Fiendsmith Deck #773155 — Yu-Gi-Oh! OCG

55 Main, 13 Extra, incl. Martyr of the Sacred Beasts x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sacred Beast / Phantasm boss summons (Infinity of the Sacred Beasts - Raviel, Calamity of the Sacred Beasts - Hamon, The Chaotic Phantasmal Sacred Beasts) backed by Fiendsmith and Phantasm searchers; Fiendsmith Extra Deck link and fusion pressure (Fiendsmith's Lacrima, Fiendsmith's Agnumday) and Gustav Max direct damage
  • Turn 1 (going first): Search and set up a Sacred Beast engine (Martyr, Released, Thunderclap, Uria) while holding Ash Blossom and Ghost Belle to protect the first Level 10 summon
  • Turn 2 (going second): Hold hand traps (Ash, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Infinite Impermanence) to stop the opponent's board, then rebuild through Level 10 Sacred Beast summons
  • Recovery: Recover through Sacred Beast Released, Fiendsmith's Tract, and Martyr recursion from the GY, plus Fabled Lurrie in the GY
  • After siding: None: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck is Illegal in OCG as submitted: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2 and Fiendsmith Engraver 2 copies against a limit of 1, so the normal Final Contextual score is capped and this evaluation is structural-only. Its size is legal (55 Main, 13 Extra, 0 Side) and the searcher density (22 searcher-text cards, about 93% to find one in an opening 5) makes the engine usually reachable on turn one. The score comes from the system: strong hand-trap and negation density (about 84% to hold a hand trap going second), big Level 10 bosses, and Fiendsmith plus Phantasm resource recursion, weighed against a split engine (only 9 exact Fiendsmith names of 68 copies, with Phantasm at 24 copies) and Level 10 bosses that are dead cards without a Sacred Beast on board. Popularity did not earn points: the archetype core is only partly present (6 of 11 core cards, 10 core copies in the Main Deck), and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in opening 5) ~0.93 and P(>=1 copy of a 3-copy card) ~0.25; the Fiendsmith and Sacred Beast engines are split, so the core is only partly live (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 hand traps and 27 Level 0 spells compete with Level 10 Sacred Beasts that cannot be Normal Summoned, so some hands are dead without a Sacred Beast (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos supplied; ceiling is a text-only read of Phantasm and Sacred Beast Special Summon chains into 4000-5000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 40 No combo boards recorded, so median output is unknown and is provisional
D5 Interruption Resilience & Route Redundancy 55 Hand traps and recursion (Martyr, Released, Fabled Lurrie) give several independent answers, but the engine depends on Sacred Beast chaining (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Martyr, Released, Tract) give good grind; the Fiendsmith and Phantasm split costs some recovery (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text cards and 22 removal-text cards, plus Infinite Impermanence and Droll and Lock Bird, give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 About 84% of going-second openings hold at least one hand trap, and boss summons with Lacrima and Raviel can challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 70 Raviel and Hamon are 4000 ATK and Chaotic Phantasmal is 5000 ATK; Gustav Max adds direct damage; the closing power is high when the engine is live (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 30 distinct names and 3-copy staples is less compact than a typical 40-card build (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 13 Extra cards with 12 distinct names mixes Fusion, Link, and Xyz with several non-engine picks, so slots are partly redundant (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; format fit is provisional
D14 Pilotability & Error Tolerance 35 Many multi-step Sacred Beast and Fiendsmith interactions with Level 10 restrictions and a split engine are hard to pilot without error (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (copy-limit violations) (-8); No side deck (-4). Final formula: Structural 53.6 -> 54; 0.80*54 + 0.20*45 = 52.2; modifiers -12 gives 40.2; Illegal cap applied (copy-limit violations), final score capped at 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (14 hand traps, 13 negation-text cards)
  • Searchers are plentiful (22), so the engine is usually reachable
  • High-ceiling Level 10 bosses (Raviel 4000, Hamon 4000, Chaotic Phantasmal 5000)
  • Good GY recursion through Martyr, Released, and Fabled Lurrie

Weaknesses

  • Illegal in OCG: copy-limit violations on Ash Blossom and Fiendsmith Engraver
  • Split engine: only 9 exact Fiendsmith names, with 24 Phantasm copies and generic staples
  • No side deck, so no post-side plan
  • Level 10 bosses cannot be Normal Summoned and are dead cards without a Sacred Beast on board

Critical choke points

  • Level 10 Sacred Beast summons depend on a Sacred Beast monster being on the field or in hand
  • Searchers and hand traps compete for the same slots, so a hand can lack both an engine piece and interaction
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card (any Unlimited tech or hand trap) Fixes the copy-limit violation (3 copies vs 2 legal) so the list can receive a normal score
2 One copy of Fiendsmith Engraver A legal non-Limited Fiendsmith or Phantasm card Fixes the copy-limit violation (2 copies vs 1 legal) and reduces the Limited dependency
3 Two off-archetype staples (Ultimate Slayer, Forbidden Droplet) Side deck cards (up to 15), for example Droll and Lock Bird copies or matchup hand traps Adds post-side adaptability (D12) at zero Main Deck cost

Evidence & confidence

  • Verified: Illegal status and copy-limit violations (Ash Blossom 3 vs 2, Fiendsmith Engraver 2 vs 1); Main 55, Extra 13, Side 0 counts and size rules; Searcher, hand-trap, and negation text counts; Archetype purity: 9 exact Fiendsmith names, 24 Phantasm
  • Inferred: P(>=1 searcher in opening 5) about 0.93; P(>=1 hand trap in going-second opening 6) about 0.84; Engine split between Fiendsmith and Sacred Beast Phantasm; Interaction density and closing power from card text
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, and brick rates are Inferred or unknown Meta Power provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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