Fiendsmith Deck #773155 — Yu-Gi-Oh! OCG
55 Main, 13 Extra, incl. Martyr of the Sacred Beasts x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x2
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x2
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x2
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x2
- Lacrima the Crimson Tears x1
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Summoner of the Sacred Beasts x1
- Yomagna the Fire Phantom x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Chaotic Elements x1
- Fallen Paradise of the Sacred Beasts x2
- Fiendsmith's Tract x1
- Forbidden Droplet x1
- One for One x1
- Sacred Beasts Released x3
- Sacred Beasts Skyfall x3
- Sacred Beasts Thunderclap x3
- Super Polymerization x1
- Ultimate Slayer x2
- Abyss of the Sacred Beasts x3
- Evenly Matched x1
- Fiendsmith in Paradise x1
- Infinite Impermanence x3
- Sacred Beasts Combined Assault x1
Extra Deck (13)
- Fiendsmith's Lacrima x1
- Mixousia the Confounder x1
- Necroquip Princess x1
- Nightmare-Eyes Restrict x1
- The Chaotic Phantasmal Sacred Beasts x2
- Thunder Dragon Colossus x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Superdreadnought Rail Cannon Gustav Max x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 55 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Sacred Beast / Phantasm boss summons (Infinity of the Sacred Beasts - Raviel, Calamity of the Sacred Beasts - Hamon, The Chaotic Phantasmal Sacred Beasts) backed by Fiendsmith and Phantasm searchers; Fiendsmith Extra Deck link and fusion pressure (Fiendsmith's Lacrima, Fiendsmith's Agnumday) and Gustav Max direct damage
- Turn 1 (going first): Search and set up a Sacred Beast engine (Martyr, Released, Thunderclap, Uria) while holding Ash Blossom and Ghost Belle to protect the first Level 10 summon
- Turn 2 (going second): Hold hand traps (Ash, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Infinite Impermanence) to stop the opponent's board, then rebuild through Level 10 Sacred Beast summons
- Recovery: Recover through Sacred Beast Released, Fiendsmith's Tract, and Martyr recursion from the GY, plus Fabled Lurrie in the GY
- After siding: None: the deck runs no side deck, so there is no post-side plan
Why it scores here
The deck is Illegal in OCG as submitted: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2 and Fiendsmith Engraver 2 copies against a limit of 1, so the normal Final Contextual score is capped and this evaluation is structural-only. Its size is legal (55 Main, 13 Extra, 0 Side) and the searcher density (22 searcher-text cards, about 93% to find one in an opening 5) makes the engine usually reachable on turn one. The score comes from the system: strong hand-trap and negation density (about 84% to hold a hand trap going second), big Level 10 bosses, and Fiendsmith plus Phantasm resource recursion, weighed against a split engine (only 9 exact Fiendsmith names of 68 copies, with Phantasm at 24 copies) and Level 10 bosses that are dead cards without a Sacred Beast on board. Popularity did not earn points: the archetype core is only partly present (6 of 11 core cards, 10 core copies in the Main Deck), and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher in opening 5) ~0.93 and P(>=1 copy of a 3-copy card) ~0.25; the Fiendsmith and Sacred Beast engines are split, so the core is only partly live (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 hand traps and 27 Level 0 spells compete with Level 10 Sacred Beasts that cannot be Normal Summoned, so some hands are dead without a Sacred Beast (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos supplied; ceiling is a text-only read of Phantasm and Sacred Beast Special Summon chains into 4000-5000 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards recorded, so median output is unknown and is provisional |
| D5 | Interruption Resilience & Route Redundancy | 55 | Hand traps and recursion (Martyr, Released, Fabled Lurrie) give several independent answers, but the engine depends on Sacred Beast chaining (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (Martyr, Released, Tract) give good grind; the Fiendsmith and Phantasm split costs some recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation-text cards and 22 removal-text cards, plus Infinite Impermanence and Droll and Lock Bird, give broad, layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | About 84% of going-second openings hold at least one hand trap, and boss summons with Lacrima and Raviel can challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Raviel and Hamon are 4000 ATK and Chaotic Phantasmal is 5000 ATK; Gustav Max adds direct damage; the closing power is high when the engine is live (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards with 30 distinct names and 3-copy staples is less compact than a typical 40-card build (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 13 Extra cards with 12 distinct names mixes Fusion, Link, and Xyz with several non-engine picks, so slots are partly redundant (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; format fit is provisional |
| D14 | Pilotability & Error Tolerance | 35 | Many multi-step Sacred Beast and Fiendsmith interactions with Level 10 restrictions and a split engine are hard to pilot without error (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (copy-limit violations) (-8); No side deck (-4). Final formula: Structural 53.6 -> 54; 0.80*54 + 0.20*45 = 52.2; modifiers -12 gives 40.2; Illegal cap applied (copy-limit violations), final score capped at 25 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (14 hand traps, 13 negation-text cards)
- Searchers are plentiful (22), so the engine is usually reachable
- High-ceiling Level 10 bosses (Raviel 4000, Hamon 4000, Chaotic Phantasmal 5000)
- Good GY recursion through Martyr, Released, and Fabled Lurrie
Weaknesses
- Illegal in OCG: copy-limit violations on Ash Blossom and Fiendsmith Engraver
- Split engine: only 9 exact Fiendsmith names, with 24 Phantasm copies and generic staples
- No side deck, so no post-side plan
- Level 10 bosses cannot be Normal Summoned and are dead cards without a Sacred Beast on board
Critical choke points
- Level 10 Sacred Beast summons depend on a Sacred Beast monster being on the field or in hand
- Searchers and hand traps compete for the same slots, so a hand can lack both an engine piece and interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-Semi-Limited card (any Unlimited tech or hand trap) | Fixes the copy-limit violation (3 copies vs 2 legal) so the list can receive a normal score |
| 2 | One copy of Fiendsmith Engraver | A legal non-Limited Fiendsmith or Phantasm card | Fixes the copy-limit violation (2 copies vs 1 legal) and reduces the Limited dependency |
| 3 | Two off-archetype staples (Ultimate Slayer, Forbidden Droplet) | Side deck cards (up to 15), for example Droll and Lock Bird copies or matchup hand traps | Adds post-side adaptability (D12) at zero Main Deck cost |
Evidence & confidence
- Verified: Illegal status and copy-limit violations (Ash Blossom 3 vs 2, Fiendsmith Engraver 2 vs 1); Main 55, Extra 13, Side 0 counts and size rules; Searcher, hand-trap, and negation text counts; Archetype purity: 9 exact Fiendsmith names, 24 Phantasm
- Inferred: P(>=1 searcher in opening 5) about 0.93; P(>=1 hand trap in going-second opening 6) about 0.84; Engine split between Fiendsmith and Sacred Beast Phantasm; Interaction density and closing power from card text
- Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, and brick rates are Inferred or unknown Meta Power provisional without a dated metagame sample Deck title is null in the export
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