Hecahands Deck #773152 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Hecahands Jauzah x5, Hecahands Gaigas x3, Hecahands Ibtel x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Diabellze the Original Sinkeeper x1
- Emissary from the House of Wax x1
- Hecahands Breus x1
- Hecahands Gaigas x3
- Hecahands Godos x2
- Hecahands Ibtel x3
- Hecahands Mankibuel x2
- Hecahands Yadel x1
- Maiden of the Millennium Moon x3
- Master Tao the Chanter x1
- Mulcharmy Fuwalos x3
- Nightmare Apprentice x3
- Nightmare Magician x1
- Vouiburial, the Dragon Undertaker x1
- Tao Tao the Chanter x1
- Change of Heart x2
- Eye of Illusion x2
- Forbidden Droplet x3
- Hecahands Tartaros x1
- Illusion Gate x1
- Nightmare Hands x2
- Spell Card "Monster Reborn" x3
- Triple Tactics Thrust x2
- Compulsory Evacuation Device x1
- Dark Bribe x3
- Hecahands Bait x1
- Ib'al-Hecahands x1
- Mirage Mirror Force x1
- Silhouhatte Trick x1
- Yad'al-Hecahands x1
Extra Deck (18)
- Hecahands Dandalos x2
- Hecahands Jauzah x5
- Hecahands Xeno x1
- Black Luster Soldier - Soldier of Chaos x1
- Rahamu, Envoy of the Sacred Tome x1
- Silhouhatte Rabbit x1
- Chaos Angel x1
- Diabell, Queen of the White Forest x1
- Poplar of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
- Dhampir Vampire Sheridan x1
- Kerzebs, the Gaoled Glutton x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Hecahands Fusion Monsters (Xeno, Dandalos, Jauzah) and Hecahands Breus/Godos swarming the field and taking control of opposing monsters; Synchro and Xyz boss monsters (Chaos Angel, The Zombie Vampire) after the Hecahands board is established
- Turn 1 (going first): Reveal Hecahands Ibtel or Mankibuel from hand to Special Summon or Fusion-search a Hecahands monster, then fuse for a Fusion boss; use Yad'al/Ib'al-Hecahands as protection
- Turn 2 (going second): Use Hecahands hand-revealing effects in response to opponent's added cards, Hecahands Gaigas/Godos special summon, then Fusion boss through the disruption
- Recovery: Banish-based Fusion Summons and GY-based Special Summons (Hecahands Tartaros, Tao the Chanter chain, Hecahands Yadel recursion) to rebuild the Hecahands board
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists
Why it scores here
This list is Illegal (Hecahands Jauzah at 5 copies against a limit of 3, and an 18-card Extra Deck against a maximum of 15), so the score below is a theoretical, structural-only read capped by a -12 legality modifier, not a normal contextual score. Within the rubric, the deck's consistency is its strongest signal: the 13-copy Hecahands core gives roughly a 78% chance of at least one core card in a 5-card opening hand (Inferred). Its interaction count (about 10 negation-text and 14 removal-text cards) and Hecahands hand-reveal effects supply resilience on the system, not on any single card. The deck has no recorded boards, no tournament link, no guides and no Side Deck, so combo floor, median, matchup fit and post-side adaptability cannot be measured and are scored conservatively. Archetype popularity (usage stats show the core cards are commonly run) confirms the list is real but does not earn power points, and the score was not produced by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one archetype core card in opening 5) ≈ 0.78 across 13 core copies; 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand quality is plausible given 13 core copies and 8 searcher-text cards, but 46 off-archetype copies and 16 singletons raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling read from embedded text of Xeno/Dandalos fusion lines only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so median output cannot be measured; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple Hecahands hand-reveal and GY recursion routes provide independent lines against a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Tartaros, Yadel and Tao-chain recursion support rebuilding, but Fusion materials are costly (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation-text and removal-text density across Yad'al-Hecahands, Ib'al-Hecahands, Dark Bribe and Illusion Gate is high; durability not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second plan depends on Hecahands Gaigas/Godos special summons and Fusion boss timing; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Hecahands Xeno (3400 ATK) and Dandalos (2900 ATK, control steal) provide closing bosses; piercing and direct text absent (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 52-card Main is within the OCG 40–60 range, but exact-archetype purity is only 34.3% and 16 singletons dilute the engine (Verified stat / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck holds 18 cards against a 15-card limit, with 3 off-archetype bosses (Chaos Angel, Black Luster Soldier, Rahamu) competing for slots (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so post-side adaptability cannot exist (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, Synchro and Xyz sequences with several once-per-turn hand effects demand precise sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list: 52 before the -12 legality modifier, theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Hecahands core (13 copies) gives high opening-hand access
- Multiple hand-reveal and GY recursion routes provide resilience
- Negation-text and removal-text density across the Hecahands traps and monsters
Weaknesses
- Illegal: Jauzah at 5 copies and an 18-card Extra Deck
- No Side Deck, so no post-side adaptability
- Low exact-archetype purity (34.3%) with 16 singletons
Critical choke points
- Hecahands monster needed to enable Yad'al/Ib'al-Hecahands and most Fusion lines
- Extra Deck overflow means the list cannot be played as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Hecahands Jauzah | none (reduce to 3 legal copies) | Clears the copy-limit violation; the rest of the Extra Deck still needs trimming |
| 2 | 3 Extra Deck cards outside the Hecahands core (e.g. Chaos Angel, Rahamu, Kerzebs) | none | Brings the Extra Deck from 18 to the 15-card maximum and removes off-archetype slots |
| 3 | none | a Side Deck of 0–15 cards | A deck with no Side Deck has no post-side plan and cannot adapt between games |
Evidence & confidence
- Verified: Legality: Jauzah 5 copies vs limit 3; Extra Deck 18 vs max 15; Main 52 cards within 40–60 range; Exact-name purity 34.3%; Usage: 13 of 13 Hecahands stat rows present; core present 63.6%
- Inferred: P(at least one core card in opening 5) ≈ 0.78; Brick risk from 46 off-archetype copies; Interaction density from negation and removal text; Engine accessibility and recursion routes
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck supplied — post-side plan unevaluable no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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