Charmer Deck #773136 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Hecahands Jauzah x4, Fiendsmith Engraver x3, Hecahands Ibtel x3. Created Oct 21, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 38
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards from the Hecahands, Fiendsmith and Kashtira lines (Hecahands Xeno, Fiendsmith's Rextremende, Chaos Angel) converted through Hecahands Dandalos control steal and Fiendsmith's Lacrima ATK reduction; Mulcharmy draw and Hecahands battle-protection pressure over repeated turns
  • Turn 1 (going first): Open a Hecahands or Fiendsmith starter (Mankibuel, Engraver, Ibtel) and search or fuse toward a Hecahands Fusion, protected by Ash Blossom and Solemn Warning. Feasibility is Inferred; no recorded boards exist.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Solemn Judgment and Hecahands trap cards to answer the opponent's first board, then rebuild through Hecahands Godos or Gaigas from the hand. Inferred only.
  • Recovery: Hecahands Yadel and Fiendsmith's Tract search, and Mulcharmy draw to rebuild hand size after a disruption. Inferred only.
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists.

Why it scores here

This list does not open a reliable plan. Three archetype families (Hecahands, Fiendsmith, Mulcharmy) plus Kashtira and Solemn share one 53-card Main Deck with 70 off-name copies, so the starters compete for space and the engine is split across sub-archetypes. Starter access is moderate: each 3-copy starter has about a 26% chance of appearing in a 5-card opening hand, while the 16 searchers push the chance of at least one search to about 85%. Interaction is the strongest part of the system, with seven hand traps, three Solemn Warning and Solemn Judgment, and Droll & Lock Bird. The score is capped because the list is Illegal (extra deck over 15, seven copy-limit violations, and two Forbidden Kashtira Fenrir), and no side deck, recorded boards, or tournament data exist. Popularity and card-level power were not added to the score; the score reflects the system as built.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 3-copy starter in opening 5) = 0.26; P(>=1 searcher) = 0.85; 16 searchers support the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Eleven 1-copy cards plus a 40-card main deck mixing three archetype cores creates conflicting starters and some dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No combos recorded (combos_evidence.total_combos = 0); ceiling is read from text only, e.g. Hecahands Xeno 3400 ATK and Chaos Angel 3500 ATK (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is unknown and assumed modest given split engines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps and multiple independent starters give some redundancy after one disruption; Fiendsmith and Hecahands routes are separate (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards and Mulcharmy draw effects support recovery across turns (Inferred)
D7 End-Board & Interaction Quality 65 Solemn Warning x3, Ash Blossom x3, Droll & Lock Bird, Harpie's Feather Duster, Yad'al-Hecahands and Ib'al-Hecahands give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability is 0.59 and Hecahands Dandalos can steal a monster; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck ceiling includes Hecahands Xeno, Rextremende and Chaos Angel; closing power is high when the board is established (Inferred)
D10 Main Deck Efficiency & Flexibility 40 53 Main Deck cards with 27 distinct and 11 singletons; legal size range is met but the list carries more off-name and tech slots than a compact build (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck has 17 cards against a 15 limit, with 14 distinct cards spread across three families, so slot use is inefficient (Verified count, Inferred use)
D12 Side Deck Adaptability 20 Side Deck is empty, so there is no post-side adaptability (Verified count; Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 35 Three archetype lines and many Extra Deck materials create a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary (not blended into the weights). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-6); copy_limit_violations (-4); extra_deck_over_size (-2). Final formula: Illegal list: normal formula would give 0.80*50 + 0.20*38 - 12 = 35.6; capped to 30 and labeled theoretical/structural-only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 7 hand traps, 3 Solemn Warning, Solemn Judgment, Droll & Lock Bird, and Harpie's Feather Duster
  • Searcher density (16 searcher-text cards) supports consistency
  • Extra Deck ceiling with several high-ATK fusions and a control-steal effect (Hecahands Dandalos)

Weaknesses

  • Illegal list: Extra Deck over the size limit and seven copy-limit violations
  • Forbidden Kashtira Fenrir x2 in the Main Deck
  • Three split archetype engines (Hecahands, Fiendsmith, Mulcharmy) with 70 off-name copies
  • No Side Deck

Critical choke points

  • Hecahands and Fiendsmith starter density (3-copy starters about 26% per opening hand)
  • Extra Deck material requirements across three families
  • Solemn Warning and Ash Blossom copies on the Semi-Limited list
Priority Remove Add Reason
1 Kashtira Fenrir x2 Legal engine card of the same role (search or starter) within the Forbidden-free Hecahands or Fiendsmith pool Forbidden card in the Main Deck makes the list illegal.
2 Extra Deck cards to reach 15 (2 cards) None Extra Deck is 17 cards against a legal limit of 15.
3 Excess copies: 1 Ash Blossom, 1 Super Polymerization, 1 Solemn Warning, 2 Fiendsmith Engraver, 1 Kashtira Unicorn, 1 Hecahands Jauzah Legal-copy replacements or 1-copy alternatives Each over-limit card is a legality violation; copy limits must be met before a normal score applies.

Evidence & confidence

  • Verified: Legality: Extra Deck 17 (limit 15); seven copy-limit violations; Kashtira Fenrir Forbidden x2; Main Deck 53 cards, Extra Deck 17, Side Deck 0; Card text for the 27 main and 14 extra distinct cards
  • Observed: Archetype usage: Droll & Lock Bird, S:P Little Knight, Ash Blossom and Mulcharmy Fuwalos are core cards; Droll & Lock Bird and Ash Blossom present, S:P Little Knight absent
  • Inferred: Starter access and brick rates from hypergeometric estimates; Engine conflicts from archetype spread; Going-second hand-trap coverage (0.59)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchups, brick or starter rates Meta Power is provisional unless a dated metagame sample is supplied No Side Deck (0 cards), so post-side evaluation is not possible No guides attached for the archetype

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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