Black Luster Soldier Deck #773141 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Scareclaw Kashtira x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dimensional Fissure x3
- Harpie's Feather Duster x1
- Kashtira Birth x3
- Kashtiratheosis x3
- Lightning Storm x2
- Pot of Prosperity x1
- Pot of Sloth x3
- Pressured Planet Wraitsoth x3
- Rainbow Bridge Bifrost x3
- Terraforming x1
- Triple Tactics Thrust x2
- Different Dimension Ground x1
- Infinite Impermanence x3
- Kashtira Preparations x1
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x1
- S:P Little Knight x1
- Crimson Dragon x1
- Sangenpai Transcendent Dragion x1
- Swordsoul Supreme Sovereign - Chengying x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Stun, Xyz/Synchro/Link mechanics
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Kashtira boss monsters (Kashtira Ogre 2800 ATK, Kashtira Unicorn, Kashtira Fenrir) and Extra-Deck Xyz finishers (Kashtira Shangri-Ira, Dark Armed, Red-Eyes Flare Metal Dragon); Extra-Deck boss control and ATK pressure from Link/Xyz monsters (Black Luster Soldier - Soldier of Chaos, Mecha Phantom Beast Dracossack, Number 11: Big Eye)
- Turn 1 (going first): Open a Kashtira starter (Riseheart, Birth, Kashtiratheosis) and search with Kashtira Ogre, Wraitsoth or Kashtiratheosis; the hand-trap suite is mostly held back, so going first is the weaker turn
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Ogre and Droll & Lock Bird to answer the opponent's first line, then land a Kashtira boss from the Extra Deck
- Recovery: Searchers (Kashtiratheosis, Kashtira Ogre, Pressured Planet Wraitsoth, Pot of Prosperity, Terraforming) and GY/banish revival through Kashtira Birth and Kashtiratheosis
- After siding: Not defined: the Side Deck is empty (0 cards), so no post-side plan exists in a best-of-3
Why it scores here
The deck is scored as a system: the Midrange profile weights its reliable interaction (10 hand traps across Ash Blossom, Infinite Impermanence, Ghost Ogre and Droll & Lock Bird) and its searcher density (20 searcher-text cards, P(at least one in a 5-card hand) about 0.90, Inferred) against its starter access, which is weak (each 3-copy starter about 0.25 in a going-first hand). Going second is its strongest case, because the hand-trap suite is held for the opponent's first line before a Kashtira or Xyz boss comes out. The score is capped because the list is Illegal: Kashtira Fenrir is Forbidden and run three times, and Kashtira Unicorn and Ash Blossom are over their copy limits. The deck has no Side Deck and no recorded boards, so the post-side and combo-floor dimensions are unsupported. Archetype popularity and the Black Luster Soldier label earned no points; the Black Luster Soldier label covers only one copy, and the Kashtira-dominated core is what was scored.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in 5 cards) about 0.25 per card; searcher-text group P about 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 34 Level-0 spell/trap slots and several conflicting Kashtira summon conditions push the brick rate up (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is a text read of Kashtira boss and Xyz chains (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos supplied, so the median cannot be measured; penalised for the absence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 10 hand traps and many searchers give alternate routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers, Pot of Prosperity and Kashtira Birth recover the GY and hand well (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 10 hand traps plus Solemn Judgment and Solemn Warning give high interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage: P(at least one hand trap in 6 cards) about 0.71 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2800-3000 ATK or DEF bosses (Kashtira Ogre, Shangri-Ira, Dracossack, Dark Armed) (Verified card text, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 26 distinct Main cards with 20 tech/floodgate-tagged slots; a compact engine is not established (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards across Xyz, Synchro and Link with 3 Kashtira Shangri-Ira; the Extra Deck is flexible but spread (Verified structure) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards); no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample or tournament link; format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Kashtira summon restrictions and several copy-limit errors make the list hard to pilot without the list being corrected (Inferred) |
How the score was computed
Strategy profile: Midrange. Modifiers: none.
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