Kashtira Deck #773140 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. Hecahands Jauzah x4, Fiendsmith Engraver x3, Hecahands Ibtel x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Hecahands Gaigas x2
- Hecahands Godos x2
- Hecahands Ibtel x3
- Hecahands Mankibuel x3
- Hecahands Yadel x1
- Kashtira Fenrir x2
- Kashtira Unicorn x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Nightmare Apprentice x2
- Ash Blossom & Joyous Spring x3
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Illusion Gate x3
- Kashtira Birth x1
- Pressured Planet Wraitsoth x2
- Super Polymerization x3
- Fiendsmith in Paradise x1
- Ib'al-Hecahands x1
- Solemn Judgment x1
- Solemn Warning x3
- Yad'al-Hecahands x1
Extra Deck (17)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Garura, Wings of Resonant Life x1
- Hecahands Dandalos x1
- Hecahands Jauzah x4
- Hecahands Xeno x1
- Mudragon of the Swamp x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Chaos Angel x1
- Photon Strike Bounzer x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.3 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Fusion-summoned Hecahands and Fiendsmith boards (Hecahands Xeno, Hecahands Dandalos, Fiendsmith's Rextremende) that stay alive through Hecahands battle protection and Yad'al/Ib'al-Hecahands counter traps; Kashtira Fenrir / Kashtira Unicorn recurring boards, but the Fenrir copies are Forbidden and cannot be legally run
- Turn 1 (going first): Search a Hecahands or Fiendsmith starter (Hecahands Mankibuel reveal, Fiendsmith Engraver search, Fiendsmith's Tract) and Fusion Summon via Super Polymerization or Tract, then protect the board with Ash Blossom, Solemn Warning and Yad'al/Ib'al-Hecahands
- Turn 2 (going second): Hold Ash Blossom, Solemn Warning, Solemn Judgment and Droll & Lock Bird as hand interaction against the opponent's first summon or search, then rebuild through Hecahands Godos or Gaigas on their turn
- Recovery: Recursion through Fiendsmith Lacrima and Lacrima the Crimson Tears from the GY, and Hecahands Yadel/Mankibuel returning from the GY or Deck
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the list
Why it scores here
This list is Illegal in OCG: it runs a Forbidden card (Kashtira Fenrir x2), seven cards over their copy limits, 17 Extra Deck cards against a 15-card maximum, and no Side Deck, so it is scored structurally and capped at 30 rather than given a normal final score. The structural read comes from the system: a searcher-dense engine (16 searcher-text cards, about 85% chance of at least one starter in an opening five) that reliably reaches live Hecahands and Fiendsmith boards, backed by seven hand traps and nine negation-text cards that give it real interaction density. The main weaknesses are the copy-limit and Extra Deck violations, a 0.38 chance that the nine-copy archetype core is absent from a five-card hand, and no median or floor combo data, so output is text-inferred only. Archetype popularity and the Kashtira name did not earn points, and the score did not come from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in a 5-card hand) ≈ 0.85; P(at least one core starter in hand 5) ≈ 0.62 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Core group of 9 copies leaves ≈ 0.38 chance of none in hand 5; 11 Fusion Monsters need Fusion spells, so some hands are dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling inferred from text such as Hecahands Xeno 3400 ATK and Fiendsmith's Rextremende recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied, so no median or floor measurement exists; scored low for that absence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Seven hand traps plus Yad'al/Ib'al-Hecahands give two independent answers to a first summon or activation (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (Fiendsmith Lacrima, Hecahands Yadel) regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Nine negation-text cards with the Solemn and Ash Blossom suite, and Fiendsmith's Desirae negation text, give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps are strong: P(hand trap in 6 cards) ≈ 0.59; the Hecahands Xeno/Dandalos board-breaking text is also present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Hecahands Xeno 3400 ATK, Chaos Angel 3500 ATK, and Dandalos control theft give closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Copy-limit violations on seven cards and 53 Main slots with 15 tech cards lower compactness and legality (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 17 Extra cards exceed the 15-card maximum, and the Extra Deck is spread across Hecahands, Fiendsmith and Chaos sub-archetypes (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; the Kashtira archetype appears in usage stats but is not the deck's own result (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion lines with Tribute and banish conditions and several once-per-turn effects raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.3, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); copy_limit_and_extra_size_illegal (-2); no_side_deck (-2). Final formula: Illegal deck: theoretical structural cap at 30 (normal formula 0.80*Structural + 0.20*TournamentReliability + modifiers = 39 before cap; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (16 cards) makes starters reliable to find
- Seven hand traps and nine negation-text cards provide layered interaction
- Hecahands battle-protection bodies and counter traps give resilient boards
- Extra Deck has high-ATK closers (Hecahands Xeno, Chaos Angel)
Weaknesses
- Illegal in OCG: Forbidden Kashtira Fenrir x2 and seven copy-limit violations
- Extra Deck of 17 exceeds the 15-card maximum
- No Side Deck, so no best-of-3 adaptation
- Only 7.1% of cards are exact-name Kashtira, so the engine is split across Hecahands, Fiendsmith and others
Critical choke points
- Fiendsmith Engraver and Fiendsmith's Tract are the only legal-copy-limited engine starters
- Super Polymerization (legal 2) is the main Fusion enabler, so losing access to it stalls the Fusion-heavy Extra Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x2 | Legal non-Forbidden monsters from the same engine (for example Hecahands or Fiendsmith options) | Forbidden in OCG; the list cannot be legal with it |
| 2 | Fiendsmith Engraver x2, Kashtira Unicorn x1, Ash Blossom x1, Solemn Warning x1, Super Polymerization x1, Hecahands Jauzah x1 | Legal-copy-limit cards at their maximum counts | Copy-limit violations make the list illegal |
| 3 | Two Extra Deck cards (17 down to 15) | None required; keep the Extra Deck at 15 or fewer | OCG Extra Deck maximum is 15 |
| 4 | None | A 15-card Side Deck | A best-of-3 build needs a side plan; the current list has zero side cards |
Evidence & confidence
- Verified: Forbidden status of Kashtira Fenrir; Copy-limit violations (seven cards); Extra Deck count 17 > 15; Side count 0; Card text and stats from the evidence pack
- Observed: Usage: Ash Blossom 80% and Mulcharmy Fuwalos 62.9% archetype inclusion
- Inferred: Starter consistency (≈0.85 searcher, ≈0.62 core), brick estimate, going-first/second split, interaction density, ceiling from text
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup/format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present, so post-side performance cannot be assessed
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