Hieratic Deck #773120 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Hieratic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 6/ 100
Power Score
Structural 48
Reliability 35
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes and Bystial board presence: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Stardust Sifr and Bystial Dis Pater as the main closers (Inferred from card text and stats); Blue-Eyes Spirit Dragon and Blue-Eyes Jet Dragon pressure through Synchro and Normal-Summon routes (Inferred)
  • Turn 1 (going first): Open a Tuner or Blue-Eyes starter, use Sage, Wishes or Mausoleum to search, and keep Solemn and Ash up for the opponent's first activation (Inferred)
  • Turn 2 (going second): Use hand traps (Ash, Infinite Impermanence, Effect Veiler, Droll and Lock Bird, Nibiru) and Solemns to slow the opponent's summons, then rebuild the board through Mulcharmy draws (Inferred)
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards and Pot of Sloth refills the hand, with 11 searcher-text cards to re-find the engine (Inferred)
  • After siding: Not assessable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its consistency is moderate: the archetype-core group (11 Blue-Eyes, Bystial and searcher cards) has about a 69% chance of at least one card in a 5-card opening, but each individual starter is only about 25% per hand, so the engine is not reliably live on turn 1. Interaction is the strongest part of the list: about 11 hand traps, 10 negation-text cards and multiple Solemn and removal effects give high end-board quality, and Mulcharmy plus Pot of Sloth add real card flow. Conversion is hard to read because there are no recorded boards, so ceiling and median are not separated by evidence. Popularity did not earn points: the Hieratic label covers only one exact-name card (1.4% purity), and the list is mostly Blue-Eyes, Bystial and Mulcharmy. The score is capped low because the list runs 3 copies of Ash Blossom (limit 2) and 3 copies of The Bystial Lubellion (limit 1), and it has no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least 1 starter in 5-card hand) about 0.25 per 3-copy card; archetype-core group 0.69 across 11 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many non-engine spells and traps (23 Level-0 cards) and 11 hand traps raise brick risk; no full-brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combo data; ceiling read only from card text, Blue-Eyes Ultimate and Neo Blue-Eyes (Inferred)
D4 Combo Floor & Median Output 40 No combo samples, so median output cannot be measured; scored conservatively (Inferred/Provisional)
D5 Interruption Resilience & Route Redundancy 50 Two negate paths per attack (Ash, Impermanence, Veiler, Nibiru) and a Mulcharmy draw engine give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw and search text on Mulcharmy x6, Pot of Sloth, Droll and 11 searcher-text cards support recovery (Inferred from text)
D7 End-Board & Interaction Quality 70 Solemn x3, Harpie's Feather Duster, Dominus Spark, Lightning Storm and about 10 negation-text cards give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and Lightning Storm challenge a board, but the Lubellion and Bystial extra-deck lines are not reliable boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Blue-Eyes Ultimate Spirit Dragon (3500), Neo Blue-Eyes Ultimate (4500), Stardust Sifr (4000) and Jet Dragon (3000) give high ATK ceilings (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 55 Main-Deck cards with only 29 distinct cards and 69 off-archetype copies; compact in size, not in coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra-Deck cards across 11 distinct entries; 8 Synchro and 3 Link cards with Eyes of Blue overlap (Verified composition)
D12 Side Deck Adaptability 5 Side count is 0, so there is no post-side adaptation to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; Hieratic archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step Synchro and Bystial routes with many optional negations; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_cap (0). Final formula: 0.80*Structural(48) + 0.20*TournamentReliability(35) = 45.4; modifiers -12 gives 33.4; Illegal cap sets final to 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, Solemn and Harpie's cover most interruption (Inferred)
  • Card flow from Mulcharmy and Pot of Sloth supports grind (Inferred)
  • High-ATK closers reachable through Blue-Eyes and Bystial routes (Verified stats)

Weaknesses

  • Illegal copy limits on Ash Blossom and Lubellion; must be fixed before any real play (Verified)
  • No Side Deck (Verified)
  • Engine cohesion is weak: the Hieratic label has one exact-name card, and the list mixes Blue-Eyes, Bystial, Mulcharmy and Greed (Verified)
  • Opening-hand brick risk from 23 non-engine Level-0 cards (Inferred)

Critical choke points

  • Starters are about 25% per 3-copy card per opening hand (Inferred)
  • Lubellion and Bystial routes depend on Dark Dragon Tributes that are not fully covered (Inferred)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of The Bystial Lubellion Non-limited replacements The list is Illegal under OCG copy limits; fixing this is required before any score is meaningful
2 Off-archetype filler A 10-15 card Side Deck A Side Deck gives post-side adaptation, which the list lacks
3 Mixed-archetype sub-engines One coherent engine (Blue-Eyes or Bystial) with its own starters Improves consistency and engine cohesion

Evidence & confidence

  • Verified: Illegal copy counts: Ash Blossom 3 vs 2 legal; Lubellion 3 vs 1 legal; Main 55, Extra 15, Side 0; within OCG size rules but no Side Deck; Card stats and banlist status from the evidence pack; Core usage: 6 of 6 core cards present
  • Inferred: Consistency estimates from hypergeometric draw odds; Hand-trap and negation density as interaction quality; Engine conflict between Blue-Eyes, Bystial, Mulcharmy and Greed
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate or starter-rate telemetry Meta Power is Provisional without a dated metagame sample No Side Deck, so post-side plan cannot be assessed

More OCG Info

Hieratic

Hieratic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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