Fiendsmith Deck #773138 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Hecahands Jauzah x4, Fiendsmith Engraver x3, Hecahands Ibtel x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck fusion boards (Hecahands Xeno, Hecahands Dandalos, Fiendsmith's Rextremende, Fiendsmith's Desirae) backed by Chaos Angel and Photon Strike Bounzer; Hecahands Jauzah / Fiendsmith's Lacrima pressure and Kashtira board presence (Kashtira cards are Forbidden or Limited here)
  • Turn 1 (going first): Open with Fiendsmith Engraver or Lacrima the Crimson Tears and search or set up the Fiendsmith or Hecahands fusion route, protected by Ash Blossom and Droll & Lock Bird (inferred, no combos supplied)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Nibiru, Droll & Lock Bird, Solemn Warning, Solemn Judgment) to break the opponent's board, then rebuild through Hecahands recursion (inferred)
  • Recovery: Hecahands monsters and Fiendsmith search and recursion (Fiendsmith's Tract, Hecahands Yadel, Lacrima) restock the hand; no recovery data supplied (inferred)
  • After siding: Not applicable: the deck has 0 Side Deck cards, so no post-side plan exists in a best-of-3 format

Why it scores here

The deck runs two engines, Fiendsmith and Hecahands, at once; the Hecahands line is the larger share (19 of 53 Main Deck cards). Its strongest lines are Extra Deck fusions with 2900 to 3400 ATK and several hand traps, so the ceiling is high on paper. Consistency is middling: the 0.66 probability of at least one archetype-core card in an opening 5 is offset by only 12 exact-name Fiendsmith copies and 58 off-archetype copies, and no recorded boards exist to confirm the lines. Interaction and recursion are real strengths. The score is capped because the list is Illegal: the Extra Deck has 17 cards against a limit of 15, seven cards exceed their copy limits, and Kashtira Fenrir is Forbidden and run twice. The score does not come from archetype popularity, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one archetype-core card in 5-card opener) = 0.66 across 10 copies; two-engine split lowers reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Null-hand proxy of 0.34 for core cards, plus 7 hand traps and many off-archetype copies, implies frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is read from card text (Xeno 3400, Dandalos 2900, Rextremende 3000) without verified combo steps (Inferred)
D4 Combo Floor & Median Output 45 combo data has 0 scored boards, so median output is unknown and set at a neutral-low value (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Droll & Lock Bird, Solemn Warning and Judgment, plus Hecahands recursion, give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards and Fiendsmith and Hecahands recursion support recovery; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 Illusion Gate, Feather Duster, Yad'al-Hecahands and Ib'al-Hecahands, Fiendsmith in Paradise and Solemn cards cover several interaction types (Inferred from card text)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Nibiru can answer boards when going second, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Several Extra Deck bosses at 2900 to 3500 ATK plus the Fiendsmith Lacrima ATK-reduction effect (Verified from card data)
D10 Main Deck Efficiency & Flexibility 35 53 Main Deck cards with 27 distinct and 17.1% exact-name archetype purity; the deck is bloated and uses off-archetype staples (Verified structure)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards against a limit of 15; 14 distinct, with several engine-dependent Fusion and Link cards (Verified structure)
D12 Side Deck Adaptability 15 Side Deck has 0 cards; no post-side plan exists in a best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 35 Two engines, many fusion summon paths and a 17-card Extra Deck create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflict (-4). Final formula: Illegal cap applied. Uncapped: 0.80*52 + 0.20*40 + modifiers(-10) = 39.6, then capped to 30 for an Illegal list (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ 0.34 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two engines with high-ATK Extra Deck bosses
  • Seven hand traps and many negation and removal texts
  • Searcher density (16 searcher-text cards) supports recovery

Weaknesses

  • Illegal list: Extra Deck over 15, seven copy-limit violations, Forbidden Kashtira Fenrir
  • Engine split between Fiendsmith and Hecahands reduces consistency
  • No Side Deck, so no best-of-3 adaptation

Critical choke points

  • Fiendsmith or Hecahands starter in the opening hand (about 0.66 for the core group)
  • Extra Deck size and copy limits must be fixed before the list can be played
Priority Remove Add Reason
1 Kashtira Fenrir x2 and Kashtira Unicorn x1 Legal substitutes from the same engine or interaction slots Forbidden and over-limit cards make the list illegal
2 Fiendsmith Engraver x2, Ash Blossom x1, Solemn Warning x1, Super Polymerization x1, Hecahands Jauzah x1 Legal copy counts Reduces copy-limit violations to zero
3 One Extra Deck card None Extra Deck is 17 against a limit of 15
4 Off-archetype staples A 15-card Side Deck Adds post-side adaptability for best-of-3

Evidence & confidence

  • Verified: Illegal status: Extra 17 > 15 and 7 copy-limit violations; Banlist: Kashtira Fenrir Forbidden, several Limited cards; Card text and stats for the Extra Deck bosses; Archetype purity 17.1% and archetype spread; Side Deck count 0
  • Inferred: Opening-hand consistency from hypergeometric estimates; Hand-trap and interaction density read from text; Going-first and going-second plans
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Median output (no recorded boards)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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