D/D/D Deck #773137 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Hecahands Jauzah x4, Fiendsmith Engraver x3, Hecahands Ibtel x3. Created Oct 21, 2026 by YGO Mod.

Deck D/D/D OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 5/ 100
Power Score
Structural 44
Reliability 30
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Hecahands / Fiendsmith / Kashtira bosses (Hecahands Xeno 3400 ATK, Fiendsmith's Rextremende 3000 ATK) and close through board presence; Mulcharmy hand-advantage grind plus Hecahands Dandalos control steal
  • Turn 1 (going first): Open a Hecahands or Fiendsmith starter and Fusion/Link into a boss; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Solemn effects to interrupt the opponent's first board, then rebuild through Hecahands searchers
  • Recovery: Recover through Mulcharmy draw effects, Hecahands recursion from the GY and Fiendsmith GY revival; all of this is Inferred from card text, not observed
  • After siding: Not evaluable: the deck has no Side Deck cards, so there is no post-side plan

Why it scores here

The deck is Illegal in OCG: two Forbidden Kashtira Fenrir, seven other copy-limit breaches, and a 17-card Extra Deck against a 15-card cap. It is therefore scored structurally only and capped at 25 instead of receiving a normal Final Contextual score. The structural read (44) comes from the system: 27 distinct Main Deck cards spread across Hecahands, Fiendsmith, Mulcharmy, Kashtira and generic hand traps, which gives some interaction density (Ash Blossom, Droll & Lock Bird, Solemn effects, Nibiru) but no single unified engine and 70 off-archetype copies. The score did not come from the archetype's usage statistics, which show the D/D/D core is largely absent from this list, and it is not an average of card scores. There are no recorded combos, no side deck and no tournament data, so the floor, median and ceiling are all text-only estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 Ash/Nibiru/Illusion Gate-class copy in 5 cards) ≈ 0.26 per 3-copy card; core starter access is unmeasured and no single starter is defined (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many single-copy tech and hand-trap slots (11 singles) and a 17-card Extra with four archetypes; brick and garnet risk is high (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling reads as high on Hecahands Xeno and Fiendsmith's Rextremende text, but no recorded boards exist to confirm conversion (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so median and floor cannot be measured; estimated lower than ceiling because of conflicting engines (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Seven hand traps and nine negation-text cards allow a re-route after one interruption, but four separate engines make recovery inconsistent (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searcher text is dense (16 cards, P(≥1 searcher in 5) ≈ 0.85) and Mulcharmy/Hecahands recursion exists, but no resource data is available (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high on text: Ash Blossom, Droll & Lock Bird, Solemn Judgment and Warning, Harpie's Feather Duster, Yad'al and Ib'al-Hecahands (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand-trap coverage on going second is about 0.59 for ≥1 in six cards, which is strong, but board breaking relies on Fusion bosses that the list may not reach (Inferred)
D9 Offensive Pressure & Closing Power 50 Several 2800–3400 ATK Fusion/Synchro bosses and Chaos Angel; piercing and direct text is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 35 53 Main Deck cards with 70 off-archetype copies and zero exact-name D/D/D purity; compactness is weak and the shell is unfocused (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck holds 17 cards against a 15 cap; Fusion, Link, Synchro and Xyz mix is wide and four Jauzah copies exceed the limit (Verified)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame sample, so format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, four Extra-Deck archetypes, and many interaction decision points make this demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox noted as secondary, not blended). Structural ≈ 44, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal cap applied: 0.80*Structural(44) + 0.20*TournamentReliability(30) + Modifiers(-12) = 29.2, capped to 25; Meta Power null (Provisional); theoretical/structural-only, no normal Final score


More OCG Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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