Artmage Deck #773146 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 62
Reliability 50
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62.4
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Power Patron / Artmage Fusion, Link, and Synchro) reached through Artmage and Power Patron engine chains; Ars Magna and Theorealize recursion into repeated Medius and Power Patron summons
  • Turn 1 (going first): Open on an Artmage or Power Patron starter (Pendulum Treasure, Artmage Varnish, Mulcharmy Fuwalos) and reach a Fusion or Link boss; Artmage Pact and Artmage Impasto protect the line
  • Turn 2 (going second): Use the Ash Blossom, Ghost Belle, and Ghost Ogre hand-trap package to break the opponent's first engine, then rebuild through Medius and Theorealize Past Lull
  • Recovery: Recover with Ars Magna and Theorealize Overdrive from GY and banishment, and Artmage Litera to add an Artmage card from the GY
  • After siding: Not applicable: the deck has no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck reliably opens a functional starter: the archetype core (25 copies) has about a 95% chance of at least one card in a 5-card opening hand, and 23 searcher-text cards make it likely the engine finds its next piece. Its strength is interaction density, with 11 hand traps, 16 negation-text cards, and 31 removal-text cards, which lets it answer the opponent's first engine and then rebuild. The Extra Deck is coherent, with Fusion, Link, and Synchro bosses that reach 3000 to 5000 ATK, but no recorded boards exist, so the combo ceiling and median are text-only inferences. The score is structural and then capped because the list is illegal: Ash Blossom and Super Polymerization run 3 copies against a limit of 2, and the deck has no side deck. Popularity was not credited: the 95% opening-hand figure is an accessibility estimate, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card opening hand) ~0.95; 23 searcher-text cards; Artmage and Power Patron starters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 57 main cards with 19 Level-0 spells and traps and many conditional Artmage and Power Patron cards; the copy histogram is 21 singletons (Inferred)
D3 Combo Conversion & Ceiling 60 no parseable boards (total_combos 0); the ceiling is read from card text only, such as Vidolium 5000 ATK and Nerva 3300 ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 no recorded board distribution, so the median is unknown and this is a structural guess (Provisional)
D5 Interruption Resilience & Route Redundancy 70 11 hand traps plus 3 Ash Blossom copies and Ghost Belle give multiple independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Pendulum Treasure, Theorealize, Artmage Pact, and Artmage Litera recover cards from GY and banishment; no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 72 16 negation-text cards, 31 removal-text cards, and Galaxy-Eyes and Predaplant negations on Extra bosses (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 at least one hand trap in a 6-card going-second hand is about 0.74; Ghost Ogre and Ghost Belle break boards (Inferred)
D9 Offensive Pressure & Closing Power 66 Vidolium 5000 ATK, Junora 3100 ATK, Nerva 3300 ATK, Galaxy-Eyes 2500 ATK; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 35 distinct main cards, 21 singletons, and 14 tech cards; some cards are conditional, so the density is moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 68 15 Extra cards split into 7 Fusion, 5 Link, 2 Xyz, and 1 Synchro, all tied to the Artmage and Power Patron themes (Verified composition)
D12 Side Deck Adaptability 25 side_count is 0, so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 no tournament link and no archetype meta-share; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 multi-step chains such as Ars Magna, Theorealize, and Artmage Varnish need many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62.4, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); illegal_deck_cap (-17). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 59.9 before modifiers; -8 banlist-exposure modifier gives 51.9; the Illegal-deck cap sets the final score to 35 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible (about 95% in a 5-card hand)
  • Dense interaction: 11 hand traps, 16 negation-text cards, 31 removal-text cards
  • Extra Deck is coherent across Fusion, Link, and Synchro bosses

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization exceed their copy limit
  • No side deck, so no best-of-3 adaptation
  • Multi-step chains raise pilot error risk and brick risk from 21 singletons and conditional cards
  • Low exact archetype purity (19.4%); the engine depends on several sub-archetypes

Critical choke points

  • Artmage or Power Patron starter in hand, since most lines need one
  • Medius and Theorealize access for the recovery and Fusion routes
  • Ash Blossom copy count: the over-limit list must be fixed before it can be played
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization legal replacements of the owner's choice (not evaluated here) The list is illegal; both cards are over the Semi-Limited limit of 2, so the deck cannot be scored as legal until this is fixed
2 none a side deck within the OCG side limit of 15 The deck has no side deck, so D12 is very low and there is no post-side plan

Evidence & confidence

  • Verified: Legality: 57 main, 15 extra, 0 side; Ash Blossom and Super Polymerization each at 3 copies against a limit of 2; Card text and types for all listed cards; Extra Deck breakdown: 7 Fusion, 5 Link, 2 Xyz, 1 Synchro
  • Observed: Archetype core usage stats: Mulcharmy Fuwalos 83%, Artmage Diactorus 75%, Artmage Non-Finito 67%
  • Inferred: Opening-hand accessibility (0.95) and going-second hand-trap coverage (0.74) from hypergeometric estimates; Interaction density from text read; Brick risk and pilot-complexity estimates
  • Provisional: Meta power (null); Matchup and format fit (no tournament data); Median output and combo ceiling (no recorded boards)
  • Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No side deck (side_count 0), so D12 cannot be measured deck.title is null Shade the Obscure has a corrupted archetype string ('| supports_archetypes Power Patron'), which may distort archetype purity No win-rate telemetry exists in YGOVN; all performance signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top