Sacred Beast Deck #773156 — Yu-Gi-Oh! OCG
55 Main, 13 Extra, incl. Martyr of the Sacred Beasts x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x2
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x2
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x2
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x2
- Lacrima the Crimson Tears x1
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Summoner of the Sacred Beasts x1
- Yomagna the Fire Phantom x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Chaotic Elements x1
- Fallen Paradise of the Sacred Beasts x2
- Fiendsmith's Tract x1
- Forbidden Droplet x1
- One for One x1
- Sacred Beasts Released x3
- Sacred Beasts Skyfall x3
- Sacred Beasts Thunderclap x3
- Super Polymerization x1
- Ultimate Slayer x2
- Abyss of the Sacred Beasts x3
- Evenly Matched x1
- Fiendsmith in Paradise x1
- Infinite Impermanence x3
- Sacred Beasts Combined Assault x1
Extra Deck (13)
- Fiendsmith's Lacrima x1
- Mixousia the Confounder x1
- Necroquip Princess x1
- Nightmare-Eyes Restrict x1
- The Chaotic Phantasmal Sacred Beasts x2
- Thunder Dragon Colossus x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Superdreadnought Rail Cannon Gustav Max x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 66 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Summon Level 10 Sacred Beast Phantasm monsters (Infinity of the Sacred Beasts - Raviel, Calamity of the Sacred Beasts - Hamon, Inferno of the Sacred Beasts - Uria) and convert into 4000-ATK bodies or The Chaotic Phantasmal Sacred Beasts (5000 ATK Fusion).; Gustav Max (3000 ATK Xyz, 2000 damage per detach) and Fiendsmith and Eyes Restrict Extra Deck boards as alternative pressure.
- Turn 1 (going first): Open Sacred Beasts Thunderclap or Martyr of the Sacred Beasts to place a Sacred Beast Field Spell or Continuous card, then use Sacred Beasts Released or Summoner to reach Level 10 Sacred Beast monsters, and protect the line with Ash Blossom, Ghost Belle and Ghost Ogre.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird and Infinite Impermanence for the opponent's first starter, then rebuild through Martyr and Fallen Paradise of the Sacred Beasts.
- Recovery: Recover from GY through Martyr of the Sacred Beasts (Special Summon from GY), Sacred Beasts Released GY effect, and Fallen Paradise of the Sacred Beasts; Level 10 Phantasm monsters return the board.
- After siding: No Side Deck is registered, so no post-side plan can be evaluated.
Why it scores here
The structural read is based on the system, not on card averages: the archetype core is almost always reachable (P(at least one archetype-core card in a 5-card opening hand) is about 0.97, and a searcher-text card is in the opening hand about 0.93 of the time), so the engine opens reliably. Interaction is dense: 14 hand traps and 13 negation-text cards give a strong answer suite, and the going-second hand-trap probability is about 0.84. The closing power comes from Level 10 Sacred Beast Phantasm bodies and Extra Deck boss monsters. No combo boards, tournament results, or win-rate telemetry exist, so the ceiling and median are text-based inferences and Meta Power is provisional. The deck is Illegal (Ash Blossom 3 copies against a limit of 2, Fiendsmith Engraver 2 copies against a limit of 1), so the Final score is capped at 30 and the evaluation is theoretical/structural only. Popularity of the archetype did not earn points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(at least one archetype-core card in 5-card hand) approx 0.97; searcher-text group approx 0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 14 hand traps, 16 tech slots and 27 level-0 spell/trap cards create some dead-card risk in openings (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Level 10 Sacred Beast Phantasm summon chain to 4000-5000 ATK bodies is described in card text, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so floor and median output cannot be measured; the estimate is text-based (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Multiple independent negations (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence) and GY recursion routes give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion through Martyr, Released and Fallen Paradise plus draw from Mulcharmy Fuwalos (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | 13 negation-text cards and 14 hand traps; no floodgates; Ultimate Slayer and Droll & Lock Bird add layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap probability approx 0.84 and Level 10 Phantasm boss summons threaten an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Raviel (4000 ATK), Hamon (4000 ATK), The Chaotic Phantasmal Sacred Beasts (5000 ATK) and Gustav Max (3000 ATK, direct damage) provide closing power (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main-deck cards over 30 distinct names, with three-copy staples and heavy skill-card density; legality violations cap this (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 13 Extra Deck cards (7 Fusion, 4 Link, 2 XYZ) use the limited Extra slots with mostly Phantasm and Fiendsmith access (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered, so post-side adaptability is unknown (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype share and matchup data absent; core presence 70.6 percent of usage-stat core (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Phantasm summon chains with several once-per-turn gates and GY-based recovery need many decisions (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal list cap (0); Banlist exposure (-3); No side deck (-2). Final formula: Theoretical structural score 66 (Combo profile). Normal formula would be 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*66 + 0.20*50 = 62.8, but the deck is Illegal, so the Final is capped at 30 and labelled theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core access is high (about 0.97 in a 5-card hand)
- Dense hand-trap and negation suite with no reliance on floodgates
- Multiple Level 10 Phantasm boss threats with 4000 to 5000 ATK bodies
- Recursion via Martyr, Released and Fallen Paradise
Weaknesses
- Illegal copy counts on Ash Blossom and Fiendsmith Engraver
- No side deck registered
- Many 3-copy and skill-card slots reduce main-deck flexibility
- No recorded boards or win-rate data
Critical choke points
- Level 10 Sacred Beast summon chain depends on one or two Level 10 monsters in hand
- Limited-status Fiendsmith and Droll cards cannot all be run at full count
- Extra Deck Phantasm fusion access depends on Sacred Beast materials staying in play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Nothing (reduce to 2 copies) | Legal copy limit is 2; the deck runs 3 and is Illegal. |
| 2 | 1 Fiendsmith Engraver | Nothing (reduce to 1 copy) | Limited status allows 1 copy; the deck runs 2 and is Illegal. |
| 3 | Optional: 1 low-impact tech card | A side deck of 15 cards | Side Deck is empty; a best-of-3 build needs post-side plans. |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs legal 2; Fiendsmith Engraver 2 vs legal 1; Main 55, Extra 13, Side 0 against OCG size rules; Limited and Semi-Limited statuses for listed cards; Usage stats: 12 of 17 core cards present (70.6 percent)
- Inferred: Opening-hand access to the archetype core approx 0.97 (hypergeometric); Negation and hand-trap density give strong going-second interaction; Level 10 Phantasm summon chain gives combo ceiling from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied; floor, median and ceiling are text-based inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; no side deck registered
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