Kaiju Deck #773131 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x1
- General Raiho of the Ice Barrier x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x2
- Swap Frog x3
- Warlock of the Ice Barrier x1
- Ash Blossom & Joyous Spring x3
- Georgius, Swordman of the Ice Barrier x2
- Hexa Spirit of the Ice Barrier x2
- Icejade Ran Aegirine x3
- Foolish Burial Goods x2
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Pot of Sloth x3
- Dominus Impulse x3
- Evenly Matched x2
- Ice Barrier x1
- Infinite Impermanence x3
Extra Deck (15)
- Marincess Coral Anemone x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Brionac, the Magical Ice Dragon x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Whale x1
- Coral Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44.4 |
| Going First | 40 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Control
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Link boards (Lancea, Trishula, Swordsoul Chengying, Worldsea Dragon Zealantis) that attack through a stalled opponent after Ice Barrier interaction; Gameciel and Coral Dragon for removal-backed pressure
- Turn 1 (going first): Open a monster and hold hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched) for the opponent's first-turn starter, then build an Ice Barrier board with Mirror/Medallion searches
- Turn 2 (going second): Use hand traps and Dominus Impulse / Ash Blossom to break the opponent's starter, then Synchro over the surviving field
- Recovery: Ice Barrier monsters recycle from the GY via Freezing Chains and Speaker/Georgius effects; Pot of Sloth refills hand
- After siding: Not evaluable: the list has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The list is capped low because it is illegal under OCG rules: Ash Blossom & Joyous Spring and Dominus Impulse are run three copies against a limit of two, and this is theoretical/structural-only. Its strength on paper is interaction density: 12 hand traps and 15 removal-text cards give good end-board and going-second answers (D7 68, D8 55). The Ice Barrier engine is spread across roughly 20 cards with no consistent starter, so the opening-hand and brick scores are weak (D1 42, D2 35). The 55-card main deck with 12 three-ofs of hand traps and 24 zero-level non-monsters is not compact, and there is no Side Deck. The score comes from consistency and interaction on the system, not from the Ice Barrier or Kaiju names, and not from averaging card scores; no combos, guides or meta data were supplied, so meta power is provisional and null.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(>=1 of a 3-copy card in 5-card opening hand) ≈ 0.25; the Ice Barrier starter set is diffuse across ~20 cards with no core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 12 hand traps plus 24 zero-level non-monsters yield frequent dead or redundant opening hands; P(>=1 hand trap in 6 cards going second) ≈ 0.79 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence, so the ceiling is a text-only read of Ice Barrier and Synchro summons (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output unknown without recorded boards; the floor depends on whether the Ice Barrier chain runs without hand traps (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps and several Ice Barrier starters give partial redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Pot of Sloth, Mulcharmy draw and Ice Barrier recycling give some grind; resource signature not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash Blossom, Infinite Impermanence, Evenly Matched, Ice Barrier and Lightning Storm give layered end-board interaction, though two copy counts are over the limit (Observed flags + Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split not measured; Dominus Impulse, Ash Blossom and Lightning Storm give board-breaking answers (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 50 | Level-10 to 11 Synchro bosses (Lancea 3300, Trishula 2700, Chengying 3000, Zealantis 2500) give closing ATK, but no end-board statistics exist (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55 main cards with 25 distinct, 24 zero-level non-monsters and 12 hand traps is bloated and inconsistent, and purity is 1.4% for the exact archetype name (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 11 Synchro and 4 Link Extra Deck slots cover multiple summoning paths; the Extra Deck is fairly flexible (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated metagame sample exists; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many hand-trap timing decisions across two Ice Barrier chains; the deck is moderately complex to pilot (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 44.4, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure_over_limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap and modifiers: 41.5 - 12 = 29.5 → 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and removal-text interaction (12 hand traps, 15 removal-text cards)
- Multiple Synchro and Link bosses in the Extra Deck with strong ATK
- Ice Barrier engine offers some recycling and redundancy
Weaknesses
- Two copy-limit violations make the list illegal in OCG
- Ice Barrier starters are spread across ~20 cards with no core, so the engine is inconsistent
- Main deck bloated: 24 zero-level non-monsters and 12 three-of hand traps
- No Side Deck
Critical choke points
- Opening-hand reliance on a Monster starter, since P(>=1 of any 3-copy card in 5 cards) ≈ 0.25
- Dependence on hand traps to protect the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse | Any legal card (e.g., one Ice Barrier starter) | Restores legality under the OCG Semi-Limited limit of 2 |
| 2 | Several 3-of hand traps that duplicate function | Ice Barrier monsters that act as starters | Improves starter density and reduces hand-trap dead draws |
| 3 | Some zero-level non-monsters | A Side Deck of 15 cards | Gives post-side adaptability (D12 currently 10) |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 vs limit 2; Dominus Impulse 3 vs limit 2 (OCG); Main 55 / Extra 15 / Side 0 within size rules; Archetype purity 1.4% exact-name; Hypergeometric draw odds from the resolved list
- Inferred: Starter consistency and brick rate from hypergeometric draw and card text; Hand-trap redundancy and interaction density from role tags and text
- Provisional: Meta power and format fit (no dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan cannot be assessed
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