Hecahands Deck #773139 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Hecahands Jauzah x4, Fiendsmith Engraver x3, Hecahands Ibtel x3. Created Oct 21, 2026 by YGO Mod.

Deck Hecahands OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 42
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Hecahands boss monsters (Dandalos, Xeno, Jauzah) from the Extra Deck, with Hecahands monsters as material; Fiendsmith Lacrima / Rextremende and Kashtira beaters as supporting attackers
  • Turn 1 (going first): Open a searcher (Mankibuel, Ibtel, Yadel, Engraver), search or summon into a Hecahands Fusion; protect with Ash Blossom and Ib'al/Yad'al-Hecahands
  • Turn 2 (going second): Use hand traps (Ash, Droll & Lock Bird, Nibiru, Mulcharmy) and Solemn/Ib'al/Yad'al to break the opponent's first board, then Fusion through the gap
  • Recovery: Recycle Hecahands monsters through Yadel and Ibtel recursion and Ib'al/Yad'al revival; Fiendsmith's Tract and Mulcharmy draw for card flow
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The deck reliably opens a searcher: P(at least one searcher-text card in a 5-card opening hand) is about 0.85, and the archetype core has about an 80% chance of at least one piece in hand (both Inferred from the hypergeometric proxy). Its interaction suite is dense, with seven hand traps, nine negation-text cards and many spell/trap removal effects, which is why interaction quality and going-second board-breaking score above the middle. Consistency is held back by about 20% full-brick risk, 27% exact-archetype purity, and a main deck that mixes Hecahands, Fiendsmith, Kashtira, Mulcharmy and Solemn cards. Conversion and floor output could not be measured because no recorded boards exist, so those scores rest on card text only. The deck is Illegal (7 copy-limit violations, a Forbidden Kashtira Fenrir run twice, and 17 Extra Deck cards against a limit of 15), so the score is capped low and is structural only. Popularity of the archetype and the score from averaging individual card strengths did not contribute to the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) ~0.85; P(>=1 archetype-core card in hand5) ~0.80; core engine is live T1-T2 but split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 ~20% proxy full-brick risk; Mulcharmy Fuwalos/Purulia dead without an empty field; Fiendsmith and Kashtira pieces conflict in hand (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling is inferred from Hecahands Fusion chains into 3400-ATK Xeno and Dandalos control steal (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; text-only inference of routine Fusion + searcher lines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps, two Solemn-type negations, Yad'al/Ib'al post-negation revival and Yadel/Ibtel recursion give multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density is high and Super Polymerization plus Fiendsmith's Tract help recycle; Illegal copy counts inflate the resource count (Inferred)
D7 End-Board & Interaction Quality 75 Ash, Solemn Warning, Solemn Judgment, Droll, Feather Duster, Illusion Gate and Ib'al/Yad'al cover a wide range of effects (Inferred semantic read; interaction density not measured)
D8 Going-Second & Board-Breaking Power 68 P(>=1 hand trap in 6-card going-second hand) ~0.59; Illusion Gate and Feather Duster punish established boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Xeno 3400 ATK and Rextremende 3000 ATK; Dandalos takes control of a monster, giving strong closing power but single-copy Extra Deck dependence (Inferred)
D10 Main Deck Efficiency & Flexibility 35 53 main cards, 27 distinct; only 27% exact-archetype purity with 51 off-archetype copies across about 10 sub-archetypes; limit-breaking copy counts (Observed from list)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards (2 over limit) spanning Fusion, Link, Synchro and XYZ with cross-archetype engine conflicts (Observed from list)
D12 Side Deck Adaptability 5 Side deck is empty (Side Deck size 0); no post-side plan (Verified from list)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, equip and negation sequencing with many decision points and no recorded combo lines to validate them (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo secondary is not blended into the weights. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-6); Legality / size overrun (-6). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(42) = 52, less modifiers -12 = 40; capped at 25 because the deck is Illegal (theoretical/structural only). Meta Power provisional, excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: seven hand traps, nine negation-text cards and multiple spell/trap removal effects
  • Strong searcher density (16 cards, about 85% to hit one in a 5-card hand)
  • Real closing threats in the Extra Deck (Xeno, Dandalos, Rextremende)

Weaknesses

  • Illegal list: copy limits and Extra Deck size exceeded, plus a Forbidden card
  • Low archetype purity (27%) with conflicting sub-engines
  • No side deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median cannot be validated

Critical choke points

  • Hecahands Fusion needs Hecahands material; a dead hand without it loses the main line
  • Forbidden Kashtira Fenrir cannot legally be played in the format
Priority Remove Add Reason
1 Kashtira Fenrir (2) and the surplus Extra Deck cards to reach 15 Legal copies only (Fenrir removed, Unicorn to 1, Engraver to 1) Removes the Forbidden card and the copy and size violations so the deck is legal and can receive a normal score
2 Off-archetype Kashtira and Fiendsmith cards that do not connect to the Hecahands Fusion route Side deck cards for the format Improves consistency and gives post-side plans, which the current list lacks entirely

Evidence & confidence

  • Verified: Illegal status: 7 copy-limit violations, Extra Deck 17 over limit 15, Kashtira Fenrir Forbidden with 2 copies run; Main deck 53 cards (27 distinct), side deck 0, archetype purity 27.1%
  • Observed: Probability and copy-histogram values computed from the list (hypergeometric)
  • Inferred: Consistency: P(>=1 searcher in hand5) ~0.85; full-brick ~0.20; Interaction quality and going-second breaking from card text; Pilotability from step count in card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power provisional without a dated metagame sample no side deck, so post-side performance cannot be scored

More OCG Info

Hecahands

Hecahands Breakdown

 
 

 

 

 

 

 

 
 

 

 
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