweighted). Structural ≈ 44, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit violation (-12). Final formula: 0.80*Structural(44) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = ~31; Meta Power provisional, no dated metagame sample; theoretical/structural-only because the list is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent core: 18 archetype-core copies give about 86% at least one in opening 5-card hand
- Layered interaction suite: negation and removal text across hand traps, spells and traps
- Extra Deck covers Synchro, Xyz, Link and Fusion without dead Extra slots
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring over the OCG copy limit
- Low exact-name archetype purity (8.5%), so the engine is spread across sub-archetypes
- No side deck: zero post-side plan and no adaptability
- No recorded combo or win-rate data to validate conversion
Critical choke points
- Ash Blossom copy count must drop to 2 before the list can be considered legal
- Starter access depends on Six Samurai special summons from hand, which conflict with the Normal Summon and Synchro sequencing
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 Six Samurai core card or a side-deck-free legal tech card | Brings the list under the OCG Semi-Limited copy limit so it can receive a normal score |
| 2 | Off-archetype tech cards (for example Raigeki or Snatch Steal) | Additional Six Samurai engine copies or an extra archetype-specific searcher | Raises exact-name purity and engine consistency; off-archetype tech dilutes starter access |
| 3 | None (side deck is empty) | A 15-card side deck of hand traps and targeted negates | Gives a post-side plan and lets D12 earn credit; currently it cannot |
Evidence & confidence
- Verified: Main 57, Extra 14, Side 0 against OCG size rules; Ash Blossom & Joyous Spring 3 copies vs legal 2 (violation); Archetype core copies 18 and purity 8.5%; Extra Deck breakdown: 8 Synchro, 3 Link, 2 Xyz, 1 Fusion
- Inferred: Starter probability and brick estimate from hypergeometric draw table; Interaction density from card-text read (Ash Blossom, Solemn Judgment, Dark Bribe, Divine Wrath); Going-first and going-second estimates from text and probability only
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty: no post-side evidence
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