Kashtira Deck #773143 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Scareclaw Kashtira x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dimensional Fissure x3
- Harpie's Feather Duster x1
- Kashtira Birth x3
- Kashtiratheosis x3
- Lightning Storm x2
- Pot of Prosperity x1
- Pot of Sloth x3
- Pressured Planet Wraitsoth x3
- Rainbow Bridge Bifrost x3
- Terraforming x1
- Triple Tactics Thrust x2
- Different Dimension Ground x1
- Infinite Impermanence x3
- Kashtira Preparations x1
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x1
- S:P Little Knight x1
- Crimson Dragon x1
- Sangenpai Transcendent Dragion x1
- Swordsoul Supreme Sovereign - Chengying x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Kashtira Shangri-Ira and Kashtira Unicorn / Fenrir boards built from Kashtira searchers and Special Summons (text-only, Inferred); Mulcharmy draw-engine grind into Extra Deck boss monsters (Inferred)
- Turn 1 (going first): Open a Kashtira searcher or Birth/Kashtiratheosis line, Special Summon a Level 7 Kashtira, and protect with Ash Blossom (Inferred from card text)
- Turn 2 (going second): Hand traps (Ash, Infinite Impermanence, Ghost Ogre, Droll & Lock Bird) to break the opponent's first summon, then Kashtira follow-up (Inferred)
- Recovery: Searchers (Fenrir, Unicorn, Ogre, Kashtiratheosis) and Pot of Prosperity / Pot of Sloth refill the hand; Mulcharmy draws (Inferred)
- After siding: No side deck present; post-side plan cannot be assessed (data gap)
Why it scores here
This list is illegal in OCG: it runs three copies of Kashtira Fenrir (Forbidden), three Ash Blossom (two legal) and three Kashtira Unicorn (one legal), so it receives a capped theoretical score rather than a normal contextual one. The structural read comes from the system as a whole: 20 searcher-text cards and 9 negation-text cards give a high chance of a searcher in opening hand (about 0.90 for at least one of 20 searchers, Inferred), so the deck reliably opens a Kashtira line, but the Kashtira core is only 10 copies in 56 cards (about 0.36 chance of no core card in a 5-card hand, Inferred). Interaction is the deck's strongest part: 10 hand traps and Solemn Judgment / Solemn Warning give about 0.71 chance of a hand trap on the going-second 6-card hand (Inferred). Only 28% of the main deck is exact-name Kashtira and 27 copies are generic, so the engine is diluted by Mulcharmy, Greed and Broken World splash, and the Extra Deck mixes nine unrelated Xyz/Link/Synchro boss monsters with only two Shangri-Ira. No combo boards, tournament results or side deck were supplied, so Meta is provisional and the ceiling and median are text-only. Popularity of the archetype and the usage stats were not credited as power; card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 10 archetype core cards in a 5-card opening hand) ≈ 0.64; searcher density 20 copies, P(≥1 searcher in hand5) ≈ 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Core-none-in-hand5 proxy ≈ 0.36; generic/off-archetype copies 78 of 56 main slots counted by name; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards (combos_evidence total 0); ceiling read from Shangri-Ira/Fenrir/Unicorn card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so no median or distribution exists; floor estimated from text and diluted engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two independent starter routes (Fenrir/Unicorn from hand, Kashtira Birth from banish/GY) plus 10 hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and Pot of Prosperity / Pot of Sloth refill hand; Mulcharmy draws on empty board (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 10 hand traps, 9 negation-text cards, Solemn Judgment and Solemn Warning; Droll & Lock Bird limits draws (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(hand trap in 6-card going-second hand) ≈ 0.71; Infinite Impermanence and Ghost Ogre for going-second disruption (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Shangri-Ira (3000 DEF Xyz) and Fenrir / Unicorn (2400 / 2500 ATK) are the closing bodies; Dark Armed and Red-Eyes add extra pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main, 26 distinct; exact-name Kashtira purity 28.2%; generic 27 copies and 51 off-archetype copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra slots across 14 distinct cards, 9 Xyz, 3 Synchro, 3 Link; only 2 Shangri-Ira supports the engine (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards); post-side adaptability cannot be credited (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; Kashtira is popular in the guide but this is not a win rate (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Kashtira sequencing with Special Summon restrictions and Extra Deck locks; hand-trap timing is a real decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox share noted but not separately weighted. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); dependence on one Extra-Deck card (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*45 ≈ 51, then the Illegal cap applies (theoretical/structural only) → 25
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (20 copies, ~0.90 hand5 access) keeps the Kashtira engine reachable on most turns
- Ten hand traps plus two Solemns make going-second disruption and first-summon interaction strong
- Kashtira Shangri-Ira and the Level 7 Kashtira bodies give real closing pressure
Weaknesses
- Illegal list: Forbidden Fenrir ×3 and over-limit Ash and Unicorn make the deck unplayable as built in OCG
- Only 28% exact-name Kashtira; the rest is generic or off-archetype, diluting engine coherence
- Extra Deck spreads 15 slots over nine unrelated bosses; only two Shangri-Ira support the core engine
- No side deck, so there is no post-side adaptation
Critical choke points
- Kashtira core is 10 copies; about 36% of opening hands have none of them (Inferred)
- Forbidden Fenrir ×3 is a hard legality failure, not a tuning issue
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3× Kashtira Fenrir | Kashtira-compatible non-Forbidden playables (e.g., a second Kashtira Ogre or Scareclaw Kashtira) | Forbidden in OCG (0 legal copies); the list cannot be played until this is removed |
| 2 | 1 of 3 Kashtira Unicorn and 1 of 3 Ash Blossom & Joyous Spring | Non-restricted staples or a second Shangri-Ira / Kashtira Preparations | Limited (1 legal) and Semi-Limited (2 legal) copy limits are exceeded |
| 3 | Off-archetype splash (Mulcharmy, Greed, Broken World) copies | Additional Kashtira searchers or Extra Deck Shangri-Ira | Exact-name Kashtira purity is 28%, which weakens engine coherence |
| 4 | None (side deck currently 0) | A 15-card side deck | Post-side plan cannot be assessed without one |
Evidence & confidence
- Verified: Illegal: Kashtira Fenrir 3 copies at Forbidden; Ash Blossom 3 vs 2 legal; Kashtira Unicorn 3 vs 1 legal; Main 56 / Extra 15 / Side 0; OCG size rules allow 40–60 main and 0–15 extra; Exact-name Kashtira purity 28.2%; 27 generic copies; Usage stats: Ash Blossom 80% and Mulcharmy Fuwalos 63% inclusion in the archetype sample
- Inferred: At least one searcher in hand5 ≈ 0.90; At least one core card in hand5 ≈ 0.64; no-core proxy ≈ 0.36; Hand trap in going-second hand6 ≈ 0.71; Kashtira engine reaches Shangri-Ira and Level 7 bodies from text
- Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link)
- Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No side deck (side count 0): post-side adaptability cannot be scored No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN; going-first/second and matchup signals are Inferred Meta Power is Provisional without a dated metagame sample
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