Swordsoul Deck #773132 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x1
- General Raiho of the Ice Barrier x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x2
- Swap Frog x3
- Warlock of the Ice Barrier x1
- Ash Blossom & Joyous Spring x3
- Georgius, Swordman of the Ice Barrier x2
- Hexa Spirit of the Ice Barrier x2
- Icejade Ran Aegirine x3
- Foolish Burial Goods x2
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Pot of Sloth x3
- Dominus Impulse x3
- Evenly Matched x2
- Ice Barrier x1
- Infinite Impermanence x3
Extra Deck (15)
- Marincess Coral Anemone x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Brionac, the Magical Ice Dragon x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Whale x1
- Coral Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 42 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Toolbox, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Link boss monsters (Trishula, Lancea, Gymir, Dragite, Graydle, Zealantis) that are protected by Ice Barrier negation and removal; Swordsoul Supreme Sovereign - Chengying is referenced by usage stats but the Extra Deck lists it at 1 copy (see data gaps)
- Turn 1 (going first): Open Ice Barrier starters and generic hand-trap-protected plays, establish a Synchro boss while holding Ash Blossom and Dominus Impulse to protect it
- Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Evenly Matched, Nibiru) to break the opponent's first combo, then convert with Synchro bosses
- Recovery: Pot of Sloth and Foolish Burial Goods refill resources; Mulcharmy Fuwalos and Purulia draw when the field is empty
- After siding: No side deck is listed, so there is no post-side plan to evaluate
Why it scores here
This list is illegal as built: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a limit of two, so the score is capped and labelled theoretical/structural-only. The structural read comes from the system, not from averaging card scores. The deck reliably carries interaction: 12 hand-trap-tagged cards and about 12 negation texts give a strong going-second and end-board layer (D7, D8), and Foolish Burial Goods, Pot of Sloth and the Mulcharmy draw effects keep resources moving (D6). Its engine is the weak point: Ice Barrier supplies 20 of 55 cards, but the rest are spread across about 15 sub-archetypes with 1.4% exact-name purity, so a single starter is live in only about 25% of opening hands (D1, D3). No side deck is listed, which drags D12 and the best-of-3 score. Popularity was not credited: the usage stat confirms the archetype core is real, not that the list is strong.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of a 3-copy starter in a 5-card opening) ≈ 0.25; Ice Barrier core of 20 cards spread across many sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 hand-trap cards give P(>=1 hand trap in a 6-card going-second hand) ≈ 0.79; the 1-of-every-card tail adds some brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combo data; ceiling read from card text only, e.g. Synchro bosses plus Revealer/Georgius/Speaker recursion (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo median is available; floor is weak because the engine needs two or more specific pieces to go live (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps and a redundant Ice Barrier spell suite offer alternative lines after one interruption, but there is no combo-level evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Pot of Sloth, Foolish Burial Goods and Mulcharmy draw effects refill cards; no resource profile data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Eight-plus negation and removal texts including Ash Blossom, Infinite Impermanence, Evenly Matched and Lightning Storm; banlist exposure lowers the mark (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand traps and Lightning Storm / Harpie's Feather Duster challenge a set board; no going-second combo split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Synchro and Link bosses reach ATK 2500-3300 (Lancea 3300, Trishula 2700, Gymir 3000, Dragite 3000); piercing is text-only (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards with 25 distinct names; 15 tech slots and 12 three-copy generics are functional but heavy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across Synchro and Link; mixed boss package with several one-copy Limited/unique cards (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards, so there is no post-side plan; scored low by design (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple hand-trap timing windows and chain-dependent interactions raise decision load; no pilot data (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 50, Going First ≈ 42, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit_cap (-6); banlist exposure (-3); engine_fragmentation (-3). Final formula: Illegal deck: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48, then the Illegal cap (-6) and modifiers (-12 total, within -12..+12) give 36. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation layer that is available on going second
- Multiple Synchro and Link bosses with 2500-3300 ATK
- Resource refill through Pot of Sloth, Foolish Burial Goods and Mulcharmy
Weaknesses
- Illegal copy counts (Ash Blossom and Dominus Impulse at 3 copies)
- Ice Barrier engine is spread across many sub-archetypes, giving low exact-name purity
- No side deck at all, so no best-of-3 adaptation
- Heavy banlist exposure with several Limited and Semi-Limited cards
Critical choke points
- Only 1 of 3 copies of the key Ice Barrier starters are live in an average opening hand (P ≈ 0.25)
- Any boss plan relies on a Synchro tuner that is one card away from failing
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse | nothing (or a 1-card replacement from the same role) to reach legal copy counts | The list is illegal as built; the copy limit must be met before any power read is meaningful |
| 2 | none (no side deck exists yet) | a 15-card side deck with targeted hand traps and answers to the opponent's likely boards | D12 is 15 because there is no post-side plan; a side deck is the cheapest fix for that dimension |
| 3 | 1-copy tech cards that do not support the Ice Barrier or Synchro core | core-engine redundancy (a second Ice Barrier starter or a second Synchro tuner) | Reduces the single-starter risk in D1 and raises consistency without changing the strategy |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0; main and extra counts are within the OCG size rules; Ash Blossom and Dominus Impulse each over the copy limit (3 vs 2); Banlist status for Harpie's Feather Duster, Droll & Lock Bird, S:P Little Knight, Ash Blossom, Dominus Impulse, Foolish Burial Goods; Usage stat: Infinite Impermanence in 55.6% of Swordsoul decks
- Inferred: Control primary and Toolbox/Midrange secondary from hand-trap, tech and removal density; Consistency estimates from the hypergeometric table; Interaction quality from negation and removal texts
- Provisional: Meta Power (null) and matchup fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample No side deck: post-side performance cannot be assessed Usage statistics list Swordsoul Supreme Sovereign - Chengying as a missing core card, but the Extra Deck contains 1 copy; the export may be inconsistent
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