Swordsoul Deck #773145 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.

Deck Swordsoul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kashtira boss monsters (Kashtira Ogre, Kashtira Unicorn, Kashtira Fenrir, Kashtira Shangri-Ira) overwhelming the board with 2800+ ATK bodies, supported by Kashtira searchers; Extra Deck Xyz/Link/Synchro beaters (Dracossack, Utopic Draco Future, Dark Armed, Red-Eyes Flare Metal Dragon, Black Luster Soldier)
  • Turn 1 (going first): Open a searcher (Kashtiratheosis, Kashtira Birth, Pressured Planet Wraitsoth, Kashtira Ogre) and reach a Kashtira boss through Kashtira Birth and Kashtiratheosis; Infinite Impermanence and Ash Blossom protect the first summon
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Infinite Impermanence) to slow the opponent, then pivot to a Kashtira boss and Extra Deck beater
  • Recovery: Kashtira monsters that are banished or in the GY can be Special Summoned again (Kashtira Preparations, Kashtira Birth); Mulcharmy Fuwalos and Purulia draw cards when the hand is empty
  • After siding: No side deck is registered, so no post-side plan can be evaluated; a real plan needs side cards to replace the Forbidden and over-limit copies

Why it scores here

The deck is scored as a system: a searcher-dense Kashtira core (about 20 searcher-text cards, P(at least one searcher in a 5-card opening hand) ≈ 0.90) gives a fairly reliable route to a boss monster, and roughly 10 hand traps give strong going-second interruption (P(at least one hand trap in a 6-card hand) ≈ 0.71). Interaction is layered through Ash Blossom, Infinite Impermanence, Solemn Judgment, Solemn Warning and Droll & Lock Bird. The ceiling is capped by the list itself: it runs a Forbidden card and two over-limit Limited/Semi-Limited cards, has no side deck, and has no recorded boards, so the floor and median cannot be measured. Popularity and archetype label did not earn points, and card scores were not averaged. The 'Swordsoul' label does not match the list, which is mostly Kashtira, so the archetype tag is probably wrong. Because the deck is Illegal, it gets no normal Final Contextual score and is capped at 30 as a theoretical read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 searcher in opening 5) ≈ 0.90, but the boss starters are narrow (3 copies of each, P ≈ 0.25 per copy in hand 5) (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is 14 cards at 3 copies and 10 singletons; many Kashtira searchers are redundant, and 34 Level-0 spells/traps reduce brick risk but add dead draws (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is text-only, from Kashtira searcher-to-boss lines and Kashtira Birth/Kashtiratheosis reanimation (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence total_combos = 0, so the median is unmeasured and set low for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 55 About 10 hand traps and 9 negation-text cards give some redundancy against one disruption; recovery is via banished Kashtira revival (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and draw cards (Pot of Prosperity, Pot of Sloth, Mulcharmy) give card flow, but the Kashtira boss cost and the Limited count cap long-game resources (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high: 3x Ash Blossom, 3x Infinite Impermanence, Solemn Judgment, Solemn Warning, Droll & Lock Bird, Ghost Ogre, Harpie's Feather Duster (Verified card text; quality Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second board-breaking comes from Kashtira Ogre/Unicorn/Fenrir 2500-2800 ATK bodies plus Lightning Storm and Feather Duster; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK 2500-3000 (Kashtira Ogre 2800, Unicorn 2500, Fenrir 2400 with Forbidden status, Dracossack 2600, Utopic Draco Future 3000) gives closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards with 26 distinct: 3x of 14 cards, 34 Level-0 cards, several narrow tech/floodgate cards (Dimensional Fissure, Different Dimension Ground), so compactness is weak (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards, but 9 Xyz and several Link/Synchro cards without a clear support base; Shangri-Ira x2 is the main repeated extra (Inferred)
D12 Side Deck Adaptability 20 No side deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 tournament_context unavailable and no dated metagame sample exists; Meta is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Kashtira chains and many once-per-turn restrictions raise the decision load; pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary (stated as the closest profile), Toolbox secondary (not blended into the numbers; used only for the qualitative label). Modifiers: none.


More OCG Info

Swordsoul

Swordsoul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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