Secret Six Samurai Deck #773168 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Anarchist Monk of the Six Samurai x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
31± 10/ 100
Power Score
Structural 44
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Six Samurai board of Level 4 and Level 3 monsters converted into Synchro, Xyz and Link beats (Shadow of the Six Samurai - Shien, Legendary Lord Six Samurai - Shi En, Angel of Zera, Arcana Extra Joker); Secret Six Samurai Fusion Rihan and Hatsume recursion, with Six Strike and Double-Edged Sword Technique as burst
  • Turn 1 (going first): Open a Six Samurai starter (Anarchist Monk or Tactical Trainer special summons from hand with another Six Samurai), search a Six Samurai with Shien's Smoke Signal or Legendary Secret, then extend into a Synchro or Xyz
  • Turn 2 (going second): Play Ash Blossom or Effect Veiler to protect the first starter, then rebuild the board through Secret Six Samurai Kizaru and Hatsume recursion while Solemn Judgment and Dark Bribe answer key interaction
  • Recovery: Ash Blossom and Effect Veiler from hand, Shien's Dojo and Six Samurai United counters, and GY-based special summons via Hatsume and Cunning of the Six Samurai
  • After siding: Not evaluable: the deck list has zero side-deck cards, so there is no post-side plan

Why it scores here

The deck is scored as a structural system only, because the list is illegal: Ash Blossom & Joyous Spring is run 3 copies against an OCG limit of 2, and that caps the final score. Engine access is reasonable: 18 archetype-core copies give an estimated 86% chance of at least one core card in a 5-card opening hand (Inferred), so the deck usually has a starter, but 58 Six Samurai-family monsters and spells are only 8.5% exact-name purity, so the engine is spread across sub-archetypes. There is no recorded combo data, so the ceiling and median are text-only inference and are scored conservatively. Interaction is dense (Ash Blossom, Effect Veiler, Solemn Judgment, Dark Bribe, Divine Wrath, Trap Hole) and gives the deck a real mid-game answer suite, but it is not treated as board-breaking. Popularity and archetype usage did not earn points: the usage data only confirms the core list is standard, and card scores were not averaged into the deck score. The Final Score uses 0.80 x Structural + 0.20 x Tournament Reliability with Meta Power provisional, minus the illegality penalty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in 5-card hand) ~0.86 for 18 core copies; starter density is adequate (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Many Six Samurai spells and Normal-Summon-dependent monsters create some dead hands; hand-trap copies are a partial brick buffer (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is text-only inference from Shi En, Shadow Shien, Arcana Extra Joker and Six Strike loops (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output is unobserved, scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Two independent starters (Anarchist Monk, Tactical Trainer) and recursion via Hatsume and Cunning give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 42 Searchers (Smoke Signal, Reinforcement, Gateway of the Six, Terraforming) and GY recursion support resource regrowth (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Effect Veiler, Solemn Judgment, Dark Bribe, Divine Wrath and Trap Hole give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on hand-trap copies and Shi En negation; no board-breaker count beyond Raigeki and Shadow Spell (Inferred)
D9 Offensive Pressure & Closing Power 38 Closing power comes from Shadow Shien 2500 ATK and Legendary Lord Shi En 2500 ATK; no endboard ATK measurement exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 57 Main cards with 41 distinct names and 30 singletons; some tech and off-archetype slots dilute consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra deck of 14 covers Synchro, Xyz, Link and Fusion with a full Six Samurai base; a few flex slots exist (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards); no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame or tournament link; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Six Samurai sequencing and Synchro/Xyz/Link decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx. 4:1 without the Toolbox weight shift, not reweighted). Structural ≈ 44, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit violation (-12). Final formula: 0.80*Structural(44) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = ~31; Meta Power provisional, no dated metagame sample; theoretical/structural-only because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent core: 18 archetype-core copies give about 86% at least one in opening 5-card hand
  • Layered interaction suite: negation and removal text across hand traps, spells and traps
  • Extra Deck covers Synchro, Xyz, Link and Fusion without dead Extra slots

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring over the OCG copy limit
  • Low exact-name archetype purity (8.5%), so the engine is spread across sub-archetypes
  • No side deck: zero post-side plan and no adaptability
  • No recorded combo or win-rate data to validate conversion

Critical choke points

  • Ash Blossom copy count must drop to 2 before the list can be considered legal
  • Starter access depends on Six Samurai special summons from hand, which conflict with the Normal Summon and Synchro sequencing
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Six Samurai core card or a side-deck-free legal tech card Brings the list under the OCG Semi-Limited copy limit so it can receive a normal score
2 Off-archetype tech cards (for example Raigeki or Snatch Steal) Additional Six Samurai engine copies or an extra archetype-specific searcher Raises exact-name purity and engine consistency; off-archetype tech dilutes starter access
3 None (side deck is empty) A 15-card side deck of hand traps and targeted negates Gives a post-side plan and lets D12 earn credit; currently it cannot

Evidence & confidence

  • Verified: Main 57, Extra 14, Side 0 against OCG size rules; Ash Blossom & Joyous Spring 3 copies vs legal 2 (violation); Archetype core copies 18 and purity 8.5%; Extra Deck breakdown: 8 Synchro, 3 Link, 2 Xyz, 1 Fusion
  • Inferred: Starter probability and brick estimate from hypergeometric draw table; Interaction density from card-text read (Ash Blossom, Solemn Judgment, Dark Bribe, Divine Wrath); Going-first and going-second estimates from text and probability only
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty: no post-side evidence

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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