Forbidden Deck #773142 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.

Deck Forbidden OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
15± 5/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Kashtira Shangri-Ira / Kashtira Fenrir-style Kashtira beatdown built around Special Summoning Kashtira monsters and banish-based recursion (structural read from card text only); Xyz and Link boss monsters from the Extra Deck (Dark Armed, Number 11: Big Eye, Red-Eyes Flare Metal Dragon, Divine Arsenal AA-ZEUS)
  • Turn 1 (going first): Open a Kashtira starter (Kashtira Unicorn or Fenrir, both currently illegal at this copy count) and search a Kashtira follow-up; the list has no recorded boards to confirm the line
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first combo, then take over the board with Kashtira extenders
  • Recovery: Searchers (20 copies of searcher text) and Kashtira Birth / Kashtiratheosis to rebuild from the GY and banish zones (Inferred from card text)
  • After siding: Not applicable: the deck has 0 Side Deck cards, so no post-side plan exists

Why it scores here

The score is capped at 15 because the list is Illegal in OCG: three cards exceed their copy limits, and Kashtira Fenrir is Forbidden with three copies run. The structural read (about 49) is theoretical only and is not a normal Final Contextual score. The engine is reasonably accessible on paper: the Kashtira core has about a 55% chance of at least one piece in a 5-card opening hand, and 20 searcher-text cards lift the chance of finding a search effect to about 90%. Interaction is the strongest component, with 10 hand traps and 9 negation-text cards giving a 71% chance of at least one hand trap in a 6-card going-second hand. Off-archetype density is high (71 copies, 0% exact-name purity, with 34 level-0 Spell and Trap cards), and the deck has no Side Deck, so adaptability is near zero. Popularity and archetype usage were not credited, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core P(>=1 in opening 5) ~0.55; searcher-text P ~0.90; no recorded boards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 34 level-0 Spell/Trap cards and 10 hand traps risk redundant or dead hands; hand-trap P(>=1 in 6) ~0.71 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read only from Kashtira card text such as Shangri-Ira and Unicorn (Inferred)
D4 Combo Floor & Median Output 40 No combo data exists, so the median is unknown and set low on structural grounds (Inferred)
D5 Interruption Resilience & Route Redundancy 55 10 hand traps plus 9 negation-text cards give several independent answers to a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Kashtira Birth plus Pot of Prosperity support recovery; banish-based costs drain the GY (Inferred)
D7 End-Board & Interaction Quality 60 Mix of Solemn Judgment, Solemn Warning, Lightning Storm, Harpie's Feather Duster and Dimensional Fissure (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Lightning Storm challenge a going-second board; no board recordings (Inferred)
D9 Offensive Pressure & Closing Power 55 Kashtira Shangri-Ira, Dark Armed and Red-Eyes Flare boss ATK 2800-3000 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 56 Main Deck cards with 26 distinct; 71 off-archetype copies, 0% exact-name purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots across Xyz/Synchro/Link with 14 distinct cards; mixed coverage (Verified composition)
D12 Side Deck Adaptability 5 Zero Side Deck cards, so no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Kashtira lines with many restrictions and a banned copy requirement; moderate error exposure (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Illegal cap: theoretical structural score 49 (Midrange weights); normal 0.80*Structural + 0.20*TournamentReliability would be ~46 but is not applied; final score capped at 15 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep searcher density (20 searcher-text cards) gives high odds of finding a search effect
  • 10 hand traps and 9 negation-text cards provide strong going-second interaction
  • Extra Deck has real boss options: Shangri-Ira, Dark Armed, Red-Eyes Flare, Divine Arsenal

Weaknesses

  • Illegal as built: Kashtira Fenrir is Forbidden and two other cards exceed their copy limits
  • No Side Deck, so no post-side adaptability
  • High off-archetype density (71 copies) and 34 level-0 Spell/Trap cards dilute the engine and add brick risk

Critical choke points

  • Kashtira starter access depends on Kashtira Unicorn or Fenrir, which are illegal at the submitted copy counts
  • Shangri-Ira and other Extra Deck bosses need Kashtira monsters on the field
Priority Remove Add Reason
1 1 Kashtira Fenrir (all 3 copies must go; Forbidden in OCG) A legal Kashtira starter such as Kashtira Ogre (1 copy already run) or another Kashtira monster The deck cannot be played as built, so legality must be fixed before any power read is meaningful
2 1 copy of Kashtira Unicorn and 1 copy of Ash Blossom & Joyous Spring Single-copy-compliant replacements (other hand traps or Kashtira monsters) Brings Limited and Semi-Limited cards within their OCG limits
3 Several level-0 Spell and Trap slots Main Deck Kashtira or searcher-compatible monsters Raises starter density and lowers brick risk (Inferred)

Evidence & confidence

  • Verified: Legality: 56 Main and 15 Extra cards, with 3 copy-limit violations under the OCG ban list; Card text and composition counts from the evidence pack; Hypergeometric draw odds computed from the resolved list
  • Inferred: Engine accessibility and brick estimates from probabilities and card text; Interaction quality read from hand-trap and negation text; Going-first and going-second estimates
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry in YGOVN Deck title is null and the archetype field is 'Forbidden', which is a ban-status label rather than a real archetype Meta Power is provisional without a dated metagame sample

More OCG Info

Forbidden

Forbidden Breakdown

 
 

 

 

 

 

 

 
 

 

 
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